Moved VBO switching code into inline methods into osg::State to speed performance
This commit is contained in:
parent
a67111a64c
commit
40db1a8934
@ -223,7 +223,7 @@ osg::Node* createModel(const std::string& shader, const std::string& textureFile
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osg::VertexBufferObject* vbObject = new osg::VertexBufferObject;
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vertices->setVertexBufferObject(vbObject);
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osg::ElementsBufferObject* ebo = new osg::ElementsBufferObject;
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osg::ElementBufferObject* ebo = new osg::ElementBufferObject;
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for(iy=0; iy<num_y-1; ++iy)
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{
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@ -237,7 +237,7 @@ osg::Node* createModel(const std::string& shader, const std::string& textureFile
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}
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geom->addPrimitiveSet(elements);
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if (ebo) elements->setElementsBufferObject(ebo);
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if (ebo) elements->setElementBufferObject(ebo);
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}
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geom->setUseVertexBufferObjects(vbo);
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@ -269,16 +269,16 @@ class OSG_EXPORT VertexBufferObject : public BufferObject
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};
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class DrawElements;
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class OSG_EXPORT ElementsBufferObject : public BufferObject
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class OSG_EXPORT ElementBufferObject : public BufferObject
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{
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public:
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ElementsBufferObject();
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ElementBufferObject();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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ElementsBufferObject(const ElementsBufferObject& pbo,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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ElementBufferObject(const ElementBufferObject& pbo,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Object(osg,ElementsBufferObject);
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META_Object(osg,ElementBufferObject);
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typedef std::pair< BufferEntry, DrawElements* > BufferEntryDrawElementstPair;
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typedef std::vector< BufferEntryDrawElementstPair > BufferEntryDrawElementsPairs;
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@ -297,7 +297,7 @@ class OSG_EXPORT ElementsBufferObject : public BufferObject
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protected:
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virtual ~ElementsBufferObject();
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virtual ~ElementBufferObject();
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BufferEntryDrawElementsPairs _bufferEntryDrawElementsPairs;
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};
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@ -308,7 +308,7 @@ class OSG_EXPORT Geometry : public Drawable
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osg::VertexBufferObject* getOrCreateVertexBufferObject();
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osg::ElementsBufferObject* getOrCreateElementsBufferObject();
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osg::ElementBufferObject* getOrCreateElementBufferObject();
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/** Set whether fast paths should be used when supported. */
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@ -394,7 +394,7 @@ class OSG_EXPORT Geometry : public Drawable
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void computeCorrectBindingsAndArraySizes(Vec3ArrayData& arrayData,const char* arrayName);
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void addVertexBufferObjectIfRequired(osg::Array* array);
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void addElementsBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
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void addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
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PrimitiveSetList _primitives;
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@ -425,8 +425,8 @@ class DrawElements : public PrimitiveSet
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virtual void dirty() { ++_modifiedCount; if (_ebo.valid()) _ebo->dirty(); }
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/** Set the ElementsBufferObject.*/
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inline void setElementsBufferObject(osg::ElementsBufferObject* ebo)
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/** Set the ElementBufferObject.*/
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inline void setElementBufferObject(osg::ElementBufferObject* ebo)
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{
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if (_ebo == ebo) return;
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@ -446,17 +446,17 @@ class DrawElements : public PrimitiveSet
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}
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}
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/** Get the ElementsBufferObject. If no EBO is assigned returns NULL*/
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inline osg::ElementsBufferObject* getElementsBufferObject() { return _ebo.get(); }
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/** Get the ElementBufferObject. If no EBO is assigned returns NULL*/
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inline osg::ElementBufferObject* getElementBufferObject() { return _ebo.get(); }
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/** Get the const ElementsBufferObject. If no EBO is assigned returns NULL*/
