Added support for TextureCubeMap into osgUtil::RenderToTextureStage.
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ee8f7bb756
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3c23a42f17
@ -253,6 +253,12 @@ int main( int argc, char **argv )
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates pre rendering of scene to a texture, and then apply this texture to geometry.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("--fbo","Use Frame Buffer Object for render to texture, where supported.");
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arguments.getApplicationUsage()->addCommandLineOption("--fb","Use FrameBuffer for render to texture.");
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arguments.getApplicationUsage()->addCommandLineOption("--pbuffer","Use Pixel Buffer for render to texture, where supported.");
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arguments.getApplicationUsage()->addCommandLineOption("--window","Use a seperate Window for render to texture.");
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arguments.getApplicationUsage()->addCommandLineOption("--width","Set the width of the render to texture");
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arguments.getApplicationUsage()->addCommandLineOption("--height","Set the height of the render to texture");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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@ -187,14 +187,11 @@ class TexMatCullCallback : public osg::NodeCallback
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};
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osg::Group* createShadowedScene(osg::Node* reflectedSubgraph, osg::RefNodePath reflectorNodePath, unsigned int unit, const osg::Vec4& clearColor)
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osg::Group* createShadowedScene(osg::Node* reflectedSubgraph, osg::RefNodePath reflectorNodePath, unsigned int unit, const osg::Vec4& clearColor, unsigned tex_width, unsigned tex_height, osg::CameraNode::RenderTargetImplementation renderImplementation)
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{
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osg::Group* group = new osg::Group;
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unsigned int tex_width = 512;
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unsigned int tex_height = 512;
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osg::TextureCubeMap* texture = new osg::TextureCubeMap;
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texture->setTextureSize(tex_width, tex_height);
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@ -220,7 +217,7 @@ osg::Group* createShadowedScene(osg::Node* reflectedSubgraph, osg::RefNodePath r
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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camera->setRenderTargetImplmentation(renderImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture, 0, i);
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@ -276,6 +273,12 @@ int main(int argc, char** argv)
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName() + " is the example which demonstrates using of GL_ARB_shadow extension implemented in osg::Texture class");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName());
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help", "Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("--fbo","Use Frame Buffer Object for render to texture, where supported.");
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arguments.getApplicationUsage()->addCommandLineOption("--fb","Use FrameBuffer for render to texture.");
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arguments.getApplicationUsage()->addCommandLineOption("--pbuffer","Use Pixel Buffer for render to texture, where supported.");
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arguments.getApplicationUsage()->addCommandLineOption("--window","Use a seperate Window for render to texture.");
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arguments.getApplicationUsage()->addCommandLineOption("--width","Set the width of the render to texture");
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arguments.getApplicationUsage()->addCommandLineOption("--height","Set the height of the render to texture");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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@ -293,6 +296,19 @@ int main(int argc, char** argv)
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return 1;
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}
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unsigned tex_width = 512;
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unsigned tex_height = 512;
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while (arguments.read("--width", tex_width)) {}
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while (arguments.read("--height", tex_height)) {}
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osg::CameraNode::RenderTargetImplementation renderImplementation = osg::CameraNode::FRAME_BUFFER_OBJECT;
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while (arguments.read("--fbo")) { renderImplementation = osg::CameraNode::FRAME_BUFFER_OBJECT; }
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while (arguments.read("--pbuffer")) { renderImplementation = osg::CameraNode::PIXEL_BUFFER; }
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while (arguments.read("--fb")) { renderImplementation = osg::CameraNode::FRAME_BUFFER; }
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while (arguments.read("--window")) { renderImplementation = osg::CameraNode::SEPERATE_WINDOW; }
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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@ -309,7 +325,8 @@ int main(int argc, char** argv)
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ref_ptr<Group> reflectedSubgraph = _create_scene();
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if (!reflectedSubgraph.valid()) return 1;
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ref_ptr<Group> reflectedScene = createShadowedScene(reflectedSubgraph.get(),createReflector(),0, viewer.getClearColor());
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ref_ptr<Group> reflectedScene = createShadowedScene(reflectedSubgraph.get(), createReflector(), 0, viewer.getClearColor(),
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tex_width, tex_height, renderImplementation);
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scene->addChild(reflectedScene.get());
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@ -17,7 +17,16 @@
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#include <osg/Texture>
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#ifndef GL_TEXTURE_CUBE_MAP
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#endif
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namespace osg {
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@ -110,6 +119,16 @@ class OSG_EXPORT TextureCubeMap : public Texture
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/** Get the number of mip map levels the the texture has been created with. */
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unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
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/** Copies a two-dimensional texture subimage, as per
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* glCopyTexSubImage2D. Updates a portion of an existing OpenGL
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* texture object from the current OpenGL background framebuffer
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* contents at position \a x, \a y with width \a width and height
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* \a height. Loads framebuffer data into the texture using offsets
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* \a xoffset and \a yoffset. \a width and \a height must be powers
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* of two. */
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void copyTexSubImageCubeMap(State& state, int face, int xoffset, int yoffset, int x, int y, int width, int height );
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/** On first apply (unless already compiled), create the mipmapped
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* texture and bind it. Subsequent apply will simple bind to texture.
