Moved VBO switching code into inline methods into osg::State to speed performance

This commit is contained in:
Robert Osfield 2007-05-01 06:28:20 +00:00
parent a67111a64c
commit 40db1a8934
12 changed files with 377 additions and 79 deletions

View File

@ -223,7 +223,7 @@ osg::Node* createModel(const std::string& shader, const std::string& textureFile
osg::VertexBufferObject* vbObject = new osg::VertexBufferObject;
vertices->setVertexBufferObject(vbObject);
osg::ElementsBufferObject* ebo = new osg::ElementsBufferObject;
osg::ElementBufferObject* ebo = new osg::ElementBufferObject;
for(iy=0; iy<num_y-1; ++iy)
{
@ -237,7 +237,7 @@ osg::Node* createModel(const std::string& shader, const std::string& textureFile
}
geom->addPrimitiveSet(elements);
if (ebo) elements->setElementsBufferObject(ebo);
if (ebo) elements->setElementBufferObject(ebo);
}
geom->setUseVertexBufferObjects(vbo);

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@ -269,16 +269,16 @@ class OSG_EXPORT VertexBufferObject : public BufferObject
};
class DrawElements;
class OSG_EXPORT ElementsBufferObject : public BufferObject
class OSG_EXPORT ElementBufferObject : public BufferObject
{
public:
ElementsBufferObject();
ElementBufferObject();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ElementsBufferObject(const ElementsBufferObject& pbo,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
ElementBufferObject(const ElementBufferObject& pbo,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg,ElementsBufferObject);
META_Object(osg,ElementBufferObject);
typedef std::pair< BufferEntry, DrawElements* > BufferEntryDrawElementstPair;
typedef std::vector< BufferEntryDrawElementstPair > BufferEntryDrawElementsPairs;
@ -297,7 +297,7 @@ class OSG_EXPORT ElementsBufferObject : public BufferObject
protected:
virtual ~ElementsBufferObject();
virtual ~ElementBufferObject();
BufferEntryDrawElementsPairs _bufferEntryDrawElementsPairs;
};

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@ -308,7 +308,7 @@ class OSG_EXPORT Geometry : public Drawable
osg::VertexBufferObject* getOrCreateVertexBufferObject();
osg::ElementsBufferObject* getOrCreateElementsBufferObject();
osg::ElementBufferObject* getOrCreateElementBufferObject();
/** Set whether fast paths should be used when supported. */
@ -394,7 +394,7 @@ class OSG_EXPORT Geometry : public Drawable
void computeCorrectBindingsAndArraySizes(Vec3ArrayData& arrayData,const char* arrayName);
void addVertexBufferObjectIfRequired(osg::Array* array);
void addElementsBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
void addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
PrimitiveSetList _primitives;

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@ -425,8 +425,8 @@ class DrawElements : public PrimitiveSet
virtual void dirty() { ++_modifiedCount; if (_ebo.valid()) _ebo->dirty(); }
/** Set the ElementsBufferObject.*/
inline void setElementsBufferObject(osg::ElementsBufferObject* ebo)
/** Set the ElementBufferObject.*/
inline void setElementBufferObject(osg::ElementBufferObject* ebo)
{
if (_ebo == ebo) return;
@ -446,17 +446,17 @@ class DrawElements : public PrimitiveSet
}
}
/** Get the ElementsBufferObject. If no EBO is assigned returns NULL*/
inline osg::ElementsBufferObject* getElementsBufferObject() { return _ebo.get(); }
/** Get the ElementBufferObject. If no EBO is assigned returns NULL*/
inline osg::ElementBufferObject* getElementBufferObject() { return _ebo.get(); }
/** Get the const ElementsBufferObject. If no EBO is assigned returns NULL*/
inline const osg::ElementsBufferObject* getElementsBufferObject() const { return _ebo.get(); }
/** Get the const ElementBufferObject. If no EBO is assigned returns NULL*/
inline const osg::ElementBufferObject* getElementBufferObject() const { return _ebo.get(); }
/** Set the index into the ElementsBufferObject, if used.*/
inline void setElementsBufferObjectIndex(unsigned int index) { _eboIndex = index; }
/** Set the index into the ElementBufferObject, if used.*/
inline void setElementBufferObjectIndex(unsigned int index) { _eboIndex = index; }
/** Get the index into the ElementsBufferObject, if used.*/
inline unsigned int getElementsBufferObjectIndex() const { return _eboIndex; }
/** Get the index into the ElementBufferObject, if used.*/
inline unsigned int getElementBufferObjectIndex() const { return _eboIndex; }
protected:
@ -469,7 +469,7 @@ class DrawElements : public PrimitiveSet
}
}
osg::ref_ptr<ElementsBufferObject> _ebo;
osg::ref_ptr<ElementBufferObject> _ebo;
unsigned int _eboIndex;
};

