Updates to osgcatch game to allow different types of falling objects
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ea9cfaf11e
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3d4e2fa4f3
@ -31,13 +31,16 @@
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#include <osgParticle/FireEffect>
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typedef std::vector<std::string> FileList;
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typedef std::map<std::string, osg::ref_ptr<osg::Node> > ObjectMap;
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static ObjectMap s_objectMap;
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class Character : public osg::Referenced
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{
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public:
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Character();
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void setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& orgin, const osg::Vec3& width, float positionRatio);
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void setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& orgin, const osg::Vec3& width, const osg::Vec3& catchPos, float positionRatio);
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void setLives(const std::string& filename, const osg::Vec3& orgin, const osg::Vec3& delta, unsigned int numLives);
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@ -85,7 +88,7 @@ Character::Character():
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}
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void Character::setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& origin, const osg::Vec3& width, float positionRatio)
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void Character::setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& origin, const osg::Vec3& width, const osg::Vec3& catchPos, float positionRatio)
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{
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_origin = origin;
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_width = width;
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@ -117,8 +120,8 @@ void Character::setCharacter(const std::string& filename, const std::string& nam
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moveTo(positionRatio);
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_centerBasket = width*0.2 + height*0.57 + pos;
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_radiusBasket = width.length()*0.34;
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_centerBasket = width*catchPos.x() + height*catchPos.y() + pos;
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_radiusBasket = width.length()*catchPos.z();
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}
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@ -276,6 +279,7 @@ class CatchableObject : public osg::Referenced
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double _timeToRemove;
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static void setUpCatchablesMap(const FileList& fileList);
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public:
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@ -347,6 +351,7 @@ class CatchableObject : public osg::Referenced
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float _viscosityCoefficient;
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float _densityCoefficeint;
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};
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CatchableObject::CatchableObject()
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@ -358,6 +363,36 @@ CatchableObject::CatchableObject()
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setFluidToAir();
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}
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void CatchableObject::setUpCatchablesMap(const FileList& fileList)
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{
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for(FileList::const_iterator itr=fileList.begin();
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itr!=fileList.end();
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++itr)
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{
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const std::string& filename = *itr;
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osg::Image* image = osgDB::readImageFile(filename);
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if (image)
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{
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet();
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stateset->setTextureAttributeAndModes(0,new osg::Texture2D(image),osg::StateAttribute::ON);
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stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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osg::Vec3 width((float)(image->s())/(float)(image->t()),0.0f,0.0);
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osg::Vec3 height(0.0f,0.0f,1.0f);
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osg::Vec3 pos = (width+height)*-0.5f;
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osg::Geometry* geometry = osg::createTexturedQuadGeometry(pos,width,height);
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geometry->setStateSet(stateset.get());
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geometry);
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s_objectMap[filename] = geode;
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}
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}
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}
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void CatchableObject::setObject(const std::string& filename, const std::string& name, const osg::Vec3& center, float characterSize, const osg::Vec3& velocity)
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{
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_radius = 0.5f*characterSize;
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@ -367,28 +402,21 @@ void CatchableObject::setObject(const std::string& filename, const std::string&
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_velocity = velocity;
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_mass = 1000.0*Volume;
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osg::Image* image = osgDB::readImageFile(filename);
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if (image)
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if (s_objectMap.count(filename)!=0)
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{
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osg::Vec3 width(characterSize*((float)image->s())/(float)(image->t()),0.0f,0.0);
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osg::Vec3 height(0.0f,0.0f,characterSize);
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osg::Vec3 pos = (width+height)*-0.5f;
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osg::Geometry* geometry = osg::createTexturedQuadGeometry(pos,width,height);
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osg::StateSet* stateset = geometry->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0,new osg::Texture2D(image),osg::StateAttribute::ON);
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stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geometry);
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osg::PositionAttitudeTransform* scaleTransform = new osg::PositionAttitudeTransform;
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scaleTransform->setScale(osg::Vec3(characterSize,characterSize,characterSize));
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scaleTransform->addChild(s_objectMap[filename].get());
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_object = new osg::PositionAttitudeTransform;
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_object->setName(name);
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_object->addChild(geode);
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_object->setPosition(center);
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_object->addChild(scaleTransform);
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}
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else
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{
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osg::notify(osg::NOTICE)<<"CatchableObject::setObject("<<filename<<") not able to create catchable object."<<std::endl;
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}
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}
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void CatchableObject::update(double dt)
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@ -480,6 +508,58 @@ public:
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void createNewCatchable();
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enum Players
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{
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PLAYER_GIRL,
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PLAYER_BOY
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};
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void addPlayer(Players player)
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{