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*/
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@ -22,69 +22,15 @@
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using namespace osg;
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// include/osg/TextureCubeMap defines GL_TEXTURE_CUBE_MAP to be
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// 0x8513 which is the same as GL_TEXTURE_CUBE_MAP_ARB & _EXT.
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// assume its the same as what OpenGL 1.3 defines.
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#ifndef GL_ARB_texture_cube_map
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#define GL_ARB_texture_cube_map 1
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#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
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#endif
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#ifndef GL_EXT_texture_cube_map
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#define GL_EXT_texture_cube_map 1
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#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
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#endif
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#ifdef GL_ARB_texture_cube_map
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# define CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
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# define CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
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# define CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
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# define CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
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# define CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
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# define CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
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#elif GL_EXT_texture_cube_map
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# define CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
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# define CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
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# define CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
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# define CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
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# define CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
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# define CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
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#endif
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# if GL_EXT_texture_cube_map || GL_ARB_texture_cube_map
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static GLenum faceTarget[6] =
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{
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CUBE_MAP_POSITIVE_X,
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CUBE_MAP_NEGATIVE_X,
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CUBE_MAP_POSITIVE_Y,
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CUBE_MAP_NEGATIVE_Y,
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CUBE_MAP_POSITIVE_Z,
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CUBE_MAP_NEGATIVE_Z
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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};
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#endif
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TextureCubeMap::TextureCubeMap():
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@ -330,6 +276,74 @@ void TextureCubeMap::apply(State& state) const
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}
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}
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void TextureCubeMap::copyTexSubImageCubeMap(State& state, int face, int xoffset, int yoffset, int x, int y, int width, int height )
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{
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const unsigned int contextID = state.getContextID();
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const Extensions* extensions = getExtensions(contextID,true);
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if (!extensions->isCubeMapSupported())
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return;
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if (_internalFormat==0) _internalFormat=GL_RGBA;
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// get the texture object for the current contextID.
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TextureObject* textureObject = getTextureObject(contextID);
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if (!textureObject)
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{
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// create texture object.
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apply(state);
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textureObject = getTextureObject(contextID);
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if (!textureObject)
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{
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// failed to create texture object
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osg::notify(osg::NOTICE)<<"Warning : failed to create TextureCubeMap texture obeject, copyTexSubImageCubeMap abondoned."<<std::endl;
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return;
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}
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}
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GLenum target = faceTarget[face];
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if (textureObject)
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{
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// we have a valid image
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textureObject->bind();
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applyTexParameters(GL_TEXTURE_CUBE_MAP, state);
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bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST);
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bool hardwareMipMapOn = false;
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if (needHardwareMipMap)
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{
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const Texture::Extensions* tex_extensions = Texture::getExtensions(contextID,true);
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bool generateMipMapSupported = tex_extensions->isGenerateMipMapSupported();
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hardwareMipMapOn = _useHardwareMipMapGeneration && generateMipMapSupported;
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if (!hardwareMipMapOn)
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{
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// have to swtich off mip mapping
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notify(NOTICE)<<"Warning: TextureCubeMap::copyTexImage2D(,,,,) switch of mip mapping as hardware support not available."<<std::endl;
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_min_filter = LINEAR;
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}
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}
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if (hardwareMipMapOn) glTexParameteri( target, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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glCopyTexSubImage2D( target , 0, xoffset, yoffset, x, y, width, height);
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if (hardwareMipMapOn) glTexParameteri( target, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
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// inform state that this texture is the current one bound.
