Added support for assigning state to created drawables, implemented gluDisk.

This commit is contained in:
Robert Osfield 2008-03-13 13:44:34 +00:00
parent 9ce276c5d7
commit 3a11483ba8
2 changed files with 108 additions and 22 deletions

View File

@ -139,6 +139,7 @@ class OSGUTIL_EXPORT SceneGraphBuilder
Matrices _matrixStack;
osg::ref_ptr<osg::StateSet> _stateset;
bool _statesetAssigned;
bool _normalSet;
osg::Vec3f _normal;

View File

@ -36,7 +36,8 @@ using namespace osgUtil;
SceneGraphBuilder::SceneGraphBuilder():
_normal(0.0f,0.0f,1.0f),
_color(1.0f,1.0f,1.0f,1.0f),
_texCoord(0.f,0.0f,0.0f,0.0f)
_texCoord(0.f,0.0f,0.0f,1.0f),
_statesetAssigned(false)
{
}
@ -265,7 +266,43 @@ void SceneGraphBuilder::glEnd()
_geometry->setNormalBinding(osg::Geometry::BIND_OFF);
}
if (_maxNumTexCoordComponents>0)
if (_maxNumTexCoordComponents==1)
{
// convert Vec4Array into FloatArray
osg::FloatArray* texCoords = new osg::FloatArray;
for(osg::Vec4Array::iterator itr = _texCoords->begin();
itr != _texCoords->end();
++itr)
{
texCoords->push_back(itr->x());
}
_geometry->setTexCoordArray(0, texCoords);
}
if (_maxNumTexCoordComponents==2)
{
// convert Vec4Array into FloatArray
osg::Vec2Array* texCoords = new osg::Vec2Array;
for(osg::Vec4Array::iterator itr = _texCoords->begin();
itr != _texCoords->end();
++itr)
{
texCoords->push_back(osg::Vec2(itr->x(),itr->y()));
}
_geometry->setTexCoordArray(0, texCoords);
}
if (_maxNumTexCoordComponents==3)
{
// convert Vec4Array into FloatArray
osg::Vec3Array* texCoords = new osg::Vec3Array;
for(osg::Vec4Array::iterator itr = _texCoords->begin();
itr != _texCoords->end();
++itr)
{
texCoords->push_back(osg::Vec3(itr->x(),itr->y(), itr->z()));
}
_geometry->setTexCoordArray(0, texCoords);
}
else if (_maxNumTexCoordComponents==4)
{
_geometry->setTexCoordArray(0, _texCoords.get());
}
@ -305,8 +342,7 @@ void SceneGraphBuilder::gluCylinder(GLfloat aBase,
GLint aSlices,
GLint aStacks)
{
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::gluCylinder("<<aBase<<", "<<aTop<<", "<<aHeight<<", "<<aSlices<<", "<<aStacks<<")"<<std::endl;
osg::notify(osg::NOTICE)<<" quadric("<<_quadricState._drawStyle<<", "<<_quadricState._normals<<", "<<_quadricState._orientation<<", "<<_quadricState._texture<<std::endl;
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::gluCylinder("<<aBase<<", "<<aTop<<", "<<aHeight<<", "<<aSlices<<", "<<aStacks<<") not implemented yet"<<std::endl;
}
void SceneGraphBuilder::gluDisk(GLfloat aInner,
@ -314,8 +350,62 @@ void SceneGraphBuilder::gluDisk(GLfloat aInner,
GLint aSlices,
GLint aLoops)
{
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::gluDisk("<<aInner<<", "<<aOuter<<", "<<aSlices<<", "<<aLoops<<")"<<std::endl;
osg::notify(osg::NOTICE)<<" quadric("<<_quadricState._drawStyle<<", "<<_quadricState._normals<<", "<<_quadricState._orientation<<", "<<_quadricState._texture<<std::endl;
double angle = 0.0;
double delta = 2.0*osg::PI/double(aSlices-1);
if (_quadricState._normals!=GLU_NONE) glNormal3f(0.0f,0.0f,1.0f);
switch(_quadricState._drawStyle)
{
case(GLU_POINT):
{
glBegin(GL_POINTS);
if (_quadricState._texture) glTexCoord2f(0.5f,0.5f);
glVertex3f(0.0f, 0.0f, 0.0f);
for(GLint i=0; i<aSlices; ++i, angle += delta)
{
if (_quadricState._texture) glTexCoord2f(GLfloat(sin(angle)*0.5+0.5), GLfloat(cos(angle)*0.5+0.5));
glVertex3f(aOuter*GLfloat(sin(angle)), aOuter*GLfloat(cos(angle)), 0.0f);
}
glEnd();
break;
}
case(GLU_LINE):
{
glBegin(GL_LINE_LOOP);
for(GLint i=0; i<aSlices; ++i, angle += delta)
{