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osg::Vec3 livesPosition;
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osg::Vec3 catchesPosition;
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if (_numberOfPlayers==0)
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{
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livesPosition = _originBaseLine+osg::Vec3(0.0f,-0.5f,0.0f);
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catchesPosition = _originBaseLine+osg::Vec3(200.0f,-0.5f,0.0f);
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}
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else
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{
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livesPosition = _originBaseLine+osg::Vec3(900.0f,-0.5f,000.0f);
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catchesPosition = _originBaseLine+osg::Vec3(1100.0f,-0.5f,0.0f);
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}
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switch(player)
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{
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case PLAYER_GIRL:
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{
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std::string player_one = "Catch/girl.png";
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osg::Vec3 catchPos(0.2, 0.57, 0.34);
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_players[_numberOfPlayers].setCharacter(player_one,"girl", _originBaseLine + osg::Vec3(0.0f,-1.0f,0.0f), _widthBaseLine, catchPos, 0.5f);
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_players[_numberOfPlayers].setLives(player_one,livesPosition, osg::Vec3(0.0f,0.0f,100.0f),3);
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_players[_numberOfPlayers].setCatches("Catch/broach.png",catchesPosition, osg::Vec3(0.0f,0.0f,100.0f),10);
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++_numberOfPlayers;
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break;
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}
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case PLAYER_BOY:
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{
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std::string player_two = "Catch/boy.png";
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osg::Vec3 catchPos(0.8, 0.57, 0.34);
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_players[_numberOfPlayers].setCharacter(player_two,"boy", _originBaseLine + osg::Vec3(0.0f,-2.0f,0.0f), _widthBaseLine, catchPos, 0.5f);
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_players[_numberOfPlayers].setLives(player_two,livesPosition, osg::Vec3(0.0f,0.0f,100.0f),3);
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_players[_numberOfPlayers].setCatches("Catch/broach.png",catchesPosition, osg::Vec3(0.0f,0.0f,100.0f),10);
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++_numberOfPlayers;
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break;
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}
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}
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}
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protected:
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~GameEventHandler() {}
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@ -498,12 +578,15 @@ protected:
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osg::ref_ptr<osg::Group> _group;
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Character _player1;
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Character _player2;
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unsigned int _numberOfPlayers;
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Character _players[2];
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typedef std::list< osg::ref_ptr<CatchableObject> > CatchableObjectList;
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CatchableObjectList _catchableObjects;
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FileList _backgroundFiles;
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FileList _benignCatachables;
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bool _leftKeyPressed;
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bool _rightKeyPressed;
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@ -521,10 +604,32 @@ GameEventHandler::GameEventHandler()
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_originBaseLine = _origin+_width*0.5-_widthBaseLine*0.5f;
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_characterSize = _width.length()*0.2f;
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_backgroundImageFile = "Catch/sky1.JPG";
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_backgroundImageFile = "Catch/farm.JPG";
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_numberOfPlayers = 0;
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_leftKeyPressed=false;
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_rightKeyPressed=false;
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_backgroundFiles.push_back("Catch/farm.JPG");
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_backgroundFiles.push_back("Catch/sky1.JPG");
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_backgroundFiles.push_back("Catch/sky2.JPG");
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_backgroundFiles.push_back("Catch/sky3.JPG");
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_benignCatachables.push_back("Catch/a.png");
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_benignCatachables.push_back("Catch/b.png");
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_benignCatachables.push_back("Catch/c.png");
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_benignCatachables.push_back("Catch/m.png");
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_benignCatachables.push_back("Catch/n.png");
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_benignCatachables.push_back("Catch/s.png");
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_benignCatachables.push_back("Catch/t.png");
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_benignCatachables.push_back("Catch/u.png");
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_benignCatachables.push_back("Catch/ball.png");
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CatchableObject::setUpCatchablesMap(_benignCatachables);
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}
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bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
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@ -536,12 +641,12 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
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// move characters
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if (_leftKeyPressed)
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{
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_player2.moveLeft();
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if (_numberOfPlayers>=2) _players[1].moveLeft();
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}
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if (_rightKeyPressed)
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{
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_player2.moveRight();
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if (_numberOfPlayers>=2) _players[1].moveRight();
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}
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static double previous_time = ea.time();
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@ -557,35 +662,25 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
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bool removeEntry = false;
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if ((*itr)->dangerous())
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for(unsigned int i=0;i<_numberOfPlayers;++i)
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{
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if ((*itr)->anyInside(_player1.getLowerLeft(),_player1.getUpperRight()))
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if ((*itr)->dangerous())
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{
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_player1.looseLife();
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removeEntry = true;
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if ((*itr)->anyInside(_players[i].getLowerLeft(),_players[i].getUpperRight()))
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{
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_players[i].looseLife();
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removeEntry = true;
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}
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}
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if ((*itr)->anyInside(_player2.getLowerLeft(),_player2.getUpperRight()))
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else
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{
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_player2.looseLife();
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removeEntry = true;
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if ((*itr)->centerInside(_players[i].getCurrentCenterOfBasket(),_players[i].getCurrentRadiusOfBasket()))
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{
