Added GeometryPool::s/getUseGeometryShader() hint, and OSG_TERRAIN_USE_GEOMETRY_SHADER env var for setting the default value.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14660 16af8721-9629-0410-8352-f15c8da7e697
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@ -110,6 +110,9 @@ class OSGTERRAIN_EXPORT GeometryPool : public osg::Referenced
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void applyLayers(osgTerrain::TerrainTile* tile, osg::StateSet* stateset);
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void setUseGeometryShader(bool flag) { _useGeometryShader = flag; }
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bool getUseGeometryShader() const { return _useGeometryShader; }
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protected:
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virtual ~GeometryPool();
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@ -44,6 +44,19 @@ const osgTerrain::Locator* osgTerrain::computeMasterLocator(const osgTerrain::Te
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GeometryPool::GeometryPool():
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_useGeometryShader(false)
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{
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const char* ptr = 0;
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if ((ptr = getenv("OSG_TERRAIN_USE_GEOMETRY_SHADER")) != 0)
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{
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if (strcmp(ptr,"OFF")==0 || strcmp(ptr,"Off")==0 || strcmp(ptr,"off")==0 ||
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strcmp(ptr,"FALSE")==0 || strcmp(ptr,"False")==0 || strcmp(ptr,"false")==0)
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{
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_useGeometryShader = false;
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}
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else
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{
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_useGeometryShader = true;
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}
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}
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}
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GeometryPool::~GeometryPool()
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