Fixed handling of Terrain/CoordinateSystem node so that the code now handles the fact that Terrain now subclasses from CoordinateSystemNode.
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@ -350,23 +350,31 @@ int main( int argc, char **argv )
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if (!terrain)
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{
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terrain = new osgTerrain::Terrain;
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osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(rootnode);
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if (csn)
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{
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terrain->set(*csn);
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}
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terrain->addChild(rootnode);
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rootnode = terrain;
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}
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csn = terrain;
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}
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terrain->setSampleRatio(sampleRatio);
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terrain->setVerticalScale(verticalScale);
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// register our custom handler for adjust Terrain settings
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// register our custom handler for adjust Terrain settings
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viewer.addEventHandler(new TerrainHandler(terrain));
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osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(rootnode);
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unsigned int numLayers = 1;
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osgFX::MultiTextureControl* mtc = findTopMostNodeOfType<osgFX::MultiTextureControl>(rootnode);
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if (mtc)
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{
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numLayers = mtc->getNumTextureWeights();
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// switch on just the first texture layer.
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@ -391,15 +399,13 @@ int main( int argc, char **argv )
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maxElevationTransition /= 2.0;
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}
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ElevationLayerBlendingCallback* elbc = new ElevationLayerBlendingCallback(mtc, elevations);
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// assign to the most appropriate node (the CoordinateSystemNode is best as it provides the elevation on the globe.)
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// note we must assign callback as both an update and cull callback, as update callback to do the update of
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// we must assign callback as both an update and cull callback, as update callback to do the update of
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// the the osgFX::MultiTextureControl node a thread safe way, and as a cull callback to gather the camera
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// position information.
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osg::Node* nodeToAssignCallbackTo = csn ? csn : (mtc ? mtc : rootnode);
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nodeToAssignCallbackTo->setUpdateCallback(elbc);
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nodeToAssignCallbackTo->setCullCallback(elbc);
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ElevationLayerBlendingCallback* elbc = new ElevationLayerBlendingCallback(mtc, elevations);
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terrain->setUpdateCallback(elbc);
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terrain->setCullCallback(elbc);
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData( rootnode );
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