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inline const osg::ElementsBufferObject* getElementsBufferObject() const { return _ebo.get(); }
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/** Get the const ElementBufferObject. If no EBO is assigned returns NULL*/
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inline const osg::ElementBufferObject* getElementBufferObject() const { return _ebo.get(); }
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/** Set the index into the ElementsBufferObject, if used.*/
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inline void setElementsBufferObjectIndex(unsigned int index) { _eboIndex = index; }
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/** Set the index into the ElementBufferObject, if used.*/
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inline void setElementBufferObjectIndex(unsigned int index) { _eboIndex = index; }
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/** Get the index into the ElementsBufferObject, if used.*/
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inline unsigned int getElementsBufferObjectIndex() const { return _eboIndex; }
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/** Get the index into the ElementBufferObject, if used.*/
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inline unsigned int getElementBufferObjectIndex() const { return _eboIndex; }
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protected:
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@ -469,7 +469,7 @@ class DrawElements : public PrimitiveSet
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}
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}
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osg::ref_ptr<ElementsBufferObject> _ebo;
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osg::ref_ptr<ElementBufferObject> _ebo;
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unsigned int _eboIndex;
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};
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@ -18,6 +18,7 @@
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#include <osg/StateSet>
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#include <osg/Matrix>
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#include <osg/Uniform>
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#include <osg/BufferObject>
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#include <osg/FrameStamp>
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#include <osg/DisplaySettings>
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@ -403,11 +404,86 @@ class OSG_EXPORT State : public Referenced
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void dirtyAllVertexArrays();
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void setCurrentVertexBufferObject(osg::VertexBufferObject* vbo) { _currentVBO = vbo; }
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const VertexBufferObject* getCurrentVertexBufferObject() { return _currentVBO; }
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inline void bindVertexBufferObject(const osg::VertexBufferObject* vbo)
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{
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if (vbo == _currentVBO) return;
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if (vbo->isDirty(_contextID)) vbo->compileBuffer(_contextID, *this);
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else _glBindBuffer(GL_ARRAY_BUFFER_ARB,vbo->buffer(_contextID));
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_currentVBO = vbo;
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}
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inline void unbindVertexBufferObject()
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{
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if (!_currentVBO) return;
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_glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
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_currentVBO = 0;
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}
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void setCurrentElementBufferObject(osg::ElementBufferObject* ebo) { _currentEBO = ebo; }
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const ElementBufferObject* getCurrentElementBufferObject() { return _currentEBO; }
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inline void bindElementBufferObject(const osg::ElementBufferObject* ebo)
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{
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if (ebo == _currentEBO) return;
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if (ebo->isDirty(_contextID)) ebo->compileBuffer(_contextID, *this);
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else _glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,ebo->buffer(_contextID));
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_currentEBO = ebo;
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}
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inline void unbindElementBufferObject()
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{
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if (!_currentEBO) return;
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_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
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_currentEBO = 0;
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}
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void setCurrentPixelBufferObject(osg::PixelBufferObject* pbo) { _currentPBO = pbo; }
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const PixelBufferObject* getCurrentPixelBufferObject() { return _currentPBO; }
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inline void bindPixelBufferObject(const osg::PixelBufferObject* pbo)
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{
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if (pbo == _currentPBO) return;
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if (pbo->isDirty(_contextID)) pbo->compileBuffer(_contextID, *this);
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else _glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,pbo->buffer(_contextID));
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_currentPBO = pbo;
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}
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inline void unbindPixelBufferObject()
