From Paul Martz, fixed placement of OpenGL header so that it gets generated and placed in the build directory as per the Config file
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@ -605,7 +605,7 @@ SET(OPENSCENEGRAPH_VERSION_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/include/osg/Versi
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CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/Version.in"
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CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/Version.in"
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"${OPENSCENEGRAPH_VERSION_HEADER}")
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"${OPENSCENEGRAPH_VERSION_HEADER}")
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SET(OPENSCENEGRAPH_OPENGL_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/include/osg/OpenGL")
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SET(OPENSCENEGRAPH_OPENGL_HEADER "${PROJECT_BINARY_DIR}/include/osg/OpenGL")
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CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/OpenGL.in"
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CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/OpenGL.in"
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"${OPENSCENEGRAPH_OPENGL_HEADER}")
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"${OPENSCENEGRAPH_OPENGL_HEADER}")
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