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@ -18,6 +18,7 @@
#include <osg/StateSet>
#include <osg/Matrix>
#include <osg/Uniform>
#include <osg/BufferObject>
#include <osg/FrameStamp>
#include <osg/DisplaySettings>
@ -403,11 +404,86 @@ class OSG_EXPORT State : public Referenced
void dirtyAllVertexArrays();
void setCurrentVertexBufferObject(osg::VertexBufferObject* vbo) { _currentVBO = vbo; }
const VertexBufferObject* getCurrentVertexBufferObject() { return _currentVBO; }
inline void bindVertexBufferObject(const osg::VertexBufferObject* vbo)
{
if (vbo == _currentVBO) return;
if (vbo->isDirty(_contextID)) vbo->compileBuffer(_contextID, *this);
else _glBindBuffer(GL_ARRAY_BUFFER_ARB,vbo->buffer(_contextID));
_currentVBO = vbo;
}
inline void unbindVertexBufferObject()
{
if (!_currentVBO) return;
_glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
void setCurrentElementBufferObject(osg::ElementBufferObject* ebo) { _currentEBO = ebo; }
const ElementBufferObject* getCurrentElementBufferObject() { return _currentEBO; }
inline void bindElementBufferObject(const osg::ElementBufferObject* ebo)
{
if (ebo == _currentEBO) return;
if (ebo->isDirty(_contextID)) ebo->compileBuffer(_contextID, *this);
else _glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,ebo->buffer(_contextID));
_currentEBO = ebo;
}
inline void unbindElementBufferObject()
{
if (!_currentEBO) return;
_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
_currentEBO = 0;
}
void setCurrentPixelBufferObject(osg::PixelBufferObject* pbo) { _currentPBO = pbo; }
const PixelBufferObject* getCurrentPixelBufferObject() { return _currentPBO; }
inline void bindPixelBufferObject(const osg::PixelBufferObject* pbo)
{
if (pbo == _currentPBO) return;
if (pbo->isDirty(_contextID)) pbo->compileBuffer(_contextID, *this);
else _glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,pbo->buffer(_contextID));
_currentPBO = pbo;
}
inline void unbindPixelBufferObject()
{
if (!_currentPBO) return;
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,0);
_currentPBO = 0;
}
/** Wrapper around glInterleavedArrays(..).
* also resets the internal array points and modes within osg::State to keep the other
* vertex array operations consistent. */
void setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer);
/** Set the vertex pointer using an osg::Array, and manage any VBO that are required.*/
inline void setVertexPointer(const Array* array)
{
if (array)
{
const VertexBufferObject* vbo = array->getVertexBufferObject();
if (vbo)
{
bindVertexBufferObject(vbo);
setVertexPointer(array->getDataSize(),array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
}
else
{
unbindVertexBufferObject();
setVertexPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
}
}
else disableVertexPointer();
}
/** wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(..);
* note, only updates values that change.*/
@ -445,6 +521,27 @@ class OSG_EXPORT State : public Referenced
_vertexArray._dirty = true;
}
/** Set the normal pointer using an osg::Array, and manage any VBO that are required.*/
inline void setNormalPointer(const Array* array)
{
if (array)
{
const VertexBufferObject* vbo = array->getVertexBufferObject();
if (vbo)
{
bindVertexBufferObject(vbo);
setNormalPointer(array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
}
else
{
unbindVertexBufferObject();
setNormalPointer(array->getDataType(),0,array->getDataPointer());
}
}
else disableNormalPointer();
}
/** wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(..);
* note, only updates values that change.*/
inline void setNormalPointer( GLenum type, GLsizei stride,
@ -481,6 +578,27 @@ class OSG_EXPORT State : public Referenced
_normalArray._dirty = true;
}
/** Set the color pointer using an osg::Array, and manage any VBO that are required.*/
inline void setColorPointer(const Array* array)
{
if (array)
{
const VertexBufferObject* vbo = array->getVertexBufferObject();
if (vbo)
{
bindVertexBufferObject(vbo);
setColorPointer(array->getDataSize(),array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
}
else
{
unbindVertexBufferObject();
setColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
}
}
else disableColorPointer();
}
/** wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer(..);
* note, only updates values that change.*/
inline void setColorPointer( GLint size, GLenum type,
@ -520,6 +638,27 @@ class OSG_EXPORT State : public Referenced
inline bool isSecondaryColorSupported() const { return _isSecondaryColorSupportResolved?_isSecondaryColorSupported:computeSecondaryColorSupported(); }
