add prepareData for RigTransformHW

This commit is contained in:
Julien Valentin 2017-08-28 15:41:14 +02:00
parent 4b56a4d3be
commit 3efaccb298
2 changed files with 285 additions and 8 deletions

View File

@ -43,7 +43,7 @@ namespace osgAnimation
typedef std::map<std::string, unsigned int> BoneNamePaletteIndex; typedef std::map<std::string, unsigned int> BoneNamePaletteIndex;
typedef std::vector<osg::Matrix> MatrixPalette; typedef std::vector<osg::Matrix> MatrixPalette;
struct IndexWeightEntry /*struct IndexWeightEntry
{ {
IndexWeightEntry(unsigned int index=0, float weight=0.0f): _boneIndex(index), _boneWeight(weight){} IndexWeightEntry(unsigned int index=0, float weight=0.0f): _boneIndex(index), _boneWeight(weight){}
IndexWeightEntry(const IndexWeightEntry&o): _boneIndex(o._boneIndex), _boneWeight(o._boneWeight){} IndexWeightEntry(const IndexWeightEntry&o): _boneIndex(o._boneIndex), _boneWeight(o._boneWeight){}
@ -52,7 +52,7 @@ namespace osgAnimation
const float &getWeight() const { return _boneWeight; } const float &getWeight() const { return _boneWeight; }
unsigned int _boneIndex; unsigned int _boneIndex;
float _boneWeight; float _boneWeight;
}; };*/
osg::Vec4Array* getVertexAttrib(unsigned int index); osg::Vec4Array* getVertexAttrib(unsigned int index);
@ -68,6 +68,8 @@ namespace osgAnimation
virtual void operator()(RigGeometry&); virtual void operator()(RigGeometry&);
virtual bool prepareData(RigGeometry& );
void setShader(osg::Shader*); void setShader(osg::Shader*);
const BoneNamePaletteIndex& getBoneNameToPalette() { const BoneNamePaletteIndex& getBoneNameToPalette() {
@ -89,6 +91,9 @@ namespace osgAnimation
osg::ref_ptr<osg::Shader> _shader; osg::ref_ptr<osg::Shader> _shader;
bool _needInit; bool _needInit;
bool buildPalette(BoneMap&boneMap ,RigGeometry&rig);
}; };
} }

View File

@ -76,7 +76,7 @@ void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transf
unsigned int RigTransformHardware::getNumBonesPerVertex() const { return _bonesPerVertex;} unsigned int RigTransformHardware::getNumBonesPerVertex() const { return _bonesPerVertex;}
unsigned int RigTransformHardware::getNumVertexes() const { return _nbVertexes;} unsigned int RigTransformHardware::getNumVertexes() const { return _nbVertexes;}
typedef std::vector<std::vector<RigTransformHardware::IndexWeightEntry> > VertexIndexWeightList; typedef std::vector<std::vector<IndexWeight> > VertexIndexWeightList;
void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList&_vertexIndexMatrixWeightList,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays); void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList&_vertexIndexMatrixWeightList,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
bool RigTransformHardware::createPalette(unsigned int nbVertexes, const BoneMap &boneMap, const VertexInfluenceSet::VertIDToBoneWeightList& vertexIndexToBoneWeightMap) bool RigTransformHardware::createPalette(unsigned int nbVertexes, const BoneMap &boneMap, const VertexInfluenceSet::VertIDToBoneWeightList& vertexIndexToBoneWeightMap)
@ -111,7 +111,7 @@ bool RigTransformHardware::createPalette(unsigned int nbVertexes, const BoneMap
{ {
boneNameCountMap[bw.getBoneName()]++; boneNameCountMap[bw.getBoneName()]++;
bonesForThisVertex++; // count max number of bones per vertexes bonesForThisVertex++; // count max number of bones per vertexes
vertexIndexWeight[vertexID].push_back(IndexWeightEntry(boneName2PaletteIndex->second,bw.getWeight())); vertexIndexWeight[vertexID].push_back(IndexWeight(boneName2PaletteIndex->second,bw.getWeight()));
} }
else else
{ {
@ -125,7 +125,7 @@ bool RigTransformHardware::createPalette(unsigned int nbVertexes, const BoneMap
bonesForThisVertex++; bonesForThisVertex++;
_boneNameToPalette[bw.getBoneName()] = _bonePalette.size() ; _boneNameToPalette[bw.getBoneName()] = _bonePalette.size() ;