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{
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if (!_currentPBO) return;
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_glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,0);
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_currentPBO = 0;
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}
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/** Wrapper around glInterleavedArrays(..).
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* also resets the internal array points and modes within osg::State to keep the other
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* vertex array operations consistent. */
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void setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer);
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/** Set the vertex pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setVertexPointer(const Array* array)
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{
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if (array)
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{
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const VertexBufferObject* vbo = array->getVertexBufferObject();
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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setVertexPointer(array->getDataSize(),array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
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}
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else
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{
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unbindVertexBufferObject();
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setVertexPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
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}
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}
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else disableVertexPointer();
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}
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/** wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(..);
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* note, only updates values that change.*/
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@ -445,6 +521,27 @@ class OSG_EXPORT State : public Referenced
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_vertexArray._dirty = true;
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}
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/** Set the normal pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setNormalPointer(const Array* array)
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{
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if (array)
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{
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const VertexBufferObject* vbo = array->getVertexBufferObject();
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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setNormalPointer(array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
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}
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else
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{
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unbindVertexBufferObject();
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setNormalPointer(array->getDataType(),0,array->getDataPointer());
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}
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}
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else disableNormalPointer();
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}
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/** wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(..);
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* note, only updates values that change.*/
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inline void setNormalPointer( GLenum type, GLsizei stride,
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@ -481,6 +578,27 @@ class OSG_EXPORT State : public Referenced
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_normalArray._dirty = true;
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}
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/** Set the color pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setColorPointer(const Array* array)
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{
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if (array)
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{
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const VertexBufferObject* vbo = array->getVertexBufferObject();
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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setColorPointer(array->getDataSize(),array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
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}
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else
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{
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unbindVertexBufferObject();
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setColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
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}
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}
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else disableColorPointer();
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}
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/** wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer(..);
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* note, only updates values that change.*/
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inline void setColorPointer( GLint size, GLenum type,
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@ -520,6 +638,27 @@ class OSG_EXPORT State : public Referenced
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inline bool isSecondaryColorSupported() const { return _isSecondaryColorSupportResolved?_isSecondaryColorSupported:computeSecondaryColorSupported(); }
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/** Set the secondary color pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setSecondaryColorPointer(const Array* array)
