Removed old DatabasePager.cpp from osgProducer.

This commit is contained in:
Robert Osfield 2003-09-03 07:39:42 +00:00
parent 218c6e8d13
commit 39b9a5e550

View File

@ -1,565 +0,0 @@
#include <osgProducer/DatabasePager>
#include <osgDB/ReadFile>
#include <osg/Geode>
#include <osg/Timer>
#include <osg/Texture>
#ifdef WIN32
#include <windows.h>
#else
#include <unistd.h>
#endif
using namespace osgProducer;
DatabasePager::DatabasePager()
{
//std::cout<<"Constructing DatabasePager()"<<std::endl;
_deleteRemovedSubgraphsInDatabaseThread = true;
_expiryDelay = 1.0;
}
void DatabasePager::requestNodeFile(const std::string& fileName,osg::Group* group)
{
// search to see if filename already exist in the file loaded list.
bool foundEntry = false;
_dataToCompileListMutex.lock();
for(DatabaseRequestList::iterator litr = _dataToCompileList.begin();
litr != _dataToCompileList.end() && !foundEntry;
++litr)
{
if ((*litr)->_fileName==fileName)
{
foundEntry = true;
++((*litr)->_numOfRequests);
}
}
_dataToCompileListMutex.unlock();
if (!foundEntry)
{
_dataToMergeListMutex.lock();
for(DatabaseRequestList::iterator litr = _dataToMergeList.begin();
litr != _dataToMergeList.end() && !foundEntry;
++litr)
{
if ((*litr)->_fileName==fileName)
{
foundEntry = true;
++((*litr)->_numOfRequests);
}
}
_dataToMergeListMutex.unlock();
}
if (!foundEntry)
{
_fileRequestListMutex.lock();
// search to see if entry already in file request list.
bool foundEntry = false;
for(DatabaseRequestList::iterator ritr = _fileRequestList.begin();
ritr != _fileRequestList.end() && !foundEntry;
++ritr)
{
if ((*ritr)->_fileName==fileName)
{
foundEntry = true;
++((*ritr)->_numOfRequests);
}
}
if (!foundEntry)
{
osg::ref_ptr<DatabaseRequest> databaseRequest = new DatabaseRequest;
databaseRequest->_fileName = fileName;
databaseRequest->_groupForAddingLoadedSubgraph = group;
_fileRequestList.push_back(databaseRequest);
}
_fileRequestListMutex.unlock();
}
//if (!threadIsRunning())
if (!isRunning())
{
std::cout<<"DatabasePager::startThread()"<<std::endl;
startThread();
}
}
class FindCompileableRenderingObjectsVisitor : public osg::NodeVisitor
{
public:
FindCompileableRenderingObjectsVisitor(DatabasePager::DataToCompile& dataToCompile):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_dataToCompile(dataToCompile)
{
}
virtual void apply(osg::Node& node)
{
apply(node.getStateSet());
traverse(node);
}
virtual void apply(osg::Geode& geode)
{
apply(geode.getStateSet());
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
apply(geode.getDrawable(i));
}
traverse(geode);
}
inline void apply(osg::StateSet* stateset)
{
if (stateset)
{
// search for the existance of any texture object attributes
bool foundTextureState = false;
osg::StateSet::TextureAttributeList& tal = stateset->getTextureAttributeList();
for(osg::StateSet::TextureAttributeList::iterator itr=tal.begin();
itr!=tal.end() && !foundTextureState;
++itr)
{
osg::StateSet::AttributeList& al = *itr;
if (al.count(osg::StateAttribute::TEXTURE)==1) foundTextureState = true;
}
// if texture object attributes exist add the state to the list for later compilation.
if (foundTextureState)
{
//std::cout<<"Found compilable texture state"<<std::endl;
_dataToCompile.first.push_back(stateset);
}
}
}
inline void apply(osg::Drawable* drawable)
{
apply(drawable->getStateSet());
if (drawable->getUseDisplayList() || drawable->getUseVertexBufferObjects())
{
//std::cout<<"Found compilable drawable"<<std::endl;
_dataToCompile.second.push_back(drawable);
}
}
DatabasePager::DataToCompile& _dataToCompile;
};
void DatabasePager::run()
{
std::cout<<"DatabasePager::run()"<<std::endl;
while(true)
{
//
// delete any children if required.
//
if (_deleteRemovedSubgraphsInDatabaseThread)
{
_childrenToDeleteListMutex.lock();
if (!_childrenToDeleteList.empty())
{
std::cout<<"In DatabasePager thread deleting "<<_childrenToDeleteList.size()<<" subgraphs"<<std::endl;
_childrenToDeleteList.clear();
}
_childrenToDeleteListMutex.unlock();