if (_quadricState._texture) glTexCoord2f(GLfloat(sin(angle)*0.5+0.5), GLfloat(cos(angle)*0.5+0.5));
glVertex3f(aOuter*GLfloat(sin(angle)), aOuter*GLfloat(cos(angle)), 0.0f);
}
glEnd();
break;
}
case(GLU_FILL):
{
glBegin(GL_TRIANGLE_FAN);
if (_quadricState._texture) glTexCoord2f(0.5f,0.5f);
glVertex3f(0.0f, 0.0f, 0.0f);
for(GLint i=0; i<aSlices; ++i, angle += delta)
{
if (_quadricState._texture) glTexCoord2f(GLfloat(sin(angle)*0.5+0.5), GLfloat(cos(angle)*0.5+0.5));
glVertex3f(aOuter*GLfloat(sin(angle)), aOuter*GLfloat(cos(angle)), 0.0f);
}
glEnd();
break;
}
case(GLU_SILHOUETTE):
{
glBegin(GL_LINE_LOOP);
for(GLint i=0; i<aSlices; ++i, angle += delta)
{
if (_quadricState._texture) glTexCoord2f(GLfloat(sin(angle)*0.5+0.5), GLfloat(cos(angle)*0.5+0.5));
glVertex3f(aOuter*GLfloat(sin(angle)), aOuter*GLfloat(cos(angle)), 0.0f);
}
glEnd();
break;
}
}
}
void SceneGraphBuilder::gluPartialDisk(GLfloat aInner,
@ -325,7 +415,7 @@ void SceneGraphBuilder::gluPartialDisk(GLfloat aInner,
GLfloat aStart,
GLfloat aSweep)
{
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::gluPartialDisk("<<aInner<<", "<<aOuter<<", "<<aSlices<<", "<<aLoops<<", "<<aStart<<", "<<aSweep<<")"<<std::endl;
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::gluPartialDisk("<<aInner<<", "<<aOuter<<", "<<aSlices<<", "<<aLoops<<", "<<aStart<<", "<<aSweep<<") not implemented yet."<<std::endl;
osg::notify(osg::NOTICE)<<" quadric("<<_quadricState._drawStyle<<", "<<_quadricState._normals<<", "<<_quadricState._orientation<<", "<<_quadricState._texture<<std::endl;
}
@ -375,16 +465,11 @@ void SceneGraphBuilder::matrixChanged()
void SceneGraphBuilder::addAttribute(osg::StateAttribute* attribute)
{
allocateStateSet();
_stateset->setAttribute(attribute);
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::addAttribute("<<attribute->className()<<")"<<std::endl;
}
void SceneGraphBuilder::addMode(GLenum mode, bool enabled)
{
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::addMode("<<mode<<","<<enabled<<")"<<std::endl;
allocateStateSet();
_stateset->setMode(mode, enabled ? osg::StateAttribute::ON : osg::StateAttribute::OFF);
}
@ -392,23 +477,18 @@ void SceneGraphBuilder::addMode(GLenum mode, bool enabled)
void SceneGraphBuilder::addTextureAttribute(unsigned int unit, osg::StateAttribute* attribute)
{
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::addAttribute("<<attribute->className()<<")"<<std::endl;
allocateStateSet();
_stateset->setTextureAttribute(unit, attribute);
}
void SceneGraphBuilder::addTextureMode(unsigned int unit, GLenum mode, bool enabled)
{
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::addTextureMode("<<mode<<","<<enabled<<")"<<std::endl;
allocateStateSet();
_stateset->setTextureMode(unit, mode, enabled ? osg::StateAttribute::ON : osg::StateAttribute::OFF);
}
void SceneGraphBuilder::addShape(osg::Shape* shape)
{
osg::notify(osg::NOTICE)<<"SceneGraphBuilder::addShape("<<shape->className()<<std::endl;
osg::ShapeDrawable* sd = new osg::ShapeDrawable(shape);
sd->setColor(_color);
@ -419,16 +499,21 @@ void SceneGraphBuilder::addDrawable(osg::Drawable* drawable)
{
if (!_geode) _geode = new osg::Geode;
if (_stateset.valid())
{
drawable->setStateSet(_stateset.get());
_statesetAssigned = true;
}
_geode->addDrawable(drawable);
}
void SceneGraphBuilder::allocateStateSet()
{
if (_geometry.valid())
if (_statesetAssigned)
{
completeGeometry();
_stateset = 0;
_stateset = dynamic_cast<osg::StateSet*>(_stateset->clone(osg::CopyOp::SHALLOW_COPY));
_statesetAssigned = false;
}
if (!_stateset) _stateset = new osg::StateSet;