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{
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if (array)
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{
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const VertexBufferObject* vbo = array->getVertexBufferObject();
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
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}
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else
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{
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unbindVertexBufferObject();
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setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
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}
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}
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else disableSecondaryColorPointer();
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}
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/** wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(..);
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* note, only updates values that change.*/
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void setSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
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@ -581,6 +720,28 @@ class OSG_EXPORT State : public Referenced
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inline bool isFogCoordSupported() const { return _isFogCoordSupportResolved?_isFogCoordSupported:computeFogCoordSupported(); }
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/** Set the fog coord pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setFogCoordPointer(const Array* array)
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{
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if (array)
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{
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const VertexBufferObject* vbo = array->getVertexBufferObject();
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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setFogCoordPointer(array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
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}
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else
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{
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unbindVertexBufferObject();
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setFogCoordPointer(array->getDataType(),0,array->getDataPointer());
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}
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}
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else disableFogCoordPointer();
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}
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/** wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer(..);
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* note, only updates values that change.*/
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void setFogCoordPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
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@ -604,6 +765,27 @@ class OSG_EXPORT State : public Referenced
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}
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/** Set the tex coord pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setTexCoordPointer(unsigned int unit, const Array* array)
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{
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if (array)
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{
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const VertexBufferObject* vbo = array->getVertexBufferObject();
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
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}
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else
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{
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unbindVertexBufferObject();
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setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer());
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}
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}
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else disableTexCoordPointer(unit);
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}
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/** wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(..);
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* note, only updates values that change.*/
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inline void setTexCoordPointer( unsigned int unit,
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@ -702,6 +884,26 @@ class OSG_EXPORT State : public Referenced
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/** Get the current tex coord array texture unit.*/
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unsigned int getClientActiveTextureUnit() const { return _currentClientActiveTextureUnit; }
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/** Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setVertexAttribPointer(unsigned int unit, const Array* array, GLboolean normalized)
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{
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if (array)
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{
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const VertexBufferObject* vbo = array->getVertexBufferObject();
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),normalized,0,vbo->getOffset(array->getVertexBufferObjectIndex()));
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}
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else
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{
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unbindVertexBufferObject();
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setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),normalized,0,array->getDataPointer());
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}
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}
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else disableVertexAttribPointer(unit);
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}
