Changed GL enum to fix Windows build issue

This commit is contained in:
Robert Osfield 2018-02-28 08:00:40 +00:00
parent 6a4609c28f
commit 3dec244d5b

View File

@ -281,7 +281,7 @@ void Texture2DArray::apply(State& state) const
// if subload is specified, then use it to subload the images to GPU memory // if subload is specified, then use it to subload the images to GPU memory
if (_subloadCallback.valid()) if (_subloadCallback.valid())
{ {
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state); applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
_subloadCallback->subload(*this,state); _subloadCallback->subload(*this,state);
} }
@ -302,7 +302,7 @@ void Texture2DArray::apply(State& state) const
if (applyParameters) if (applyParameters)
{ {
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state); applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
applyParameters = false; applyParameters = false;
} }
@ -315,7 +315,7 @@ void Texture2DArray::apply(State& state) const
// if texture parameters changed, then reset them // if texture parameters changed, then reset them
if (getTextureParameterDirty(state.getContextID())) if (getTextureParameterDirty(state.getContextID()))
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state); applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
} }
// there is no texture object, but exists a subload callback, so use it to upload images // there is no texture object, but exists a subload callback, so use it to upload images