vertexIndexWeight[vertexID].push_back(IndexWeightEntry(_bonePalette.size(),bw.getWeight())); vertexIndexWeight[vertexID].push_back(IndexWeight(_bonePalette.size(),bw.getWeight()));
_bonePalette.push_back(bonebyname->second); _bonePalette.push_back(bonebyname->second);
} }
} }
@ -168,8 +168,12 @@ bool RigTransformHardware::createPalette(unsigned int nbVertexes, const BoneMap
// the idea is to use this format to have a granularity smaller // the idea is to use this format to have a granularity smaller
// than the 4 bones using two vertex attributes // than the 4 bones using two vertex attributes
// //
void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList& _vertexIndexMatrixWeightList, RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays) void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList& _vertexIndexMatrixWeightList, RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
{ {
//void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList& _vertexIndexMatrixWeightList, RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
//{
unsigned int nbVertices= rig.getNumVertexes(); unsigned int nbVertices= rig.getNumVertexes();
unsigned int maxbonepervertex=rig.getNumBonesPerVertex(); unsigned int maxbonepervertex=rig.getNumBonesPerVertex();
unsigned int nbArray = static_cast<unsigned int>(ceilf( ((float)maxbonepervertex) * 0.5f)); unsigned int nbArray = static_cast<unsigned int>(ceilf( ((float)maxbonepervertex) * 0.5f));
@ -195,7 +199,7 @@ void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightLis
(*array)[j][1 + boneIndexInVec4] = 0; (*array)[j][1 + boneIndexInVec4] = 0;
if (boneIndexInList < maxbonepervertex) if (boneIndexInList < maxbonepervertex)
{ {
float boneIndex = static_cast<float>(_vertexIndexMatrixWeightList[j][boneIndexInList].getBoneIndex()); float boneIndex = static_cast<float>(_vertexIndexMatrixWeightList[j][boneIndexInList].getIndex());
float boneWeight = _vertexIndexMatrixWeightList[j][boneIndexInList].getWeight(); float boneWeight = _vertexIndexMatrixWeightList[j][boneIndexInList].getWeight();
// fill the vec4 // fill the vec4
(*array)[j][0 + boneIndexInVec4] = boneIndex; (*array)[j][0 + boneIndexInVec4] = boneIndex;
@ -219,6 +223,274 @@ void RigTransformHardware::setShader(osg::Shader* shader)
_shader = shader; _shader = shader;
} }
bool RigTransformHardware::prepareData(RigGeometry& rig)
{
if(!rig.getSkeleton() && !rig.getParents().empty())
{
RigGeometry::FindNearestParentSkeleton finder;
if(rig.getParents().size() > 1)
osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << rig.getName() << " )" << std::endl;
rig.getParents()[0]->accept(finder);
if(!finder._root.valid())
{
osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeometry ( " << rig.getName() << " )" << std::endl;
return false;
}
rig.setSkeleton(finder._root.get());
}
BoneMapVisitor mapVisitor;
rig.getSkeleton()->accept(mapVisitor);
BoneMap boneMap = mapVisitor.getBoneMap();
if (!buildPalette(boneMap,rig) )
return false;
osg::Geometry& source = *rig.getSourceGeometry();
osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(source.getVertexArray());
if (!positionSrc)
{
OSG_WARN << "RigTransformHardware no vertex array in the geometry " << rig.getName() << std::endl;
return false;
}
// copy shallow from source geometry to rig
rig.copyFrom(source);
//if (!createPalette(positionSrc->size(),bm,geom.getVertexInfluenceSet().getVertexToBoneWeightList())) return false;
osg::ref_ptr<osg::Program> program ;
osg::ref_ptr<osg::Shader> vertexshader;
osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
//grab geom source program and vertex shader if _shader is not setted
if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGRAM)))
{
for(unsigned int i=0; i<program->getNumShaders(); ++i)
if(program->getShader(i)->getType()==osg::Shader::VERTEX) {
vertexshader=program->getShader(i);
