From Michael Platings, I've moved the matrix updating from UpdateSkeleton to UpdateBone. UpdateSkeleton now merely checks that Bones appear before other children and issues a warning if this isn't the case
This commit is contained in:
parent
729d5205ef
commit
3f9216800d
@ -42,7 +42,7 @@ namespace osgAnimation
|
||||
{
|
||||
|
||||
// A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy
|
||||
// has not sense. You can share the entire hierarchie but not only a part of
|
||||
// makes no sense. You can share the entire hierarchy but not only a part of it.
|
||||
class OSGANIMATION_EXPORT Bone : public osg::Transform
|
||||
{
|
||||
public:
|
||||
@ -75,27 +75,6 @@ namespace osgAnimation
|
||||
}
|
||||
};
|
||||
|
||||
struct FindNearestParentAnimationManager : public osg::NodeVisitor
|
||||
{
|
||||
osg::ref_ptr<osgAnimation::AnimationManagerBase> _manager;
|
||||
FindNearestParentAnimationManager() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
|
||||
void apply(osg::Node& node)
|
||||
{
|
||||
if (_manager.valid())
|
||||
return;
|
||||
osg::NodeCallback* callback = node.getUpdateCallback();
|
||||
while (callback)
|
||||
{
|
||||
_manager = dynamic_cast<osgAnimation::AnimationManagerBase*>(callback);
|
||||
if (_manager.valid())
|
||||
return;
|
||||
callback = callback->getNestedCallback();
|
||||
}
|
||||
traverse(node);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback <osg::NodeCallback>
|
||||
{
|
||||
protected:
|
||||
@ -123,68 +102,21 @@ namespace osgAnimation
|
||||
bone.dirtyBound();
|
||||
}
|
||||
|
||||
osgAnimation::QuatTarget* getQuaternion() {return _quaternion.get();}
|
||||
osgAnimation::Vec3Target* getPosition() {return _position.get();}
|
||||
osgAnimation::Vec3Target* getScale() {return _scale.get();}
|
||||
|
||||
bool needLink() const
|
||||
{
|
||||
// the idea is to return true if nothing is linked
|
||||
return !((_position->getCount() + _quaternion->getCount() + _scale->getCount()) > 3);
|
||||
}
|
||||
|
||||
bool link(osgAnimation::Channel* channel)
|
||||
{
|
||||
if (channel->getName().find("quaternion") != std::string::npos)
|
||||
{
|
||||
return channel->setTarget(_quaternion.get());
|
||||
}
|
||||
else if (channel->getName().find("position") != std::string::npos)
|
||||
{
|
||||
return channel->setTarget(_position.get());
|
||||
}
|
||||
else if (channel->getName().find("scale") != std::string::npos)
|
||||
{
|
||||
return channel->setTarget(_scale.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/** Link channel*/
|
||||
bool link(osgAnimation::Channel* channel);
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||
{
|
||||
Bone* b = dynamic_cast<Bone*>(node);
|
||||
if (b && !_manager.valid())
|
||||
{
|
||||
FindNearestParentAnimationManager finder;
|
||||
|
||||
if (b->getParents().size() > 1)
|
||||
{
|
||||
osg::notify(osg::WARN) << "A Bone should not have multi parent ( " << b->getName() << " ) has parents ";
|
||||
osg::notify(osg::WARN) << "( " << b->getParents()[0]->getName();
|
||||
for (int i = 1; i < (int)b->getParents().size(); i++)
|
||||
osg::notify(osg::WARN) << ", " << b->getParents()[i]->getName();
|
||||
osg::notify(osg::WARN) << ")" << std::endl;
|
||||
return;
|
||||
}
|
||||
b->getParents()[0]->accept(finder);
|
||||
|
||||
if (!finder._manager.valid())
|
||||
{
|
||||
osg::notify(osg::WARN) << "Warning can't update Bone, path to parent AnimationManagerBase not found" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
_manager = finder._manager.get();
|
||||
}
|
||||
|
||||
updateLink();
|
||||
update(*b);
|
||||
}
|
||||
traverse(node,nv);
|
||||
}
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
};
|
||||
|
||||
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
|
||||
|
@ -27,12 +27,16 @@ namespace osgAnimation
|
||||
public:
|
||||
META_Node(osgAnimation, Skeleton);
