Fixed handling of Terrain/CoordinateSystem node so that the code now handles the fact that Terrain now subclasses from CoordinateSystemNode.

This commit is contained in:
Robert Osfield 2010-04-29 09:46:14 +00:00
parent a4718ef88b
commit 4012841053

View File

@ -350,9 +350,17 @@ int main( int argc, char **argv )
if (!terrain)
{
terrain = new osgTerrain::Terrain;
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(rootnode);
if (csn)
{
terrain->set(*csn);
}
terrain->addChild(rootnode);
rootnode = terrain;
csn = terrain;
}
terrain->setSampleRatio(sampleRatio);
@ -361,12 +369,12 @@ int main( int argc, char **argv )
// register our custom handler for adjust Terrain settings
viewer.addEventHandler(new TerrainHandler(terrain));
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(rootnode);
unsigned int numLayers = 1;
osgFX::MultiTextureControl* mtc = findTopMostNodeOfType<osgFX::MultiTextureControl>(rootnode);
if (mtc)
{
numLayers = mtc->getNumTextureWeights();
// switch on just the first texture layer.
@ -391,15 +399,13 @@ int main( int argc, char **argv )
maxElevationTransition /= 2.0;
}
ElevationLayerBlendingCallback* elbc = new ElevationLayerBlendingCallback(mtc, elevations);
// assign to the most appropriate node (the CoordinateSystemNode is best as it provides the elevation on the globe.)
// note we must assign callback as both an update and cull callback, as update callback to do the update of
// we must assign callback as both an update and cull callback, as update callback to do the update of
// the the osgFX::MultiTextureControl node a thread safe way, and as a cull callback to gather the camera
// position information.
osg::Node* nodeToAssignCallbackTo = csn ? csn : (mtc ? mtc : rootnode);
nodeToAssignCallbackTo->setUpdateCallback(elbc);
nodeToAssignCallbackTo->setCullCallback(elbc);
ElevationLayerBlendingCallback* elbc = new ElevationLayerBlendingCallback(mtc, elevations);
terrain->setUpdateCallback(elbc);
terrain->setCullCallback(elbc);
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData( rootnode );