program->removeShader(vertexshader);
}
} else {
program = new osg::Program;
program->setName("HardwareSkinning");
}
//set default source if _shader is not user setted
if (!vertexshader.valid()) {
if (!_shader.valid())
vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
else vertexshader=_shader;
}
if (!vertexshader.valid()) {
OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
return false;
}
// replace max matrix by the value from uniform
{
std::string str = vertexshader->getShaderSource();
std::string toreplace = std::string("MAX_MATRIX");
std::size_t start = str.find(toreplace);
if (std::string::npos == start) {
///perhaps remanance from previous init (if saved after init) so reload shader
/* OSG_WARN << str << std::endl;
vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
if (!vertexshader.valid()) {
OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
return false;
}
str = vertexshader->getShaderSource();
start = str.find(toreplace);
// _uniformMatrixPalette=stateset->getUniform("matrixPalette");
unsigned int attribIndex = 11;
unsigned int nbAttribs = getNumVertexAttrib();
if(nbAttribs==0)
OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
for (unsigned int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
}
_needInit = false;
return true;*/
}
if (std::string::npos != start) {
std::stringstream ss;
ss << getMatrixPaletteUniform()->getNumElements();
str.replace(start, toreplace.size(), ss.str());
vertexshader->setShaderSource(str);
}
else
{
OSG_INFO<< "MAX_MATRIX not found in Shader! " << str << std::endl;
}
OSG_INFO << "Shader " << str << std::endl;
}
unsigned int attribIndex = 11;
unsigned int nbAttribs = getNumVertexAttrib();
if(nbAttribs==0)
OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
for (unsigned int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
rig.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
}
program->addShader(vertexshader.get());
stateset->removeUniform("nbBonesPerVertex");
stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
stateset->removeUniform("matrixPalette");
stateset->addUniform(getMatrixPaletteUniform());
stateset->removeAttribute(osg::StateAttribute::PROGRAM);
if(!stateset->getAttribute(osg::StateAttribute::PROGRAM))
stateset->setAttributeAndModes(program.get());
_needInit = false;
return true;
}
void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList&_vertexIndexMatrixWeightList,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
_nbVertexes = rig.getVertexArray()->getNumElements();
unsigned int maxBonePerVertex=0;
typedef std::pair<float,unsigned int> FloatInt;
std::vector< FloatInt > sums;///stat totalweight nbref
sums.resize(_nbVertexes);
typedef std::map<std::string, int> BoneNameCountMap;
_bonePalette.clear();
_boneNameToPalette.clear();
BoneNameCountMap boneNameCountMap;
VertexInfluenceMap *vertexInfluenceMap=rig.getInfluenceMap();
BoneNamePaletteIndex::iterator boneName2PaletteIndex;
_boneWeightAttribArrays.resize(0);
// init temp vertex attribute data
VertexIndexWeightList vertexIndexWeight;
vertexIndexWeight.resize(_nbVertexes);
for (osgAnimation::VertexInfluenceMap::iterator it = vertexInfluenceMap->begin();
it != vertexInfluenceMap->end();
++it)
{
const BoneInfluenceList& boneinflist = it->second;
for(BoneInfluenceList::const_iterator infit = boneinflist.begin(); infit!=boneinflist.end(); ++infit)
{
const IndexWeight& iw = *infit;
const unsigned int &index = iw.getIndex();
const float &weight = iw.getWeight();
FloatInt &sum=sums[index];
unsigned int arrayid=sum.second/2;
unsigned short inx=2*(sum.second&1);
if (boneinflist.getBoneName().empty()) {
OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
}
//_vertex2Bones[index].push_back(VertexInfluenceSet::BoneWeight(vi.getName(), weight));;
if(fabs(weight) > 1e-4) // don't use bone with weight too small
{