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_players[i].addCatch();
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removeEntry = true;
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}
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}
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}
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else
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{
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if ((*itr)->centerInside(_player1.getCurrentCenterOfBasket(),_player1.getCurrentRadiusOfBasket()))
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{
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_player1.addCatch();
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removeEntry = true;
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}
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if ((*itr)->centerInside(_player2.getCurrentCenterOfBasket(),_player2.getCurrentRadiusOfBasket()))
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{
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_player2.addCatch();
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removeEntry = true;
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}
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}
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if (!(*itr)->anyInside(_origin, _origin+_width+_height) ||
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(*itr)->needToRemove(ea.time()) ||
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@ -631,22 +726,12 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
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_rightKeyPressed=true;
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return true;
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}
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else if (ea.getKey()=='1')
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{
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_player1.looseLife();
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_player1.addCatch();
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return true;
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}
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else if (ea.getKey()=='2')
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{
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_player2.looseLife();
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_player2.addCatch();
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return true;
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}
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else if (ea.getKey()==' ')
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{
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_player1.reset();
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_player2.reset();
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for(unsigned int i=0;i<_numberOfPlayers;++i)
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{
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_players[i].reset();
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}
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return true;
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}
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}
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@ -668,7 +753,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
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{
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float px = (ea.getXnormalized()+1.0f)*0.5f;
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_player1.moveTo(px);
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if (_numberOfPlayers>=1) _players[0].moveTo(px);
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return true;
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}
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@ -697,23 +782,17 @@ osg::Node* GameEventHandler::createScene()
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{
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_group = new osg::Group;
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std::string player_one = "Catch/girl.png";
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std::string player_two = "Catch/boy.png";
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_player1.setCharacter(player_one,"girl", _originBaseLine + osg::Vec3(0.0f,-1.0f,0.0f), _widthBaseLine, 0.4f);
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_player1.setLives(player_one,_originBaseLine+osg::Vec3(0.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),3);
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_player1.setCatches("Catch/broach.png",_originBaseLine+osg::Vec3(200.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),10);
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_group->addChild(_player1._character.get());
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_group->addChild(_player1._livesSwitch.get());
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_group->addChild(_player1._catchSwitch.get());
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_player2.setCharacter(player_two,"boy", _originBaseLine + osg::Vec3(0.0f,-2.0f,0.0f), _widthBaseLine, 0.4f);
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_player2.setLives(player_two,_originBaseLine+osg::Vec3(900.0f,-0.5f,000.0f), osg::Vec3(0.0f,0.0f,100.0f),3);
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_player2.setCatches("Catch/broach.png",_originBaseLine+osg::Vec3(1100.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),10);
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_group->addChild(_player2._character.get());
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_group->addChild(_player2._livesSwitch.get());
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_group->addChild(_player2._catchSwitch.get());
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if (_numberOfPlayers==0)
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{
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addPlayer(PLAYER_GIRL);
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}
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for(unsigned int i=0;i<_numberOfPlayers;++i)
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{
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_group->addChild(_players[i]._character.get());
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_group->addChild(_players[i]._livesSwitch.get());
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_group->addChild(_players[i]._catchSwitch.get());
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}
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createNewCatchable();
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createNewCatchable();
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@ -742,6 +821,13 @@ osg::Node* GameEventHandler::createScene()
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void GameEventHandler::createNewCatchable()
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{
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if (_benignCatachables.empty()) return;
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unsigned int catachableIndex = (unsigned int)((float)_benignCatachables.size()*(float)rand()/(float)RAND_MAX);
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if (catachableIndex>=_benignCatachables.size()) catachableIndex = _benignCatachables.size()-1;
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const std::string& filename = _benignCatachables[catachableIndex];
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float ratio = ((float)rand() / (float)RAND_MAX);
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float size = 100.0f*((float)rand() / (float)RAND_MAX);
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float angle = osg::PI*0.25f + 0.5f*osg::PI*((float)rand() / (float)RAND_MAX);
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@ -751,7 +837,7 @@ void GameEventHandler::createNewCatchable()
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osg::Vec3 position = _origin+_height+_width*ratio + osg::Vec3(0.0f,-0.7f,0.0f);
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osg::Vec3 velocity(-cosf(angle)*speed,0.0f,-sinf(angle)*speed);
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//std::cout<<"angle = "<<angle<<" velocity="<<velocity<<std::endl;
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catchableObject->setObject("Catch/a.png","boy",position,size,velocity);
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catchableObject->setObject(filename,"boy",position,size,velocity);
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_catchableObjects.push_back(catchableObject);
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// catchableObject->explode();
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@ -792,6 +878,11 @@ int main( int argc, char **argv )
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}
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while (arguments.read("--boy")) seh->addPlayer(GameEventHandler::PLAYER_BOY);
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while (arguments.read("--girl")) seh->addPlayer(GameEventHandler::PLAYER_GIRL);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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