New osgvertexattributes example designed to test conversion of fixed function scene graphs to use vertex shaders

and vertex attributes.
This commit is contained in:
Robert Osfield 2009-10-08 14:29:54 +00:00
parent 58b3fe2664
commit 3f55f3f140
3 changed files with 190 additions and 0 deletions

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@ -112,6 +112,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgthirdpersonview)
ADD_SUBDIRECTORY(osgunittests)
ADD_SUBDIRECTORY(osgvertexprogram)
ADD_SUBDIRECTORY(osgvertexattributes)
ADD_SUBDIRECTORY(osgvolume)
ADD_SUBDIRECTORY(osgwindows)
ADD_SUBDIRECTORY(osganimationtimeline)

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@ -0,0 +1,4 @@
SET(TARGET_SRC osgvertexattributes.cpp )
#### end var setup ###
SETUP_EXAMPLE(osgvertexattributes)

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/* OpenSceneGraph example, osgvertexattributes.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgUtil/ShaderGen>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
class ConvertToVertexAttibArrays : public osg::NodeVisitor
{
public:
typedef std::pair<unsigned int, std::string> AttributeAlias;
ConvertToVertexAttibArrays():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
// mappings taken from http://www.opengl.org/registry/specs/NV/vertex_program.txt
_vertexAlias = AttributeAlias(0, "osg_Vertex");
_normalAlias = AttributeAlias(2, "osg_Normal");
_colorAlias = AttributeAlias(3, "osg_Color");
_secondaryColorAlias = AttributeAlias(4, "osg_SecondaryColor");
_fogCoordAlias = AttributeAlias(5, "osg_FogCoord");
_texCoordAlias[0] = AttributeAlias(8, "osg_MultiTexCoord0");
_texCoordAlias[1] = AttributeAlias(9, "osg_MultiTexCoord1");
_texCoordAlias[2] = AttributeAlias(10, "osg_MultiTexCoord2");
_texCoordAlias[3] = AttributeAlias(11, "osg_MultiTexCoord3");
_texCoordAlias[4] = AttributeAlias(12, "osg_MultiTexCoord4");
_texCoordAlias[5] = AttributeAlias(13, "osg_MultiTexCoord5");
_texCoordAlias[6] = AttributeAlias(14, "osg_MultiTexCoord6");
_texCoordAlias[7] = AttributeAlias(15, "osg_MultiTexCoord7");
}
void apply(osg::Geode& geode)
{
for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
{
osg::Geometry* geom = geode.getDrawable(i)->asGeometry();
if (geom) apply(*geom);
}
}
void apply(osg::Geometry& geom)
{
osg::notify(osg::NOTICE)<<"Found geometry "<<&geom<<std::endl;
if (geom.getVertexArray())
{
setVertexAttrib(geom, _vertexAlias, geom.getVertexArray(), false, osg::Geometry::BIND_PER_VERTEX);
geom.setVertexArray(0);
}
if (geom.getNormalArray())
{
setVertexAttrib(geom, _normalAlias, geom.getNormalArray(), true, geom.getNormalBinding());
geom.setNormalArray(0);
}
if (geom.getColorArray())
{
setVertexAttrib(geom, _colorAlias, geom.getColorArray(), true, geom.getColorBinding());
geom.setColorArray(0);
}
if (geom.getSecondaryColorArray())
{
setVertexAttrib(geom, _secondaryColorAlias, geom.getSecondaryColorArray(), true, geom.getSecondaryColorBinding());
geom.setSecondaryColorArray(0);
}
if (geom.getFogCoordArray())
{
// should we normalize the FogCoord array? Don't think so...
setVertexAttrib(geom, _fogCoordAlias, geom.getFogCoordArray(), false, geom.getSecondaryColorBinding());
geom.setFogCoordArray(0);
}
unsigned int maxNumTexCoords = geom.getNumTexCoordArrays();
if (maxNumTexCoords>8)
{
osg::notify(osg::NOTICE)<<"Warning: Ignoring "<<maxNumTexCoords-8<<" texture coordinate arrays, only 8 are currently supported in vertex attribute conversion code."<<std::endl;
maxNumTexCoords = 8;
}
for(unsigned int i=0; i<maxNumTexCoords; ++i)
{
if (geom.getTexCoordArray(i))
{
setVertexAttrib(geom, _texCoordAlias[i], geom.getTexCoordArray(i), true, geom.getSecondaryColorBinding());
geom.setTexCoordArray(i,0);
}
else
{
osg::notify(osg::NOTICE)<<"Found empty TexCoordArray("<<i<<")"<<std::endl;
}
}
}
void setVertexAttrib(osg::Geometry& geom, const AttributeAlias& alias, osg::Array* array, bool normalize, osg::Geometry::AttributeBinding binding)
{
unsigned int index = alias.first;
const std::string& name = alias.second;
array->setName(name);
geom.setVertexAttribArray(index, array);
geom.setVertexAttribNormalize(index, normalize);
geom.setVertexAttribBinding(index, binding);
osg::notify(osg::NOTICE)<<" vertex attrib("<<name<<", index="<<index<<", normalize="<<normalize<<" binding="<<binding<<")"<<std::endl;
}
AttributeAlias _vertexAlias;
AttributeAlias _normalAlias;
AttributeAlias _colorAlias;
AttributeAlias _secondaryColorAlias;
AttributeAlias _fogCoordAlias;
AttributeAlias _texCoordAlias[8];
};
int main(int argc, char *argv[])
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
std::string outputFileName;
while (arguments.read("-o",outputFileName)) {}
bool runShaderGen = true;
while (arguments.read("--shader-gen")) { runShaderGen = true; }
while (arguments.read("--no-shader-gen")) { runShaderGen = false; }
bool runConvertToVertexAttributes = true;
while (arguments.read("--vertex-attrib")) { runConvertToVertexAttributes = true; }
while (arguments.read("--no-vertex-attrib")) { runConvertToVertexAttributes = false; }
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel.get())
{
osg::notify(osg::NOTICE)<<"No model loaded, please specify a model filename."<<std::endl;
return 1;
}
if (runShaderGen)
{
// convert fixed function pipeline to shaders
osgUtil::ShaderGenVisitor sgv;
loadedModel->accept(sgv);
}
if (runConvertToVertexAttributes)
{
// find any conventional vertex, colour, normal and tex coords arrays and convert to vertex attributes
ConvertToVertexAttibArrays ctvaa;
loadedModel->accept(ctvaa);
}
if (!outputFileName.empty())
{
osgDB::writeNodeFile(*loadedModel, outputFileName);
return 0;
}
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData(loadedModel.get());
return viewer.run();
}