/** Set the secondary color pointer using an osg::Array, and manage any VBO that are required.*/
inline void setSecondaryColorPointer(const Array* array)
{
if (array)
{
const VertexBufferObject* vbo = array->getVertexBufferObject();
if (vbo)
{
bindVertexBufferObject(vbo);
setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
}
else
{
unbindVertexBufferObject();
setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
}
}
else disableSecondaryColorPointer();
}
/** wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(..);
* note, only updates values that change.*/
void setSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
@ -581,6 +720,28 @@ class OSG_EXPORT State : public Referenced
inline bool isFogCoordSupported() const { return _isFogCoordSupportResolved?_isFogCoordSupported:computeFogCoordSupported(); }
/** Set the fog coord pointer using an osg::Array, and manage any VBO that are required.*/
inline void setFogCoordPointer(const Array* array)
{
if (array)
{
const VertexBufferObject* vbo = array->getVertexBufferObject();
if (vbo)
{
bindVertexBufferObject(vbo);
setFogCoordPointer(array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
}
else
{
unbindVertexBufferObject();
setFogCoordPointer(array->getDataType(),0,array->getDataPointer());
}
}
else disableFogCoordPointer();
}
/** wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer(..);
* note, only updates values that change.*/
void setFogCoordPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
@ -604,6 +765,27 @@ class OSG_EXPORT State : public Referenced
}
/** Set the tex coord pointer using an osg::Array, and manage any VBO that are required.*/
inline void setTexCoordPointer(unsigned int unit, const Array* array)
{
if (array)
{
const VertexBufferObject* vbo = array->getVertexBufferObject();
if (vbo)
{
bindVertexBufferObject(vbo);
setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0,vbo->getOffset(array->getVertexBufferObjectIndex()));
}
else
{
unbindVertexBufferObject();
setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer());
}
}
else disableTexCoordPointer(unit);
}
/** wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(..);
* note, only updates values that change.*/
inline void setTexCoordPointer( unsigned int unit,
@ -702,6 +884,26 @@ class OSG_EXPORT State : public Referenced
/** Get the current tex coord array texture unit.*/
unsigned int getClientActiveTextureUnit() const { return _currentClientActiveTextureUnit; }
/** Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required.*/
inline void setVertexAttribPointer(unsigned int unit, const Array* array, GLboolean normalized)
{
if (array)
{
const VertexBufferObject* vbo = array->getVertexBufferObject();
if (vbo)
{
bindVertexBufferObject(vbo);
setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),normalized,0,vbo->getOffset(array->getVertexBufferObjectIndex()));
}
else
{
unbindVertexBufferObject();
setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),normalized,0,array->getDataPointer());
}
}
else disableVertexAttribPointer(unit);
}
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
* note, only updates values that change.*/
void setVertexAttribPointer( unsigned int index,
@ -825,6 +1027,10 @@ class OSG_EXPORT State : public Referenced
bool checkGLErrors(StateAttribute::GLMode mode) const;
bool checkGLErrors(const StateAttribute* attribute) const;
/** Initialize extension used by osg:::State.*/
void initializeExtensionProcs();
protected:
virtual ~State();
@ -1007,6 +1213,10 @@ class OSG_EXPORT State : public Referenced
unsigned int _currentActiveTextureUnit;
unsigned int _currentClientActiveTextureUnit;
const VertexBufferObject* _currentVBO;
const ElementBufferObject* _currentEBO;
const PixelBufferObject* _currentPBO;
inline ModeMap& getOrCreateTextureModeMap(unsigned int unit)
{
@ -1063,6 +1273,7 @@ class OSG_EXPORT State : public Referenced
typedef void (APIENTRY * VertexAttribPointerProc) (unsigned int, GLint, GLenum, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * EnableVertexAttribProc) (unsigned int);
typedef void (APIENTRY * DisableVertexAttribProc) (unsigned int);
typedef void (APIENTRY * BindBufferProc) (GLenum target, GLuint buffer);
bool _extensionProcsInitialized;
@ -1073,7 +1284,8 @@ class OSG_EXPORT State : public Referenced
VertexAttribPointerProc _glVertexAttribPointer;
EnableVertexAttribProc _glEnableVertexAttribArray;
DisableVertexAttribProc _glDisableVertexAttribArray;
void initializeExtensionProcs();
BindBufferProc _glBindBuffer;
unsigned int _dynamicObjectCount;
osg::ref_ptr<DynamicObjectRenderingCompletedCallback> _completeDynamicObjectRenderingCallback;

