Moved OPENGL_INCLUDE_DIR include into it's own INCLUDE_DIRECTORIES(SYSTEM ${OPENGL_INCLUDE_DIR}) entry to help with FreeBSD builds where a previous rev of the OSG has already been installed
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@ -330,16 +330,15 @@ IF(UNIX AND NOT ANDROID)
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ENDIF()
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INCLUDE_DIRECTORIES(
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${OpenSceneGraph_SOURCE_DIR}/include
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${OPENGL_INCLUDE_DIR}
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)
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INCLUDE_DIRECTORIES(${OpenSceneGraph_SOURCE_DIR}/include/)
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# Make the headers visible to everything
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IF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR})
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INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include)
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ENDIF()
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INCLUDE_DIRECTORIES(SYSTEM ${OPENGL_INCLUDE_DIR})
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# Common global definitions
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#ADD_DEFINITIONS(-D)
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# Platform specific definitions
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