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state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
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}
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}
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typedef buffered_value< ref_ptr<TextureCubeMap::Extensions> > BufferedExtensions;
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static BufferedExtensions s_extensions;
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@ -12,7 +12,8 @@
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*/
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#include <osgProducer/GraphicsContextImplementation>
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#include <osg/Notify>
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#include <osg/TextureRectangle>
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#include <osg/TextureCubeMap>
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using namespace osgProducer;
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@ -50,22 +51,69 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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if (traits->_pbuffer)
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{
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_rs->setDrawableType( Producer::RenderSurface::DrawableType_PBuffer );
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_rs->setDrawableType(Producer::RenderSurface::DrawableType_PBuffer);
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if (traits->_alpha>0)
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if (traits->_target)
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{
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_rs->setRenderToTextureMode(Producer::RenderSurface::RenderToRGBATexture);
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}
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else
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{
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_rs->setRenderToTextureMode(Producer::RenderSurface::RenderToRGBTexture);
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_rs->setRenderToTextureOptions(Producer::RenderSurface::RenderToTextureOptions_Default);
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_rs->setRenderToTextureMipMapLevel(traits->_level);
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_rs->setRenderToTextureMode(traits->_alpha>0 ? Producer::RenderSurface::RenderToRGBATexture :
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Producer::RenderSurface::RenderToRGBTexture);
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switch(traits->_target)
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{
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case(GL_TEXTURE_1D) :
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_rs->setRenderToTextureTarget(Producer::RenderSurface::Texture1D);
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break;
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case(GL_TEXTURE_2D) :
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_rs->setRenderToTextureTarget(Producer::RenderSurface::Texture2D);
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break;
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case(GL_TEXTURE_3D) :
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// not supported.
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// _rs->setRenderToTextureTarget(Producer::RenderSurface::Texture3D);
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break;
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case(GL_TEXTURE_RECTANGLE) :
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// not supported.
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// _rs->setRenderToTextureTarget(Producer::RenderSurface::TextureRectangle);
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break;
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case(GL_TEXTURE_CUBE_MAP_POSITIVE_X) :
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case(GL_TEXTURE_CUBE_MAP_NEGATIVE_X) :
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case(GL_TEXTURE_CUBE_MAP_POSITIVE_Y) :
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case(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) :
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case(GL_TEXTURE_CUBE_MAP_POSITIVE_Z) :
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case(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) :
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_rs->setRenderToTextureTarget(Producer::RenderSurface::TextureCUBE);
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_rs->setRenderToTextureFace( Producer::RenderSurface::CubeMapFace(traits->_target - GL_TEXTURE_CUBE_MAP_POSITIVE_X));
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break;
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}
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}
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}
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setState(new osg::State);
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getState()->setContextID(1);
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GraphicsContextImplementation* sharedContext = dynamic_cast<GraphicsContextImplementation*>(traits->_sharedContext);
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_rs->realize();
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if (sharedContext)
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{
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// different graphics context so we have our own state.
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setState(new osg::State);
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// but we share texture objects etc. so we also share the same contextID
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getState()->setContextID( sharedContext->getState() ? sharedContext->getState()->getContextID() : 1 );
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_rs->realize(0, sharedContext->_rs->getGLContext());
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}
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else
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{
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static int count = 1;
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// need to do something here....
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setState(new osg::State);
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getState()->setContextID(count++);
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_rs->realize();
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}
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}
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@ -1148,7 +1148,7 @@ void CullVisitor::apply(osg::CameraNode& camera)
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++itr)
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{
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// assign the texture... pro
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if (itr->second._texture.valid()) rtts->setTexture(itr->second._texture.get());
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if (itr->second._texture.valid()) rtts->setTexture(itr->second._texture.get(), itr->second._level, itr->second._face);
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// if one exist attach image to the RenderToTextureStage.
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if (itr->second._image.valid()) rtts->setImage(itr->second._image.get());
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@ -48,6 +48,8 @@ void RenderToTextureStage::draw(osg::State& state,RenderLeaf*& previous)
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if (_stageDrawnThisFrame) return;
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state.checkGLErrors("beginning of RenderToTextureStage::draw()");
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//cout << "begining RTTS draw "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
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osg::State* useState = &state;
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@ -115,7 +117,7 @@ void RenderToTextureStage::draw(osg::State& state,RenderLeaf*& previous)
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else if ((textureCubeMap = dynamic_cast<osg::TextureCubeMap*>(_texture.get())) != 0)
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{
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// need to implement
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// textureCubeMap->copyTexImageCubeMap(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
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textureCubeMap->copyTexSubImageCubeMap(state, _face, 0, 0, _viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
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}
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}
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@ -144,5 +146,7 @@ void RenderToTextureStage::draw(osg::State& state,RenderLeaf*& previous)
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glReadBuffer(GL_BACK);
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}
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state.checkGLErrors("end of RenderToTextureStage::draw()");
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}
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