|
||||
|
||||
struct OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
|
||||
class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, UpdateSkeleton);
|
||||
UpdateSkeleton() {}
|
||||
UpdateSkeleton() : _needValidate(true) {}
|
||||
UpdateSkeleton(const UpdateSkeleton& us, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : osg::Object(us, copyop), osg::NodeCallback(us, copyop) {}
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
|
||||
protected:
|
||||
bool _needValidate;
|
||||
};
|
||||
|
||||
Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {}
|
||||
|
@ -16,6 +16,46 @@
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osgAnimation/Skeleton>
|
||||
|
||||
|
||||
struct FindNearestParentAnimationManager : public osg::NodeVisitor
|
||||
{
|
||||
osg::ref_ptr<osgAnimation::AnimationManagerBase> _manager;
|
||||
FindNearestParentAnimationManager() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
|
||||
void apply(osg::Node& node)
|
||||
{
|
||||
if (_manager.valid())
|
||||
return;
|
||||
osg::NodeCallback* callback = node.getUpdateCallback();
|
||||
while (callback)
|
||||
{
|
||||
_manager = dynamic_cast<osgAnimation::AnimationManagerBase*>(callback);
|
||||
if (_manager.valid())
|
||||
return;
|
||||
callback = callback->getNestedCallback();
|
||||
}
|
||||
traverse(node);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct ComputeBindMatrixVisitor : public osg::NodeVisitor
|
||||
{
|
||||
ComputeBindMatrixVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
|
||||
void apply(osg::Node& node) { return; }
|
||||
void apply(osg::Transform& node)
|
||||
{
|
||||
osgAnimation::Bone* bone = dynamic_cast<osgAnimation::Bone*>(&node);
|
||||
if (!bone)
|
||||
return;
|
||||
if (bone->needToComputeBindMatrix())
|
||||
bone->computeBindMatrix();
|
||||
|
||||
traverse(node);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone& apc,const osg::CopyOp& copyop) :
|
||||
osg::Object(apc, copyop),
|
||||
osgAnimation::AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
|
||||
@ -25,6 +65,83 @@ osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone&
|
||||
_scale = new osgAnimation::Vec3Target(apc._scale->getValue());
|
||||
}
|
||||
|
||||
bool osgAnimation::Bone::UpdateBone::link(osgAnimation::Channel* channel)
|
||||
{
|
||||
if (channel->getName().find("quaternion") != std::string::npos)
|
||||
{
|
||||
return channel->setTarget(_quaternion.get());
|
||||
}
|
||||
else if (channel->getName().find("position") != std::string::npos)
|
||||
{
|
||||
return channel->setTarget(_position.get());
|
||||
}
|
||||
else if (channel->getName().find("scale") != std::string::npos)
|
||||
{
|
||||
return channel->setTarget(_scale.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
void osgAnimation::Bone::UpdateBone::operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||
{
|
||||
Bone* b = dynamic_cast<Bone*>(node);
|
||||
if (!b)
|
||||
{
|
||||
osg::notify(osg::WARN) << "Warning: UpdateBone set on non-Bone object." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (b->needToComputeBindMatrix())
|
||||
{
|
||||
ComputeBindMatrixVisitor visitor;
|
||||
b->accept(visitor);
|
||||
}
|
||||
|
||||
if (!_manager.valid())
|
||||
{
|
||||
FindNearestParentAnimationManager finder;
|
||||
|
||||
if (b->getParents().size() > 1)
|
||||
{
|
||||
osg::notify(osg::WARN) << "A Bone should not have multi parent ( " << b->getName() << " ) has parents ";
|
||||
osg::notify(osg::WARN) << "( " << b->getParents()[0]->getName();
|
||||
for (int i = 1; i < (int)b->getParents().size(); i++)
|
||||
osg::notify(osg::WARN) << ", " << b->getParents()[i]->getName();
|
||||
osg::notify(osg::WARN) << ")" << std::endl;
|
||||
return;
|
||||
}
|
||||
b->getParents()[0]->accept(finder);
|
||||
|
||||
if (!finder._manager.valid())
|
||||
{
|
||||