if ((boneName2PaletteIndex= _boneNameToPalette.find(boneinflist.getBoneName())) != _boneNameToPalette.end())
{
boneNameCountMap[boneinflist.getBoneName()]++;
vertexIndexWeight[index].push_back(IndexWeight(boneName2PaletteIndex->second,weight));
}
else
{
BoneMap::const_iterator bonebyname;
if ((bonebyname=boneMap.find(boneinflist.getBoneName())) == boneMap.end())
{
OSG_WARN << "RigTransformHardware::createPalette can't find bone " << boneinflist.getBoneName() << "in skeleton bonemap: skip this influence" << std::endl;
continue;
}
boneNameCountMap[boneinflist.getBoneName()] = 1; // for stats
_boneNameToPalette[boneinflist.getBoneName()] = _bonePalette.size() ;
vertexIndexWeight[index].push_back(IndexWeight(_bonePalette.size(),weight));
_bonePalette.push_back(bonebyname->second);
sum.first+=weight;
++sum.second;
}
}
else
{
OSG_WARN << "RigTransformHardware::createPalette Bone " << boneinflist.getBoneName() << " has a weight " << weight << " for vertex " << index << " this bone will not be in the palette" << std::endl;
}
maxBonePerVertex = osg::maximum(maxBonePerVertex, sum.second);
}
OSG_INFO << "RigTransformHardware::createPalette maximum number of bone per vertex is " << maxBonePerVertex << std::endl;
OSG_INFO << "RigTransformHardware::createPalette matrix palette has " << boneNameCountMap.size() << " entries" << std::endl;
for (BoneNameCountMap::iterator it = boneNameCountMap.begin(); it != boneNameCountMap.end(); ++it)
{
OSG_INFO << "RigTransformHardware::createPalette Bone " << it->first << " is used " << it->second << " times" << std::endl;
}
OSG_INFO << "RigTransformHardware::createPalette will use " << boneNameCountMap.size() * 4 << " uniforms" << std::endl;
}
_bonesPerVertex = maxBonePerVertex;
_uniformMatrixPalette = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "matrixPalette", _bonePalette.size());
createVertexAttribList(*this,vertexIndexWeight,this->_boneWeightAttribArrays);
// normalize weight per vertex
///..assume not sum=0
/* for(BoneWeightAttribList::iterator attribit=_boneWeightAttribArrays.begin();attribit!=_boneWeightAttribArrays.end();++attribit){
std::vector< std::pair<float,unsigned int> >::iterator countit=sums.begin();
for(osg::Vec4Array::iterator vert=attribit->get()->begin();vert!=attribit->get()->end();++vert,++countit){
osg::Vec4& v=*vert;
v[1]/=countit->first;
v[3]/=countit->first;
}
}
*/
/* unsigned int vertexID=0;
for (VertIDToBoneWeightList::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it,++vertexID)
{
BoneWeightList& bones = *it;
int size = bones.size();
if (sums[vertexID].first < 1e-4)
{
OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning the vertex " << it->first << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
}
else
{
float mult = 1.0/sums[vertexID].first ;
for (int i = 0; i < size; i++)
bones[i].setWeight(bones[i].getWeight() * mult);
}
}
*/
return true;
}
bool RigTransformHardware::init(RigGeometry& geom) bool RigTransformHardware::init(RigGeometry& geom)
{ {
if (!geom.getSkeleton()) if (!geom.getSkeleton())
@ -310,13 +582,13 @@ bool RigTransformHardware::init(RigGeometry& geom)
} }
program->addShader(vertexshader.get()); program->addShader(vertexshader.get());
stateset->removeUniform("matrixPalette"); stateset->removeUniform("matrixPalette");
stateset->addUniform(getMatrixPaletteUniform()); stateset->addUniform(getMatrixPaletteUniform());
stateset->removeUniform("nbBonesPerVertex"); stateset->removeUniform("nbBonesPerVertex");
stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex)); stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
stateset->removeAttribute(osg::StateAttribute::PROGRAM); stateset->removeAttribute(osg::StateAttribute::PROGRAM);
if(!stateset->getAttribute(osg::StateAttribute::PROGRAM)) if(!stateset->getAttribute(osg::StateAttribute::PROGRAM))
stateset->setAttributeAndModes(program.get()); stateset->setAttributeAndModes(program.get());