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@ -457,8 +457,6 @@ void VertexBufferObject::compileBufferImplementation(State& state) const
// Unmap the texture image buffer
if (vboMemory) extensions->glUnmapBuffer(_target);
extensions->glBindBuffer(_target, 0);
// osg::notify(osg::NOTICE)<<"pbo _totalSize="<<_totalSize<<std::endl;
// osg::notify(osg::NOTICE)<<"pbo "<<osg::Timer::instance()->delta_m(start_tick,osg::Timer::instance()->tick())<<"ms"<<std::endl;
@ -466,24 +464,24 @@ void VertexBufferObject::compileBufferImplementation(State& state) const
//////////////////////////////////////////////////////////////////////////////////
//
// ElementsBufferObject
// ElementBufferObject
//
ElementsBufferObject::ElementsBufferObject()
ElementBufferObject::ElementBufferObject()
{
_target = GL_ELEMENT_ARRAY_BUFFER_ARB;
_usage = GL_STATIC_DRAW_ARB;
}
ElementsBufferObject::ElementsBufferObject(const ElementsBufferObject& vbo,const CopyOp& copyop):
ElementBufferObject::ElementBufferObject(const ElementBufferObject& vbo,const CopyOp& copyop):
BufferObject(vbo,copyop)
{
}
ElementsBufferObject::~ElementsBufferObject()
ElementBufferObject::~ElementBufferObject()
{
}
unsigned int ElementsBufferObject::addDrawElements(osg::DrawElements* drawElements)
unsigned int ElementBufferObject::addDrawElements(osg::DrawElements* drawElements)
{
unsigned int i = _bufferEntryDrawElementsPairs.size();
_bufferEntryDrawElementsPairs.resize(i+1);
@ -494,7 +492,7 @@ unsigned int ElementsBufferObject::addDrawElements(osg::DrawElements* drawElemen
return i;
}
void ElementsBufferObject::setDrawElements(unsigned int i, DrawElements* drawElements)
void ElementBufferObject::setDrawElements(unsigned int i, DrawElements* drawElements)
{
if (i+1>=_bufferEntryDrawElementsPairs.size()) _bufferEntryDrawElementsPairs.resize(i+1);
@ -503,7 +501,7 @@ void ElementsBufferObject::setDrawElements(unsigned int i, DrawElements* drawEle
_bufferEntryDrawElementsPairs[i].first.dataSize = 0;
}
bool ElementsBufferObject::needsCompile(unsigned int contextID) const
bool ElementBufferObject::needsCompile(unsigned int contextID) const
{
if (isDirty(contextID)) return true;
@ -538,13 +536,13 @@ bool ElementsBufferObject::needsCompile(unsigned int contextID) const
return false;
}
void ElementsBufferObject::compileBufferImplementation(State& state) const
void ElementBufferObject::compileBufferImplementation(State& state) const
{
unsigned int contextID = state.getContextID();
_compiledList[contextID] = 1;
osg::notify(osg::NOTICE)<<"ElementsBufferObject::compile"<<std::endl;
osg::notify(osg::NOTICE)<<"ElementBufferObject::compile"<<std::endl;
Extensions* extensions = getExtensions(contextID,true);
@ -637,8 +635,6 @@ void ElementsBufferObject::compileBufferImplementation(State& state) const
// Unmap the texture image buffer
if (eboMemory) extensions->glUnmapBuffer(_target);
extensions->glBindBuffer(_target, 0);
// osg::notify(osg::NOTICE)<<"pbo _totalSize="<<_totalSize<<std::endl;
// osg::notify(osg::NOTICE)<<"pbo "<<osg::Timer::instance()->delta_m(start_tick,osg::Timer::instance()->tick())<<"ms"<<std::endl;
}
@ -741,8 +737,6 @@ void PixelBufferObject::compileBufferImplementation(State& state) const
// Unmap the texture image buffer
extensions->glUnmapBuffer(_target);
extensions->glBindBuffer(_target, 0);
_bufferEntryImagePair.first.modifiedCount[contextID] = image->getModifiedCount();
// osg::notify(osg::NOTICE)<<"pbo _totalSize="<<_totalSize<<std::endl;