osg::notify(osg::WARN) << "Warning can't update Bone, path to parent AnimationManagerBase not found" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
_manager = finder._manager.get();
|
||||
}
|
||||
|
||||
updateLink();
|
||||
update(*b);
|
||||
|
||||
Bone* parent = b->getBoneParent();
|
||||
if (parent)
|
||||
b->setMatrixInSkeletonSpace(b->getMatrixInBoneSpace() * parent->getMatrixInSkeletonSpace());
|
||||
else
|
||||
b->setMatrixInSkeletonSpace(b->getMatrixInBoneSpace());
|
||||
|
||||
}
|
||||
traverse(node,nv);
|
||||
}
|
||||
|
||||
|
||||
osgAnimation::Bone::Bone(const Bone& b, const osg::CopyOp& copyop) :
|
||||
osg::Transform(b,copyop),
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@ -17,28 +17,11 @@
|
||||
|
||||
using namespace osgAnimation;
|
||||
|
||||
struct computeBindMatrixVisitor : public osg::NodeVisitor
|
||||
class ValidateSkeletonVisitor : public osg::NodeVisitor
|
||||
{
|
||||
osg::Matrix _skeleton;
|
||||
computeBindMatrixVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
|
||||
void apply(osg::Node& node) { return ;}
|
||||
void apply(osg::Transform& node)
|
||||
{
|
||||
Bone* bone = dynamic_cast<Bone*>(&node);
|
||||
if (!bone)
|
||||
return;
|
||||
if (bone->needToComputeBindMatrix())
|
||||
bone->computeBindMatrix();
|
||||
|
||||
traverse(node);
|
||||
}
|
||||
};
|
||||
|
||||
struct updateMatrixVisitor : public osg::NodeVisitor
|
||||
{
|
||||
osg::Matrix _skeleton;
|
||||
updateMatrixVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
|
||||
void apply(osg::Node& node) { return ;}
|
||||
public:
|
||||
ValidateSkeletonVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
|
||||
void apply(osg::Node& node) { return; }
|
||||
void apply(osg::Transform& node)
|
||||
{
|
||||
// the idea is to traverse the skeleton or bone but to stop if other node is found
|
||||
@ -46,41 +29,47 @@ struct updateMatrixVisitor : public osg::NodeVisitor
|
||||
if (!bone)
|
||||
return;
|
||||
|
||||
Bone* parent = bone->getBoneParent();
|
||||
if (bone->needToComputeBindMatrix())
|
||||
bool foundNonBone = false;
|
||||
|
||||
for (unsigned i = 0; i < bone->getNumChildren(); ++i)
|
||||
{
|
||||
computeBindMatrixVisitor visitor;
|
||||
bone->accept(visitor);
|
||||
if (dynamic_cast<Bone*>(bone->getChild(i)))
|
||||
{
|
||||
if (foundNonBone)
|
||||
{
|
||||
osg::notify(osg::WARN) <<
|
||||
"Warning: a Bone was found after a non-Bone child "
|
||||
"within a Skeleton. Children of a Bone must be ordered "
|
||||
"with all child Bones first for correct update order." << std::endl;
|
||||
setTraversalMode(TRAVERSE_NONE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foundNonBone = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (parent)
|
||||
bone->setMatrixInSkeletonSpace(bone->getMatrixInBoneSpace() * bone->getBoneParent()->getMatrixInSkeletonSpace());
|
||||
else
|
||||
bone->setMatrixInSkeletonSpace(bone->getMatrixInBoneSpace());
|
||||
|
||||
traverse(node);
|
||||
}
|
||||
};
|
||||
|
||||
void Skeleton::UpdateSkeleton::operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||
if (_needValidate && nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||
{
|
||||
Skeleton* b = dynamic_cast<Skeleton*>(node);
|
||||
if (b)
|
||||
{
|
||||
// apply the updater only on the root bone, The udpateMatrixVisitor will
|
||||
// traverse only bone and will update only bone. Then we continu on the classic
|
||||
// process. It's important to update Bone before other things because the update
|
||||
// of RigGeometry need it
|
||||
updateMatrixVisitor visitor;
|
||||
b->accept(visitor);
|
||||
ValidateSkeletonVisitor visitor;
|
||||
node->accept(visitor);
|
||||
}
|
||||
|
||||
_needValidate = false;
|
||||
}
|
||||
traverse(node,nv);
|
||||
}
|
||||
|
||||
|
||||
Skeleton::Skeleton()
|
||||
{
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user