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/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
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* note, only updates values that change.*/
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void setVertexAttribPointer( unsigned int index,
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@ -825,6 +1027,10 @@ class OSG_EXPORT State : public Referenced
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bool checkGLErrors(StateAttribute::GLMode mode) const;
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bool checkGLErrors(const StateAttribute* attribute) const;
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/** Initialize extension used by osg:::State.*/
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void initializeExtensionProcs();
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protected:
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virtual ~State();
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@ -1007,6 +1213,10 @@ class OSG_EXPORT State : public Referenced
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unsigned int _currentActiveTextureUnit;
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unsigned int _currentClientActiveTextureUnit;
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const VertexBufferObject* _currentVBO;
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const ElementBufferObject* _currentEBO;
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const PixelBufferObject* _currentPBO;
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inline ModeMap& getOrCreateTextureModeMap(unsigned int unit)
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{
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@ -1063,6 +1273,7 @@ class OSG_EXPORT State : public Referenced
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typedef void (APIENTRY * VertexAttribPointerProc) (unsigned int, GLint, GLenum, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRY * EnableVertexAttribProc) (unsigned int);
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typedef void (APIENTRY * DisableVertexAttribProc) (unsigned int);
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typedef void (APIENTRY * BindBufferProc) (GLenum target, GLuint buffer);
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bool _extensionProcsInitialized;
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@ -1073,7 +1284,8 @@ class OSG_EXPORT State : public Referenced
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VertexAttribPointerProc _glVertexAttribPointer;
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EnableVertexAttribProc _glEnableVertexAttribArray;
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DisableVertexAttribProc _glDisableVertexAttribArray;
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void initializeExtensionProcs();
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BindBufferProc _glBindBuffer;
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unsigned int _dynamicObjectCount;
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osg::ref_ptr<DynamicObjectRenderingCompletedCallback> _completeDynamicObjectRenderingCallback;
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@ -458,32 +458,30 @@ void VertexBufferObject::compileBufferImplementation(State& state) const
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// Unmap the texture image buffer
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if (vboMemory) extensions->glUnmapBuffer(_target);
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extensions->glBindBuffer(_target, 0);
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// osg::notify(osg::NOTICE)<<"pbo _totalSize="<<_totalSize<<std::endl;
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// osg::notify(osg::NOTICE)<<"pbo "<<osg::Timer::instance()->delta_m(start_tick,osg::Timer::instance()->tick())<<"ms"<<std::endl;
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}
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//////////////////////////////////////////////////////////////////////////////////
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//
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// ElementsBufferObject
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// ElementBufferObject
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//
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ElementsBufferObject::ElementsBufferObject()
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ElementBufferObject::ElementBufferObject()
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{
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_target = GL_ELEMENT_ARRAY_BUFFER_ARB;
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_usage = GL_STATIC_DRAW_ARB;
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}
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ElementsBufferObject::ElementsBufferObject(const ElementsBufferObject& vbo,const CopyOp& copyop):
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ElementBufferObject::ElementBufferObject(const ElementBufferObject& vbo,const CopyOp& copyop):
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BufferObject(vbo,copyop)
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{
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}
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ElementsBufferObject::~ElementsBufferObject()
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ElementBufferObject::~ElementBufferObject()
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{
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}
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unsigned int ElementsBufferObject::addDrawElements(osg::DrawElements* drawElements)
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unsigned int ElementBufferObject::addDrawElements(osg::DrawElements* drawElements)
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{
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unsigned int i = _bufferEntryDrawElementsPairs.size();
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_bufferEntryDrawElementsPairs.resize(i+1);
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@ -494,7 +492,7 @@ unsigned int ElementsBufferObject::addDrawElements(osg::DrawElements* drawElemen
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return i;