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@ -824,7 +824,7 @@ bool Geometry::addPrimitiveSet(PrimitiveSet* primitiveset)
{
if (primitiveset)
{
if (_useVertexBufferObjects) addElementsBufferObjectIfRequired(primitiveset);
if (_useVertexBufferObjects) addElementBufferObjectIfRequired(primitiveset);
_primitives.push_back(primitiveset);
dirtyDisplayList();
@ -839,7 +839,7 @@ bool Geometry::setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset)
{
if (i<_primitives.size() && primitiveset)
{
if (_useVertexBufferObjects) addElementsBufferObjectIfRequired(primitiveset);
if (_useVertexBufferObjects) addElementBufferObjectIfRequired(primitiveset);
_primitives[i] = primitiveset;
dirtyDisplayList();
@ -855,7 +855,7 @@ bool Geometry::insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset)
if (primitiveset)
{
if (_useVertexBufferObjects) addElementsBufferObjectIfRequired(primitiveset);
if (_useVertexBufferObjects) addElementBufferObjectIfRequired(primitiveset);
if (i<_primitives.size())
{
@ -1079,14 +1079,14 @@ void Geometry::addVertexBufferObjectIfRequired(osg::Array* array)
}
}
void Geometry::addElementsBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet)
void Geometry::addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet)
{
if (_useVertexBufferObjects)
{
osg::DrawElements* drawElements = primitiveSet->getDrawElements();
if (drawElements && !drawElements->getElementsBufferObject())
if (drawElements && !drawElements->getElementBufferObject())
{
drawElements->setElementsBufferObject(getOrCreateElementsBufferObject());
drawElements->setElementBufferObject(getOrCreateElementBufferObject());
}
}
}
@ -1112,12 +1112,12 @@ osg::VertexBufferObject* Geometry::getOrCreateVertexBufferObject()
return vbo;
}
osg::ElementsBufferObject* Geometry::getOrCreateElementsBufferObject()
osg::ElementBufferObject* Geometry::getOrCreateElementBufferObject()
{
DrawElementsList drawElementsList;
getDrawElementsList(drawElementsList);
osg::ElementsBufferObject* ebo = 0;
osg::ElementBufferObject* ebo = 0;
DrawElementsList::iterator deitr;
for(deitr = drawElementsList.begin();
@ -1125,10 +1125,10 @@ osg::ElementsBufferObject* Geometry::getOrCreateElementsBufferObject()
++deitr)
{
osg::DrawElements* elements = *deitr;
if (!elements->getElementsBufferObject()) ebo = elements->getElementsBufferObject();
if (!elements->getElementBufferObject()) ebo = elements->getElementBufferObject();
}
if (!ebo) ebo = new osg::ElementsBufferObject;
if (!ebo) ebo = new osg::ElementBufferObject;
return ebo;
}
@ -1150,7 +1150,7 @@ void Geometry::setUseVertexBufferObjects(bool flag)
getDrawElementsList(drawElementsList);
typedef std::vector<osg::VertexBufferObject*> VertexBufferObjectList;
typedef std::vector<osg::ElementsBufferObject*> ElementsBufferObjectList;
typedef std::vector<osg::ElementBufferObject*> ElementBufferObjectList;
if (_useVertexBufferObjects)
{
@ -1183,9 +1183,9 @@ void Geometry::setUseVertexBufferObjects(bool flag)
if (!drawElementsList.empty())
{
ElementsBufferObjectList eboList;
ElementBufferObjectList eboList;
osg::ElementsBufferObject* ebo = 0;
osg::ElementBufferObject* ebo = 0;
DrawElementsList::iterator deitr;
for(deitr = drawElementsList.begin();
@ -1193,17 +1193,17 @@ void Geometry::setUseVertexBufferObjects(bool flag)
++deitr)
{
osg::DrawElements* elements = *deitr;
if (!elements->getElementsBufferObject()) ebo = elements->getElementsBufferObject();
if (!elements->getElementBufferObject()) ebo = elements->getElementBufferObject();
}
