Added Volume wrappers, and updated terrain wrappers
This commit is contained in:
parent
00f6622ac8
commit
3ec2c22ad4
@ -268,7 +268,7 @@ BEGIN_VALUE_REFLECTOR(osgTerrain::TileID)
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I_Constructor0(____TileID,
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"",
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"");
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I_Constructor3(IN, int, in_layer, IN, int, in_x, IN, int, in_y,
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I_Constructor3(IN, int, in_level, IN, int, in_x, IN, int, in_y,
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____TileID__int__int__int,
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"",
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"");
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@ -277,7 +277,7 @@ BEGIN_VALUE_REFLECTOR(osgTerrain::TileID)
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__bool__valid,
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"",
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"");
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I_PublicMemberProperty(int, layer);
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I_PublicMemberProperty(int, level);
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I_PublicMemberProperty(int, x);
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I_PublicMemberProperty(int, y);
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END_REFLECTOR
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205
src/osgWrappers/osgVolume/Brick.cpp
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205
src/osgWrappers/osgVolume/Brick.cpp
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@ -0,0 +1,205 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingSphere>
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#include <osg/CopyOp>
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#include <osg/Image>
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#include <osg/Matrix>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgVolume/Brick>
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#include <osgVolume/Volume>
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#include <osgVolume/VolumeTechnique>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgVolume::Brick)
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I_DeclaringFile("osgVolume/Brick");
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I_BaseType(osg::Group);
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I_Constructor0(____Brick,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgVolume::Brick &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Brick__C5_Brick_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"Traverse downwards : calls children's accept method with NodeVisitor. ",
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"");
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I_Method0(void, init,
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Properties::NON_VIRTUAL,
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__void__init,
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"Call init on any attached TerrainTechnique. ",
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"");
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I_Method1(void, setVolume, IN, osgVolume::Volume *, ts,
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Properties::NON_VIRTUAL,
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__void__setVolume__Volume_P1,
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"Set the Volume that this Volume tile is a member of. ",
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"");
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I_Method0(osgVolume::Volume *, getVolume,
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Properties::NON_VIRTUAL,
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__Volume_P1__getVolume,
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"Get the Volume that this Volume tile is a member of. ",
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"");
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I_Method0(const osgVolume::Volume *, getVolume,
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Properties::NON_VIRTUAL,
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__C5_Volume_P1__getVolume,
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"Get the const Volume that this Volume tile is a member of. ",
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"");
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I_Method1(void, setBrickID, IN, const osgVolume::BrickID &, brickID,
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Properties::NON_VIRTUAL,
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__void__setBrickID__C5_BrickID_R1,
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"Set the BrickID (layer, x,y) of the Brick. ",
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"The BrickID is used so it can be located by its neighbours via the enclosing Terrain node that manages a map of BrickID to TerraiTiles. ");
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I_Method0(const osgVolume::BrickID &, getBrickID,
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Properties::NON_VIRTUAL,
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__C5_BrickID_R1__getBrickID,
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"Get the BrickID (layer, x,y) of the Brick. ",
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"");
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I_Method1(void, setLocator, IN, osg::RefMatrix *, locator,
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Properties::NON_VIRTUAL,
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__void__setLocator__osg_RefMatrix_P1,
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"",
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"");
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I_Method0(osg::RefMatrix *, getLocator,
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Properties::NON_VIRTUAL,
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__osg_RefMatrix_P1__getLocator,
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"",
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"");
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I_Method0(const osg::RefMatrix *, getLocator,
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Properties::NON_VIRTUAL,
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__C5_osg_RefMatrix_P1__getLocator,
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"",
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"");
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I_Method1(void, setImage, IN, osg::Image *, image,
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Properties::NON_VIRTUAL,
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__void__setImage__osg_Image_P1,
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"",
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"");
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I_Method0(osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__osg_Image_P1__getImage,
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"",
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"");
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I_Method0(const osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__C5_osg_Image_P1__getImage,
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"",
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"");
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I_Method1(void, setVolumeTechnique, IN, osgVolume::VolumeTechnique *, VolumeTechnique,
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Properties::NON_VIRTUAL,
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__void__setVolumeTechnique__VolumeTechnique_P1,
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"Set the VolumeTechnique. ",
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"");
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I_Method0(osgVolume::VolumeTechnique *, getVolumeTechnique,
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Properties::NON_VIRTUAL,
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__VolumeTechnique_P1__getVolumeTechnique,
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"Get the VolumeTechnique. ",
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"");
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I_Method0(const osgVolume::VolumeTechnique *, getVolumeTechnique,
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Properties::NON_VIRTUAL,
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__C5_VolumeTechnique_P1__getVolumeTechnique,
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"Get the const VolumeTechnique. ",
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"");
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I_Method1(void, setDirty, IN, bool, dirty,
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Properties::NON_VIRTUAL,
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__void__setDirty__bool,
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"Set the dirty flag on/off. ",
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"");
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I_Method0(bool, getDirty,
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Properties::NON_VIRTUAL,
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__bool__getDirty,
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"return true if the tile is dirty and needs to be updated, ",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
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Properties::VIRTUAL,
