Reimplement the light direction controls so that they now work correctly with osgViewer::Viewer.
Improved the computation of the light direction from non-dimensional mouse coords so that they now project onto a hemisphere making the interaction more intuitive.
This commit is contained in:
parent
7bcfb3c130
commit
3a64805d20
@ -503,82 +503,41 @@ public:
|
||||
|
||||
void apply(osg::Node& node)
|
||||
{
|
||||
if (node.getStateSet())
|
||||
{
|
||||
apply(*node.getStateSet());
|
||||
}
|
||||
|
||||
traverse(node);
|
||||
}
|
||||
|
||||
void apply(osg::LightSource& lightsource)
|
||||
{
|
||||
if (lightsource.getStateSet())
|
||||
{
|
||||
apply(*lightsource.getStateSet());
|
||||
}
|
||||
|
||||
if (lightsource.getLight())
|
||||
{
|
||||
OSG_INFO<<"Adjusting light"<<std::endl;
|
||||
|
||||
osg::Light* light = lightsource.getLight();
|
||||
|
||||
float azim = _currentX*osg::PI;
|
||||
float elevation = _currentY*osg::PI_2;
|
||||
osg::Vec3 direction(sin(azim)*cos(elevation),sin(elevation),cos(azim)*cos(elevation));
|
||||
|
||||
if (lightsource.getReferenceFrame()==osg::LightSource::RELATIVE_RF)
|
||||
{
|
||||
OSG_INFO<<"Relative to absolute"<<std::endl;
|
||||
apply( osg::Matrix::identity(), lightsource.getLight());
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::Matrix matrix(osg::computeEyeToLocal(_viewMatrix,_nodePath));
|
||||
OSG_INFO<<"ModelView"<<matrix<<std::endl;
|
||||
|
||||
//direction = osg::Matrixd::transform3x3(matrix,direction);
|
||||
//direction.normalize();
|
||||
|
||||
//direction = direction*matrix;
|
||||
//direction.normalize();
|
||||
|
||||
apply(osg::computeEyeToLocal(_viewMatrix,_nodePath), lightsource.getLight());
|
||||
}
|
||||
|
||||
light->setPosition(osg::Vec4(direction,0.0f));
|
||||
|
||||
}
|
||||
|
||||
traverse(lightsource);
|
||||
}
|
||||
|
||||
void apply(osg::StateSet& stateset)
|
||||
void apply(const osg::Matrixd& matrix, osg::Light* light)
|
||||
{
|
||||
osg::TexEnvCombine* texenvcombine = dynamic_cast<osg::TexEnvCombine*>(stateset.getTextureAttribute(0,osg::StateAttribute::TEXENV));
|
||||
if (texenvcombine)
|
||||
{
|
||||
apply(*texenvcombine);
|
||||
}
|
||||
}
|
||||
// compute direction of light based on a projecting onto a hemi-sphere.
|
||||
float sum_x2_y2 = _currentX*_currentX + _currentY*_currentY;
|
||||
osg::Vec3 direction;
|
||||
if (sum_x2_y2<1.0) direction.set(_currentX, _currentY, sqrtf(1.0-sum_x2_y2));
|
||||
else direction.set(_currentX, _currentY, 0.0);
|
||||
|
||||
void apply(osg::TexEnvCombine& texenv)
|
||||
{
|
||||
OSG_INFO<<"Adjusting tex env combine"<<std::endl;
|
||||
|
||||
osg::Matrix matrix(osg::computeEyeToLocal(_viewMatrix,_nodePath));
|
||||
|
||||
OSG_INFO<<"ModelView"<<matrix<<std::endl;
|
||||
|
||||
float azim = _currentX*osg::PI;
|
||||
float elevation = _currentY*osg::PI_2;
|
||||
osg::Vec3 direction(sin(azim)*cos(elevation),sin(elevation),cos(azim)*cos(elevation));
|
||||
|
||||
direction = osg::Matrixd::transform3x3(matrix,direction);
|
||||
direction.normalize();
|
||||
|
||||
texenv.setConstantColor(osg::Vec4((direction.x()+1.0f)*0.5f,(direction.y()+1.0f)*0.5f,(direction.z()+1.0f)*0.5f,1.0f));
|
||||
}
|
||||
direction = osg::Matrixd::transform3x3(matrix, direction);
|
||||
direction.normalize();
|
||||
|
||||
light->setPosition(osg::Vec4(direction,0.0f));
|
||||
}
|
||||
|
||||
osg::Matrixd _viewMatrix;
|
||||
float _currentX, _currentY;
|
||||
@ -975,17 +934,17 @@ bool SlideEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIAction
|
||||
*/
|
||||
else if (ea.getKey()=='u')
|
||||
{
|
||||
updateAlpha(true,false,ea.getX(),ea.getY());
|
||||
updateAlpha(true,false,ea.getXnormalized(),ea.getYnormalized());
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='i')
|
||||
{
|
||||
updateAlpha(false,true,ea.getX(),ea.getY());
|
||||
updateAlpha(false,true,ea.getXnormalized(),ea.getYnormalized());
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='k')
|
||||
{
|
||||
updateLight(ea.getX(),ea.getY());
|
||||
updateLight(ea.getXnormalized(),ea.getYnormalized());
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1232,8 +1191,7 @@ void SlideEventHandler::updateOperators()
|
||||
|
||||
if (_viewer.valid())
|
||||
{
|
||||
UpdateLightVisitor uav(_viewer->getCamera()->getViewMatrix(),0.0f,0.0f);
|
||||
_viewer->getSceneData()->accept(uav);
|
||||
updateLight(0.0f,0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1288,6 +1246,19 @@ void SlideEventHandler::updateLight(float x, float y)
|
||||
|
||||
UpdateLightVisitor uav(_viewer->getCamera()->getViewMatrix(),x,y);
|
||||
_viewer->getSceneData()->accept(uav);
|
||||
|
||||
if (_viewer->getLightingMode()!= osg::View::NO_LIGHT && _viewer->getLight())
|
||||
{
|
||||
if (_viewer->getLightingMode()== osg::View::SKY_LIGHT)
|
||||
{
|
||||
uav.apply(_viewer->getCamera()->getViewMatrix(), _viewer->getLight());
|
||||
}
|
||||
else if (_viewer->getLightingMode()== osg::View::HEADLIGHT)
|
||||
{
|
||||
uav.apply(osg::Matrix::identity(), _viewer->getLight());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SlideEventHandler::compileSlide(unsigned int slideNum)
|
||||
|
Loading…
Reference in New Issue
Block a user