if (!ebo) ebo = new osg::ElementsBufferObject;
if (!ebo) ebo = new osg::ElementBufferObject;
for(deitr = drawElementsList.begin();
deitr != drawElementsList.end();
++deitr)
{
osg::DrawElements* elements = *deitr;
if (!elements->getElementsBufferObject()) elements->setElementsBufferObject(ebo);
if (!elements->getElementBufferObject()) elements->setElementBufferObject(ebo);
}
}
}
@ -1222,7 +1222,7 @@ void Geometry::setUseVertexBufferObjects(bool flag)
++deitr)
{
osg::DrawElements* elements = *deitr;
if (!elements->getElementsBufferObject()) elements->setElementsBufferObject(0);
if (!elements->getElementBufferObject()) elements->setElementBufferObject(0);
}
}
}
@ -1416,6 +1416,59 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
//
#if 1
#if 1
state.setNormalPointer(_normalData.binding==BIND_PER_VERTEX ? _normalData.array.get() : 0);
state.setColorPointer(_colorData.binding==BIND_PER_VERTEX ? _colorData.array.get() : 0);
state.setSecondaryColorPointer(_secondaryColorData.binding==BIND_PER_VERTEX ? _secondaryColorData.array.get() : 0);
state.setFogCoordPointer(_fogCoordData.binding==BIND_PER_VERTEX ? _fogCoordData.array.get() : 0);
unsigned int unit;
for(unit=0;unit<_texCoordList.size();++unit)
{
state.setTexCoordPointer(unit, _texCoordList[unit].array.get());
}
state.disableTexCoordPointersAboveAndIncluding(unit);
if( handleVertexAttributes )
{
unsigned int index;
for( index = 0; index < _vertexAttribList.size(); ++index )
{
const Array* array = _vertexAttribList[index].array.get();
const AttributeBinding ab = _vertexAttribList[index].binding;
state.setVertexAttribPointer(index, (ab==BIND_PER_VERTEX ? array : 0), _vertexAttribList[index].normalize);
if(array && ab!=BIND_PER_VERTEX)
{
const IndexArray* indexArray = _vertexAttribList[index].indices.get();
if( indexArray && indexArray->getNumElements() > 0 )
{
drawVertexAttribMap[ab].push_back(
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,indexArray) );
}
else
{
drawVertexAttribMap[ab].push_back(
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,0) );
}
}
}
state.disableVertexAttribPointersAboveAndIncluding( index );
}
else if (vertexVertexAttributesSupported)
{
state.disableVertexAttribPointersAboveAndIncluding( 0 );
}
state.setVertexPointer(_vertexData.array.get());
#else
// first compile the VBO's
const VertexBufferObject* prev_vbo = 0;
const VertexBufferObject* new_vbo = 0;
@ -1519,8 +1572,8 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
SETARRAYPOINTER(_vertexData, state.setVertexPointer, state.disableVertexPointer)
const osg::ElementsBufferObject* prev_ebo = 0;
const osg::ElementsBufferObject* new_ebo = 0;
const osg::ElementBufferObject* prev_ebo = 0;
const osg::ElementBufferObject* new_ebo = 0;
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
@ -1528,7 +1581,7 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
const DrawElements* de = (*itr)->getDrawElements();
if (de)
{
new_ebo = de->getElementsBufferObject();
new_ebo = de->getElementBufferObject();
if (new_ebo && new_ebo!=prev_ebo)
{
new_ebo->compileBuffer(contextID, state);
@ -1537,6 +1590,8 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
}
}
#endif
#else
GLuint& buffer = _vboList[state.getContextID()];
@ -1861,7 +1916,9 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
if (usingVertexBufferObjects)
{
extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
// extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
state.unbindVertexBufferObject();
state.unbindElementBufferObject();
}
}