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}
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void ElementsBufferObject::setDrawElements(unsigned int i, DrawElements* drawElements)
|
||||
void ElementBufferObject::setDrawElements(unsigned int i, DrawElements* drawElements)
|
||||
{
|
||||
if (i+1>=_bufferEntryDrawElementsPairs.size()) _bufferEntryDrawElementsPairs.resize(i+1);
|
||||
|
||||
@ -503,7 +501,7 @@ void ElementsBufferObject::setDrawElements(unsigned int i, DrawElements* drawEle
|
||||
_bufferEntryDrawElementsPairs[i].first.dataSize = 0;
|
||||
}
|
||||
|
||||
bool ElementsBufferObject::needsCompile(unsigned int contextID) const
|
||||
bool ElementBufferObject::needsCompile(unsigned int contextID) const
|
||||
{
|
||||
if (isDirty(contextID)) return true;
|
||||
|
||||
@ -538,13 +536,13 @@ bool ElementsBufferObject::needsCompile(unsigned int contextID) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void ElementsBufferObject::compileBufferImplementation(State& state) const
|
||||
void ElementBufferObject::compileBufferImplementation(State& state) const
|
||||
{
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
_compiledList[contextID] = 1;
|
||||
|
||||
osg::notify(osg::NOTICE)<<"ElementsBufferObject::compile"<<std::endl;
|
||||
osg::notify(osg::NOTICE)<<"ElementBufferObject::compile"<<std::endl;
|
||||
|
||||
Extensions* extensions = getExtensions(contextID,true);
|
||||
|
||||
@ -637,8 +635,6 @@ void ElementsBufferObject::compileBufferImplementation(State& state) const
|
||||
// Unmap the texture image buffer
|
||||
if (eboMemory) extensions->glUnmapBuffer(_target);
|
||||
|
||||
extensions->glBindBuffer(_target, 0);
|
||||
|
||||
// osg::notify(osg::NOTICE)<<"pbo _totalSize="<<_totalSize<<std::endl;
|
||||
// osg::notify(osg::NOTICE)<<"pbo "<<osg::Timer::instance()->delta_m(start_tick,osg::Timer::instance()->tick())<<"ms"<<std::endl;
|
||||
}
|
||||
@ -741,8 +737,6 @@ void PixelBufferObject::compileBufferImplementation(State& state) const
|
||||
// Unmap the texture image buffer
|
||||
extensions->glUnmapBuffer(_target);
|
||||
|
||||
extensions->glBindBuffer(_target, 0);
|
||||
|
||||
_bufferEntryImagePair.first.modifiedCount[contextID] = image->getModifiedCount();
|
||||
|
||||
// osg::notify(osg::NOTICE)<<"pbo _totalSize="<<_totalSize<<std::endl;
|
||||
|
@ -824,7 +824,7 @@ bool Geometry::addPrimitiveSet(PrimitiveSet* primitiveset)
|
||||
{
|
||||
if (primitiveset)
|
||||
{
|
||||
if (_useVertexBufferObjects) addElementsBufferObjectIfRequired(primitiveset);
|
||||
if (_useVertexBufferObjects) addElementBufferObjectIfRequired(primitiveset);
|
||||
|
||||
_primitives.push_back(primitiveset);
|
||||
dirtyDisplayList();
|
||||
@ -839,7 +839,7 @@ bool Geometry::setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset)
|
||||
{
|
||||
if (i<_primitives.size() && primitiveset)
|
||||
{
|
||||
if (_useVertexBufferObjects) addElementsBufferObjectIfRequired(primitiveset);
|
||||
if (_useVertexBufferObjects) addElementBufferObjectIfRequired(primitiveset);
|
||||
|
||||
_primitives[i] = primitiveset;
|
||||
dirtyDisplayList();
|
||||
@ -855,7 +855,7 @@ bool Geometry::insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset)
|
||||
|
||||
if (primitiveset)
|
||||
{
|
||||
if (_useVertexBufferObjects) addElementsBufferObjectIfRequired(primitiveset);
|
||||
if (_useVertexBufferObjects) addElementBufferObjectIfRequired(primitiveset);
|
||||
|
||||
if (i<_primitives.size())
|
||||
{
|
||||
@ -1079,14 +1079,14 @@ void Geometry::addVertexBufferObjectIfRequired(osg::Array* array)
|
||||
}
|
||||
}
|
||||
|
||||
void Geometry::addElementsBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet)
|
||||
void Geometry::addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet)
|
||||
{
|
||||
if (_useVertexBufferObjects)
|
||||
{
|
||||
osg::DrawElements* drawElements = primitiveSet->getDrawElements();
|
||||
if (drawElements && !drawElements->getElementsBufferObject())
|
||||
if (drawElements && !drawElements->getElementBufferObject())
|
||||
{
|
||||
drawElements->setElementsBufferObject(getOrCreateElementsBufferObject());
|
||||
drawElements->setElementBufferObject(getOrCreateElementBufferObject());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1112,12 +1112,12 @@ osg::VertexBufferObject* Geometry::getOrCreateVertexBufferObject()
|
||||
return vbo;
|
||||
}
|
||||
|
||||
osg::ElementsBufferObject* Geometry::getOrCreateElementsBufferObject()
|
||||
osg::ElementBufferObject* Geometry::getOrCreateElementBufferObject()
|
||||
{
|
||||
DrawElementsList drawElementsList;
|
||||
getDrawElementsList(drawElementsList);
|
||||
|
||||
osg::ElementsBufferObject* ebo = 0;
|
||||
osg::ElementBufferObject* ebo = 0;
|
||||
|
||||
DrawElementsList::iterator deitr;
|
||||
for(deitr = drawElementsList.begin();
|
||||
@ -1125,10 +1125,10 @@ osg::ElementsBufferObject* Geometry::getOrCreateElementsBufferObject()
|
||||
++deitr)
|
||||
{
|
||||
osg::DrawElements* elements = *deitr;
|
||||
if (!elements->getElementsBufferObject()) ebo = elements->getElementsBufferObject();
|
||||
if (!elements->getElementBufferObject()) ebo = elements->getElementBufferObject();
|
||||
}
|
||||
|
||||
if (!ebo) ebo = new osg::ElementsBufferObject;
|
||||
if (!ebo) ebo = new osg::ElementBufferObject;
|
||||
|
||||
return ebo;
|
||||
}
|
||||
@ -1150,7 +1150,7 @@ void Geometry::setUseVertexBufferObjects(bool flag)
|
||||
getDrawElementsList(drawElementsList);
|
||||
|
||||
typedef std::vector<osg::VertexBufferObject*> VertexBufferObjectList;
|
||||
typedef std::vector<osg::ElementsBufferObject*> ElementsBufferObjectList;
|
||||
typedef std::vector<osg::ElementBufferObject*> ElementBufferObjectList;
|
||||
|
||||
if (_useVertexBufferObjects)
|
||||
{
|
||||
@ -1183,9 +1183,9 @@ void Geometry::setUseVertexBufferObjects(bool flag)
|
||||
|
||||
if (!drawElementsList.empty())
|
||||
{
|
||||
ElementsBufferObjectList eboList;
|
||||
ElementBufferObjectList eboList;
|
||||
|
||||
osg::ElementsBufferObject* ebo = 0;
|
||||
osg::ElementBufferObject* ebo = 0;
|
||||
|
||||
DrawElementsList::iterator deitr;
|
||||
for(deitr = drawElementsList.begin();
|
||||
@ -1193,17 +1193,17 @@ void Geometry::setUseVertexBufferObjects(bool flag)
|
||||
++deitr)
|
||||
{
|
||||
osg::DrawElements* elements = *deitr;
|
||||
if (!elements->getElementsBufferObject()) ebo = elements->getElementsBufferObject();
|
||||
if (!elements->getElementBufferObject()) ebo = elements->getElementBufferObject();
|
||||
