Updated AUTHORES, ChangeLog, NEWS and version number for 1.0-rc6
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@ -28,9 +28,9 @@ Randall Hopper
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Stephan Huber
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Michael Gronager
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Gideon May
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Chris Hanson
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Neil Salter
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Frederic Marmond
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Chris Hanson
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Boris Bralo
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Sondra Iverson
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Rune Schmidt Jensen
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@ -49,13 +49,14 @@ Sean Spicer
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Ravi Mathur
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Joseph Steel
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Joakim Simonsson
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Jason Daly
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Eric Wing
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David Spilling
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Corbin Holtz
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Toshiyuki Takahei
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Nikolaus Hanekamp
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Markus Trenkwalder
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Loic Dachary
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Jason Daly
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Eric Wing
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Bruce Clay
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Brad Christiansen
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Alberto Barbati
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@ -64,7 +65,6 @@ Sebastien Grignard
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Romano Magacho
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Roger James
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Phil Atkin
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Markus Trenkwalder
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Leandro Motta Barros
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Ken Sewell
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Julian Ortiz
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92
ChangeLog
92
ChangeLog
@ -1,3 +1,95 @@
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2005-11-23 15:25 robert
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* src/osg/GLExtensions.cpp: Changed the linux implement of
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getGLExtensionFuncPtr to querry for glXGetProcAddressARB and then
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use this if its available, otherwise fallback to the original
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dlsym usage.
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2005-11-23 13:44 robert
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* include/osg/CameraNode, src/osg/FrameBufferObject.cpp,
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src/osgUtil/CullVisitor.cpp, src/osgUtil/RenderStage.cpp,
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src/osgWrappers/osg/CameraNode.cpp: Added multi-buffering of the
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CameraNode::_renderingCache to help cope with multiple graphis
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context usages.
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2005-11-23 12:16 robert
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* examples/osgcallback/osgcallback.cpp: Fixed mistmatch of
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ReadFileCallback type.
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2005-11-23 10:16 robert
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* include/osg/GLExtensions, src/osg/GLExtensions.cpp: Moved
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getGLExtensionFuncPtr implementation into the .cpp to make it
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easier to change it implementation without forcing a complete
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recompile.
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2005-11-23 10:15 robert
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* src/osgFX/BumpMapping.cpp: From Marco Jez, typo fix if GL
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extension name.
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2005-11-22 21:14 robert
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* include/osgUtil/TangentSpaceGenerator, src/osgFX/BumpMapping.cpp,
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src/osgUtil/TangentSpaceGenerator.cpp,
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src/osgWrappers/osgUtil/TangentSpaceGenerator.cpp: Simplified the
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TangentSpaceGenerator so that is automatically converts any
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models with indices to one without indices and then runs the
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tangent space generation code on the result.
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2005-11-22 14:35 robert
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* Make/makedefs: From Markus Trenkwalder, fixed placment of libs in
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mingw build.
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2005-11-22 13:56 robert
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* include/osg/Geometry, src/osg/Geometry.cpp: Added missing
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dirtyDisplayList call into osg::Geometry::set calls.
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2005-11-22 13:14 robert
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* include/osgDB/DatabasePager, src/osgDB/DatabasePager.cpp,
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src/osgWrappers/osgDB/DatabasePager.cpp: Added
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DatabasePager::s/getDrawablePolicy() to allow the way that the
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display list/VBO settings are applied to loaded databases.
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2005-11-22 10:26 robert
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* src/osg/: LOD.cpp, PagedLOD.cpp: Added check against LODScale
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being zero, and fixed the search for the maximum LOD range in the
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pixel size range fallback.
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2005-11-22 10:08 robert
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* src/osg/: LOD.cpp, PagedLOD.cpp: From Chris Hanson, add LODScale
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support to pixel based LOD range selection.
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2005-11-22 09:57 robert
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* src/osg/Program.cpp: From Jason Daly, (with small tweak by Robert
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Osfield) fix for Prorgram::removeShader(Shader*) so that it
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properly remove the shader and its entry in the _shaderList.
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2005-11-22 09:51 robert
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* src/osgPlugins/: dxf/scene.cpp, txp/trpage_managers.cpp: From
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Eric Wing, warning fixes for gcc4.0/OSX.
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2005-11-22 09:47 robert
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* include/osg/GL: From Marco Jez, fix for wchar_t being redefined.
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2005-11-21 16:29 robert
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* NEWS.txt: Updated NEWS
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2005-11-21 16:15 robert
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* AUTHORS.txt, ChangeLog: Updated ChangeLog and authors file.
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2005-11-21 13:51 robert
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* include/osg/Export, include/osg/PrimitiveSet,
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@ -50,9 +50,9 @@ MAKEDEPEND = ignore
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## Command line overrides env variable
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## % make VERSION_REVISION=
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#######################################################################
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VERSION_MAJOR = 0
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VERSION_MINOR = 9
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VERSION_RELEASE = 9
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VERSION_MAJOR = 1
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VERSION_MINOR = 0
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VERSION_RELEASE = 0
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VERSION_REVISION ?= 0
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ifneq (,$(OSG_VERSION_REVISION))
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VERSION_REVISION = $(OSG_VERSION_REVISION)
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4
NEWS.txt
4
NEWS.txt
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OSG News (most significant items from ChangeLog)
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================================================
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21st November 2005 - OpenScneneGraph-1.0-rc5
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23rd November 2005 - OpenScneneGraph-1.0-rc6
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>>> Long awaited Release candidate five...
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>>> Long awaited Release candidate six...
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Lots of stuff is new and improved, in particular render to texture support.
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