Merge pull request #456 from PissedCapslock/patch-2
Fixing typos in comments
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commit
3b2b2d762c
@ -311,14 +311,14 @@ class OSG_EXPORT Drawable : public Node
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const CreateVertexArrayStateCallback* getCreateVertexArrayStateCallback() const { return _createVertexArrayStateCallback.get(); }
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/** Craeate tje VertexArrayState object used to track vertex array and vertex array object state. This method will be called automatically during rendering setup so users should not call this themselves.*/
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/** Create the VertexArrayState object used to track vertex array and vertex array object state. This method will be called automatically during rendering setup so users should not call this themselves.*/
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inline VertexArrayState* createVertexArrayState(RenderInfo& renderInfo) const
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{
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if (_createVertexArrayStateCallback.valid()) return _createVertexArrayStateCallback->createVertexArrayStateImplementation(renderInfo, this);
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else return createVertexArrayStateImplementation(renderInfo);
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}
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/** Implementaion of Craeate tje VertexArrayState object.*/
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/** Implementation of Create the VertexArrayState object.*/
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virtual VertexArrayState* createVertexArrayStateImplementation(RenderInfo& renderInfo) const;
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void setVertexArrayStateList(VertexArrayStateList& vasl) { _vertexArrayStateList = vasl; }
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@ -498,7 +498,7 @@ class OSG_EXPORT Drawable : public Node
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/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has.
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* return true if functor handled by drawable, return false on failure of drawable to generate functor calls.
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* Note, PrimtiveFunctor only provides const access of the primitives, as primitives may be procedurally generated
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* Note, PrimitiveFunctor only provides const access of the primitives, as primitives may be procedurally generated
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* so one cannot modify it.*/
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virtual void accept(PrimitiveFunctor&) const {}
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@ -507,7 +507,7 @@ class OSG_EXPORT Drawable : public Node
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/** Accept a PrimitiveIndexFunctor and call its methods to tell it about the internal primitives that this Drawable has.
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* return true if functor handled by drawable, return false on failure of drawable to generate functor calls.
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* Note, PrimtiveIndexFunctor only provide const access of the primitives, as primitives may be procedurally generated
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* Note, PrimitiveIndexFunctor only provide const access of the primitives, as primitives may be procedurally generated
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* so one cannot modify it.*/
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virtual void accept(PrimitiveIndexFunctor&) const {}
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