View File

@ -155,16 +155,28 @@ void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
if (useVertexBufferObjects)
{
#if 1
#if 1
const ElementBufferObject* ebo = getElementBufferObject();
state.bindElementBufferObject(ebo);
if (ebo)
{
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, ebo->getOffset(getElementBufferObjectIndex()));
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, &front());
}
#else
unsigned int contextID = state.getContextID();
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
const ElementsBufferObject* ebo = getElementsBufferObject();
const ElementBufferObject* ebo = getElementBufferObject();
if (ebo)
{
//ebo->compileBuffer(state);
ebo->bindBuffer(contextID);
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, ebo->getOffset(getElementsBufferObjectIndex()));
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, ebo->getOffset(getElementBufferObjectIndex()));
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
@ -172,6 +184,7 @@ void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
{
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
}
#endif
#else
unsigned int contextID = state.getContextID();
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
@ -268,16 +281,28 @@ void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
if (useVertexBufferObjects)
{
#if 1
#if 1
const ElementBufferObject* ebo = getElementBufferObject();
state.bindElementBufferObject(ebo);
if (ebo)
{
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, ebo->getOffset(getElementBufferObjectIndex()));
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, &front());
}
#else
unsigned int contextID = state.getContextID();
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
const ElementsBufferObject* ebo = getElementsBufferObject();
const ElementBufferObject* ebo = getElementBufferObject();
if (ebo)
{
//ebo->compileBuffer(state);
ebo->bindBuffer(contextID);
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, ebo->getOffset(getElementsBufferObjectIndex()));
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, ebo->getOffset(getElementBufferObjectIndex()));
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
@ -285,6 +310,7 @@ void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
{
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
}
#endif
#else
unsigned int contextID = state.getContextID();
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
@ -382,16 +408,28 @@ void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
if (useVertexBufferObjects)
{
#if 1
#if 1
const ElementBufferObject* ebo = getElementBufferObject();
state.bindElementBufferObject(ebo);
if (ebo)
{
glDrawElements(_mode, size(), GL_UNSIGNED_INT, ebo->getOffset(getElementBufferObjectIndex()));
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
}
#else
unsigned int contextID = state.getContextID();
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);
const ElementsBufferObject* ebo = getElementsBufferObject();
const ElementBufferObject* ebo = getElementBufferObject();
if (ebo)
{
//ebo->compileBuffer(state);
ebo->bindBuffer(contextID);
glDrawElements(_mode, size(), GL_UNSIGNED_INT, ebo->getOffset(getElementsBufferObjectIndex()));
glDrawElements(_mode, size(), GL_UNSIGNED_INT, ebo->getOffset(getElementBufferObjectIndex()));
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
@ -399,6 +437,7 @@ void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
{
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
}
#endif
#else
unsigned int contextID = state.getContextID();
const BufferObject::Extensions* extensions = BufferObject::getExtensions(contextID, true);