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__osg_BoundingSphere__computeBound,
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"Compute the bounding sphere around Node's geometry or children. ",
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"This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");
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I_SimpleProperty(const osgVolume::BrickID &, BrickID,
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__C5_BrickID_R1__getBrickID,
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__void__setBrickID__C5_BrickID_R1);
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I_SimpleProperty(bool, Dirty,
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__bool__getDirty,
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__void__setDirty__bool);
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I_SimpleProperty(osg::Image *, Image,
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__osg_Image_P1__getImage,
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__void__setImage__osg_Image_P1);
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I_SimpleProperty(osg::RefMatrix *, Locator,
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__osg_RefMatrix_P1__getLocator,
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__void__setLocator__osg_RefMatrix_P1);
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I_SimpleProperty(osgVolume::Volume *, Volume,
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__Volume_P1__getVolume,
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__void__setVolume__Volume_P1);
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I_SimpleProperty(osgVolume::VolumeTechnique *, VolumeTechnique,
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__VolumeTechnique_P1__getVolumeTechnique,
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__void__setVolumeTechnique__VolumeTechnique_P1);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgVolume::BrickID)
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I_DeclaringFile("osgVolume/Brick");
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I_Constructor0(____BrickID,
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"",
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"");
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I_Constructor3(IN, int, in_level, IN, int, in_x, IN, int, in_y,
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____BrickID__int__int__int,
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"",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_PublicMemberProperty(int, level);
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I_PublicMemberProperty(int, x);
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I_PublicMemberProperty(int, y);
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I_PublicMemberProperty(int, z);
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END_REFLECTOR
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101
src/osgWrappers/osgVolume/Volume.cpp
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101
src/osgWrappers/osgVolume/Volume.cpp
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@ -0,0 +1,101 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgVolume/Brick>
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#include <osgVolume/Volume>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgVolume::Volume)
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I_DeclaringFile("osgVolume/Volume");
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I_BaseType(osg::Group);
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I_Constructor0(____Volume,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgVolume::Volume &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Volume__C5_Volume_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"Traverse downwards : calls children's accept method with NodeVisitor. ",
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"");
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I_Method1(osgVolume::Brick *, getBrick, IN, const osgVolume::BrickID &, brickID,
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Properties::NON_VIRTUAL,
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__Brick_P1__getBrick__C5_BrickID_R1,
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"Get the Brick for a given BrickID. ",
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"");
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I_Method1(const osgVolume::Brick *, getBrick, IN, const osgVolume::BrickID &, brickID,
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Properties::NON_VIRTUAL,
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__C5_Brick_P1__getBrick__C5_BrickID_R1,
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"Get the const Brick for a given BrickID. ",
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"");
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I_ProtectedMethod0(void, dirtyRegisteredBricks,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__dirtyRegisteredBricks,
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"",
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"");
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I_ProtectedMethod1(void, registerBrick, IN, osgVolume::Brick *, tile,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__registerBrick__Brick_P1,
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"",
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"");
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I_ProtectedMethod1(void, unregisterBrick, IN, osgVolume::Brick *, tile,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__unregisterBrick__Brick_P1,
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"",
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"");
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END_REFLECTOR
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109
src/osgWrappers/osgVolume/VolumeTechnique.cpp
Normal file
109
src/osgWrappers/osgVolume/VolumeTechnique.cpp
Normal file
@ -0,0 +1,109 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/UpdateVisitor>
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#include <osgVolume/Brick>
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#include <osgVolume/VolumeTechnique>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgVolume::VolumeTechnique)
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I_DeclaringFile("osgVolume/VolumeTechnique");
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I_BaseType(osg::Object);
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I_Constructor0(____VolumeTechnique,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgVolume::VolumeTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____VolumeTechnique__C5_VolumeTechnique_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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||||
__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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||||
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(osgVolume::Brick *, getBrick,
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Properties::NON_VIRTUAL,
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__Brick_P1__getBrick,
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"",
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"");
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I_Method0(const osgVolume::Brick *, getBrick,
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Properties::NON_VIRTUAL,
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__C5_Brick_P1__getBrick,
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"",
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"");
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I_Method0(void, init,
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Properties::VIRTUAL,
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__void__init,
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"",
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"");
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I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
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Properties::VIRTUAL,
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__void__update__osgUtil_UpdateVisitor_P1,
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"",
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"");
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I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
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Properties::VIRTUAL,
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__void__cull__osgUtil_CullVisitor_P1,
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"",
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"");
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I_Method0(void, cleanSceneGraph,
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Properties::VIRTUAL,
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__void__cleanSceneGraph,
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||||
"Clean scene graph from any terrain technique specific nodes. ",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
|
||||
"Traverse the terrain subgraph. ",
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"");
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I_ProtectedMethod1(void, setDirty, IN, bool, dirty,
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||||
Properties::NON_VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__void__setDirty__bool,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(osgVolume::Brick *, Brick,
|
||||
__Brick_P1__getBrick,
|
||||
0);
|
||||
END_REFLECTOR
|
||||
|
Loading…
Reference in New Issue
Block a user