}
|
||||
|
||||
if (!ebo) ebo = new osg::ElementsBufferObject;
|
||||
if (!ebo) ebo = new osg::ElementBufferObject;
|
||||
|
||||
for(deitr = drawElementsList.begin();
|
||||
deitr != drawElementsList.end();
|
||||
++deitr)
|
||||
{
|
||||
osg::DrawElements* elements = *deitr;
|
||||
if (!elements->getElementsBufferObject()) elements->setElementsBufferObject(ebo);
|
||||
if (!elements->getElementBufferObject()) elements->setElementBufferObject(ebo);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1222,7 +1222,7 @@ void Geometry::setUseVertexBufferObjects(bool flag)
|
||||
++deitr)
|
||||
{
|
||||
osg::DrawElements* elements = *deitr;
|
||||
if (!elements->getElementsBufferObject()) elements->setElementsBufferObject(0);
|
||||
if (!elements->getElementBufferObject()) elements->setElementBufferObject(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1416,6 +1416,59 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
//
|
||||
#if 1
|
||||
|
||||
|
||||
#if 1
|
||||
|
||||
|
||||
state.setNormalPointer(_normalData.binding==BIND_PER_VERTEX ? _normalData.array.get() : 0);
|
||||
state.setColorPointer(_colorData.binding==BIND_PER_VERTEX ? _colorData.array.get() : 0);
|
||||
state.setSecondaryColorPointer(_secondaryColorData.binding==BIND_PER_VERTEX ? _secondaryColorData.array.get() : 0);
|
||||
state.setFogCoordPointer(_fogCoordData.binding==BIND_PER_VERTEX ? _fogCoordData.array.get() : 0);
|
||||
|
||||
unsigned int unit;
|
||||
for(unit=0;unit<_texCoordList.size();++unit)
|
||||
{
|
||||
state.setTexCoordPointer(unit, _texCoordList[unit].array.get());
|
||||
}
|
||||
state.disableTexCoordPointersAboveAndIncluding(unit);
|
||||
|
||||
if( handleVertexAttributes )
|
||||
{
|
||||
unsigned int index;
|
||||
for( index = 0; index < _vertexAttribList.size(); ++index )
|
||||
{
|
||||
const Array* array = _vertexAttribList[index].array.get();
|
||||
const AttributeBinding ab = _vertexAttribList[index].binding;
|
||||
state.setVertexAttribPointer(index, (ab==BIND_PER_VERTEX ? array : 0), _vertexAttribList[index].normalize);
|
||||
|
||||
if(array && ab!=BIND_PER_VERTEX)
|
||||
{
|
||||
const IndexArray* indexArray = _vertexAttribList[index].indices.get();
|
||||
|
||||
if( indexArray && indexArray->getNumElements() > 0 )
|
||||
{
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,indexArray) );
|
||||
}
|
||||
else
|
||||
{
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,0) );
|
||||
}
|
||||
}
|
||||
}
|
||||
state.disableVertexAttribPointersAboveAndIncluding( index );
|
||||
|
||||
}
|
||||
else if (vertexVertexAttributesSupported)
|
||||
{
|
||||
state.disableVertexAttribPointersAboveAndIncluding( 0 );
|
||||
}
|
||||
|
||||
state.setVertexPointer(_vertexData.array.get());
|
||||
|
||||
#else
|
||||
|
||||
// first compile the VBO's
|
||||
const VertexBufferObject* prev_vbo = 0;
|
||||
const VertexBufferObject* new_vbo = 0;
|
||||
@ -1519,8 +1572,8 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
|
||||
SETARRAYPOINTER(_vertexData, state.setVertexPointer, state.disableVertexPointer)
|
||||
|
||||
const osg::ElementsBufferObject* prev_ebo = 0;
|
||||
const osg::ElementsBufferObject* new_ebo = 0;
|
||||
const osg::ElementBufferObject* prev_ebo = 0;
|
||||
const osg::ElementBufferObject* new_ebo = 0;
|
||||
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
|
||||
itr!=_primitives.end();
|
||||
++itr)
|
||||
@ -1528,7 +1581,7 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
const DrawElements* de = (*itr)->getDrawElements();
|
||||
if (de)
|
||||
{
|
||||
new_ebo = de->getElementsBufferObject();
|
||||
new_ebo = de->getElementBufferObject();
|
||||
if (new_ebo && new_ebo!=prev_ebo)
|
||||
{
|
||||
new_ebo->compileBuffer(contextID, state);
|
||||
@ -1537,6 +1590,8 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
GLuint& buffer = _vboList[state.getContextID()];
|
||||
@ -1861,7 +1916,9 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
|
||||
if (usingVertexBufferObjects)
|
||||
{
|
||||
extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
|
||||
// extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
|
||||
state.unbindVertexBufferObject();
|
||||
state.unbindElementBufferObject();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -155,16 +155,28 @@ void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
|
||||
if (useVertexBufferObjects)
|
||||
{
|
||||
#if 1
|
||||
#if 1
|
||||
const ElementBufferObject* ebo = getElementBufferObject();
|
||||
state.bindElementBufferObject(ebo);
|
||||
if (ebo)
|
||||
{
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, ebo->getOffset(getElementBufferObjectIndex()));
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, &front());
|
||||
}
|
||||
#else
|
||||
unsigned int contextID = state.getContextID();
|
||||
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
|
||||
|
||||
const ElementsBufferObject* ebo = getElementsBufferObject();
|
||||
const ElementBufferObject* ebo = getElementBufferObject();
|
||||
if (ebo)
|
||||
{
|
||||
//ebo->compileBuffer(state);
|
||||
ebo->bindBuffer(contextID);
|
||||
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, ebo->getOffset(getElementsBufferObjectIndex()));
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, ebo->getOffset(getElementBufferObjectIndex()));
|
||||
|
||||
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
@ -172,6 +184,7 @@ void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
|
||||
{
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
unsigned int contextID = state.getContextID();
|
||||
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
|
||||
@ -268,16 +281,28 @@ void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
|
||||
if (useVertexBufferObjects)
|
||||
{
|
||||
#if 1
|
||||
#if 1
|
||||
const ElementBufferObject* ebo = getElementBufferObject();
|
||||
state.bindElementBufferObject(ebo);
|
||||
if (ebo)
|
||||
{
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, ebo->getOffset(getElementBufferObjectIndex()));
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, &front());
|
||||
}
|
||||
#else
|
||||
unsigned int contextID = state.getContextID();
|
||||
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
|
||||
|
||||
const ElementsBufferObject* ebo = getElementsBufferObject();
|
||||
const ElementBufferObject* ebo = getElementBufferObject();
|
||||
if (ebo)
|
||||
{
|
||||
//ebo->compileBuffer(state);
|
||||
ebo->bindBuffer(contextID);
|
||||