View File

@ -39,6 +39,10 @@ State::State()
_currentActiveTextureUnit=0;
_currentClientActiveTextureUnit=0;
_currentVBO = 0;
_currentEBO = 0;
_currentPBO = 0;
_isSecondaryColorSupportResolved = false;
_isSecondaryColorSupported = false;
@ -728,6 +732,7 @@ void State::initializeExtensionProcs()
_glVertexAttribPointer = (VertexAttribPointerProc) osg::getGLExtensionFuncPtr("glVertexAttribPointer","glVertexAttribPointerARB");
_glEnableVertexAttribArray = (EnableVertexAttribProc) osg::getGLExtensionFuncPtr("glEnableVertexAttribArray","glEnableVertexAttribArrayARB");
_glDisableVertexAttribArray = (DisableVertexAttribProc) osg::getGLExtensionFuncPtr("glDisableVertexAttribArray","glDisableVertexAttribArrayARB");
_glBindBuffer = (BindBufferProc) osg::getGLExtensionFuncPtr("glBindBuffer","glBindBufferARB");
_extensionProcsInitialized = true;
}
@ -736,8 +741,6 @@ bool State::setClientActiveTextureUnit( unsigned int unit )
{
if (unit!=_currentClientActiveTextureUnit)
{
if (!_extensionProcsInitialized) initializeExtensionProcs();
if (_glClientActiveTexture)
{
_glClientActiveTexture(GL_TEXTURE0+unit);
@ -758,8 +761,6 @@ bool State::setActiveTextureUnit( unsigned int unit )
{
if (unit!=_currentActiveTextureUnit)
{
if (!_extensionProcsInitialized) initializeExtensionProcs();
if (_glActiveTexture)
{
_glActiveTexture(GL_TEXTURE0+unit);
@ -775,8 +776,6 @@ bool State::setActiveTextureUnit( unsigned int unit )
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
if (!_extensionProcsInitialized) initializeExtensionProcs();
if (_glFogCoordPointer)
{
@ -798,8 +797,6 @@ void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
void State::setSecondaryColorPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
{
if (!_extensionProcsInitialized) initializeExtensionProcs();
if (_glSecondaryColorPointer)
{
if (!_secondaryColorArray._enabled || _secondaryColorArray._dirty)
@ -822,8 +819,6 @@ void State::setVertexAttribPointer( unsigned int index,
GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid *ptr )
{
if (!_extensionProcsInitialized) initializeExtensionProcs();
if (_glVertexAttribPointer)
{
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
@ -848,8 +843,6 @@ void State::setVertexAttribPointer( unsigned int index,
* note, only updates values that change.*/
void State::disableVertexAttribPointer( unsigned int index )
{
if (!_extensionProcsInitialized) initializeExtensionProcs();
if (_glDisableVertexAttribArray)
{
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
@ -866,8 +859,6 @@ void State::disableVertexAttribPointer( unsigned int index )
void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
{
if (!_extensionProcsInitialized) initializeExtensionProcs();
if (_glDisableVertexAttribArray)
{
while (index<_vertexAttribArrayList.size())

View File

@ -845,9 +845,10 @@ void SceneView::draw()
{
if (_camera->getNodeMask()==0) return;
if (!_initCalled) init();
osg::State* state = _renderInfo.getState();
state->initializeExtensionProcs();
if (!_initCalled) init();
// note, to support multi-pipe systems the deletion of OpenGL display list
// and texture objects is deferred until the OpenGL context is the correct

View File

@ -224,6 +224,8 @@ struct CompositeViewerCompileOperation : public osg::Operation
// OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mutex);
// osg::notify(osg::NOTICE)<<"Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
context->getState()->initializeExtensionProcs();
osgUtil::GLObjectsVisitor compileVisitor;
compileVisitor.setState(context->getState());

View File

@ -940,6 +940,8 @@ struct ViewerCompileOperation : public osg::Operation
// osg::notify(osg::NOTICE)<<"Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
// context->makeCurrent();
context->getState()->initializeExtensionProcs();
osgUtil::GLObjectsVisitor compileVisitor;
compileVisitor.setState(context->getState());