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, ebo->getOffset(getElementsBufferObjectIndex()));
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, ebo->getOffset(getElementBufferObjectIndex()));
|
||||
|
||||
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
@ -285,6 +310,7 @@ void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
|
||||
{
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
unsigned int contextID = state.getContextID();
|
||||
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
|
||||
@ -382,16 +408,28 @@ void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
|
||||
if (useVertexBufferObjects)
|
||||
{
|
||||
#if 1
|
||||
#if 1
|
||||
const ElementBufferObject* ebo = getElementBufferObject();
|
||||
state.bindElementBufferObject(ebo);
|
||||
if (ebo)
|
||||
{
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_INT, ebo->getOffset(getElementBufferObjectIndex()));
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
|
||||
}
|
||||
#else
|
||||
unsigned int contextID = state.getContextID();
|
||||
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
|
||||
|
||||
const ElementsBufferObject* ebo = getElementsBufferObject();
|
||||
const ElementBufferObject* ebo = getElementBufferObject();
|
||||
if (ebo)
|
||||
{
|
||||
//ebo->compileBuffer(state);
|
||||
ebo->bindBuffer(contextID);
|
||||
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_INT, ebo->getOffset(getElementsBufferObjectIndex()));
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_INT, ebo->getOffset(getElementBufferObjectIndex()));
|
||||
|
||||
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
@ -399,6 +437,7 @@ void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
|
||||
{
|
||||
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
unsigned int contextID = state.getContextID();
|
||||
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
|
||||
|
@ -39,6 +39,10 @@ State::State()
|
||||
_currentActiveTextureUnit=0;
|
||||
_currentClientActiveTextureUnit=0;
|
||||
|
||||
_currentVBO = 0;
|
||||
_currentEBO = 0;
|
||||
_currentPBO = 0;
|
||||
|
||||
_isSecondaryColorSupportResolved = false;
|
||||
_isSecondaryColorSupported = false;
|
||||
|
||||
@ -728,6 +732,7 @@ void State::initializeExtensionProcs()
|
||||
_glVertexAttribPointer = (VertexAttribPointerProc) osg::getGLExtensionFuncPtr("glVertexAttribPointer","glVertexAttribPointerARB");
|
||||
_glEnableVertexAttribArray = (EnableVertexAttribProc) osg::getGLExtensionFuncPtr("glEnableVertexAttribArray","glEnableVertexAttribArrayARB");
|
||||
_glDisableVertexAttribArray = (DisableVertexAttribProc) osg::getGLExtensionFuncPtr("glDisableVertexAttribArray","glDisableVertexAttribArrayARB");
|
||||
_glBindBuffer = (BindBufferProc) osg::getGLExtensionFuncPtr("glBindBuffer","glBindBufferARB");
|
||||
|
||||
_extensionProcsInitialized = true;
|
||||
}
|
||||
@ -736,8 +741,6 @@ bool State::setClientActiveTextureUnit( unsigned int unit )
|
||||
{
|
||||
if (unit!=_currentClientActiveTextureUnit)
|
||||
{
|
||||
if (!_extensionProcsInitialized) initializeExtensionProcs();
|
||||
|
||||
if (_glClientActiveTexture)
|
||||
{
|
||||
_glClientActiveTexture(GL_TEXTURE0+unit);
|
||||
@ -758,8 +761,6 @@ bool State::setActiveTextureUnit( unsigned int unit )
|
||||
{
|
||||
if (unit!=_currentActiveTextureUnit)
|
||||
{
|
||||
if (!_extensionProcsInitialized) initializeExtensionProcs();
|
||||
|
||||
if (_glActiveTexture)
|
||||
{
|
||||
_glActiveTexture(GL_TEXTURE0+unit);
|
||||
@ -775,8 +776,6 @@ bool State::setActiveTextureUnit( unsigned int unit )
|
||||
|
||||
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
|
||||
{
|
||||
if (!_extensionProcsInitialized) initializeExtensionProcs();
|
||||
|
||||
if (_glFogCoordPointer)
|
||||
{
|
||||
|
||||
@ -798,8 +797,6 @@ void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
|
||||
void State::setSecondaryColorPointer( GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr )
|
||||
{
|
||||
if (!_extensionProcsInitialized) initializeExtensionProcs();
|
||||
|
||||
if (_glSecondaryColorPointer)
|
||||
{
|
||||
if (!_secondaryColorArray._enabled || _secondaryColorArray._dirty)
|
||||
@ -822,8 +819,6 @@ void State::setVertexAttribPointer( unsigned int index,
|
||||
GLint size, GLenum type, GLboolean normalized,
|
||||
GLsizei stride, const GLvoid *ptr )
|
||||
{
|
||||
if (!_extensionProcsInitialized) initializeExtensionProcs();
|
||||
|
||||
if (_glVertexAttribPointer)
|
||||
{
|
||||
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
|
||||
@ -848,8 +843,6 @@ void State::setVertexAttribPointer( unsigned int index,
|
||||
* note, only updates values that change.*/
|
||||
void State::disableVertexAttribPointer( unsigned int index )
|
||||
{
|
||||
if (!_extensionProcsInitialized) initializeExtensionProcs();
|
||||
|
||||
if (_glDisableVertexAttribArray)
|
||||
{
|
||||
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
|
||||
@ -866,8 +859,6 @@ void State::disableVertexAttribPointer( unsigned int index )
|
||||
|
||||
void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
|
||||
{
|
||||
if (!_extensionProcsInitialized) initializeExtensionProcs();
|
||||
|
||||
if (_glDisableVertexAttribArray)
|
||||
{
|
||||
while (index<_vertexAttribArrayList.size())
|
||||
|
@ -845,9 +845,10 @@ void SceneView::draw()
|
||||
{
|
||||
if (_camera->getNodeMask()==0) return;
|
||||
|
||||
if (!_initCalled) init();
|
||||
|
||||
osg::State* state = _renderInfo.getState();
|
||||
state->initializeExtensionProcs();
|
||||
|
||||
if (!_initCalled) init();
|
||||
|
||||
// note, to support multi-pipe systems the deletion of OpenGL display list
|
||||
// and texture objects is deferred until the OpenGL context is the correct
|
||||
|
@ -224,6 +224,8 @@ struct CompositeViewerCompileOperation : public osg::Operation
|
||||
// OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mutex);
|
||||
// osg::notify(osg::NOTICE)<<"Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
|
||||
|
||||
context->getState()->initializeExtensionProcs();
|
||||
|
||||
osgUtil::GLObjectsVisitor compileVisitor;
|
||||
compileVisitor.setState(context->getState());
|
||||
|
||||
|
@ -941,6 +941,8 @@ struct ViewerCompileOperation : public osg::Operation
|
||||
|
||||
// context->makeCurrent();
|
||||
|
||||
context->getState()->initializeExtensionProcs();
|
||||
|
||||
osgUtil::GLObjectsVisitor compileVisitor;
|
||||
compileVisitor.setState(context->getState());
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user