}
//
// load any subgraphs that are required.
//
osg::ref_ptr<DatabaseRequest> databaseRequest;
// get the front of the file request list.
_fileRequestListMutex.lock();
if (!_fileRequestList.empty()) databaseRequest = _fileRequestList.front();
_fileRequestListMutex.unlock();
if (databaseRequest.valid())
{
// load the data, note safe to write to the databaseRequest since once
// it is created this thread is the only one to write to the _loadedModel pointer.
databaseRequest->_loadedModel = osgDB::readNodeFile(databaseRequest->_fileName);
bool loadedObjectsNeedToBeCompiled = false;
if (databaseRequest->_loadedModel.valid() && !_activeGraphicsContexts.empty())
{
ActiveGraphicsContexts::iterator itr = _activeGraphicsContexts.begin();
DataToCompile& dtc = databaseRequest->_dataToCompileMap[*itr];
++itr;
// find all the compileable rendering objects
FindCompileableRenderingObjectsVisitor frov(dtc);
databaseRequest->_loadedModel->accept(frov);
if (!dtc.first.empty() || !dtc.second.empty())
{
loadedObjectsNeedToBeCompiled = true;
// copy the objects to compile list to the other graphics context list.
for(;
itr != _activeGraphicsContexts.end();
++itr)
{
databaseRequest->_dataToCompileMap[*itr] = dtc;
}
}
}
// move the databaseRequest from the front of the fileRequest to the end of
// dataLoad list.
_fileRequestListMutex.lock();
if (databaseRequest->_loadedModel.valid())
{
if (loadedObjectsNeedToBeCompiled)
{
_dataToCompileListMutex.lock();
_dataToCompileList.push_back(databaseRequest);
_dataToCompileListMutex.unlock();
}
else
{
_dataToMergeListMutex.lock();
_dataToMergeList.push_back(databaseRequest);
_dataToMergeListMutex.unlock();
}
}
_fileRequestList.erase(_fileRequestList.begin());
_fileRequestListMutex.unlock();
}
// hack hack hack... sleep for 1ms so we give other threads a chance..
#ifdef WIN32
Sleep(1);
#else
usleep(1000);
#endif
}
cancel();
join();
}
void DatabasePager::addLoadedDataToSceneGraph(double timeStamp)
{
DatabaseRequestList localFileLoadedList;
// get the dat for the _dataToCompileList, leaving it empty via a std::vector<>.swap.
_dataToMergeListMutex.lock();
localFileLoadedList.swap(_dataToMergeList);
_dataToMergeListMutex.unlock();
// add the loaded data into the scene graph.
for(DatabaseRequestList::iterator itr=localFileLoadedList.begin();
itr!=localFileLoadedList.end();
++itr)
{
DatabaseRequest* databaseRequest = itr->get();
registerPagedLODs(databaseRequest->_loadedModel.get());
osg::Group* group = databaseRequest->_groupForAddingLoadedSubgraph.get();
osg::PagedLOD* plod = dynamic_cast<osg::PagedLOD*>(group);
if (plod)
{
plod->setTimeStamp(plod->getNumChildren(),timeStamp);
}
group->addChild(databaseRequest->_loadedModel.get());
std::cout<<"merged subgraph"<<databaseRequest->_fileName<<" after "<<databaseRequest->_numOfRequests<<" requests."<<std::endl;
}
}
class ReleaseTexturesAndDrawablesVisitor : public osg::NodeVisitor
{
public:
ReleaseTexturesAndDrawablesVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
virtual void apply(osg::Node& node)
{
apply(node.getStateSet());
traverse(node);
}
virtual void apply(osg::Geode& geode)
{
apply(geode.getStateSet());
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
apply(geode.getDrawable(i));
}
traverse(geode);
}
inline void apply(osg::StateSet* stateset)
{
if (stateset)
{
// search for the existance of any texture object attributes
bool foundTextureState = false;
osg::StateSet::TextureAttributeList& tal = stateset->getTextureAttributeList();
for(osg::StateSet::TextureAttributeList::iterator itr=tal.begin();
itr!=tal.end() && !foundTextureState;
++itr)
{
osg::StateSet::AttributeList& al = *itr;
osg::StateSet::AttributeList::iterator alitr = al.find(osg::StateAttribute::TEXTURE);
if (alitr!=al.end())
{
// found texture, so place it in the texture list.
osg::Texture* texture = static_cast<osg::Texture*>(alitr->second.first.get());
texture->dirtyTextureObject();
}
}
}
}
inline void apply(osg::Drawable* drawable)
{
apply(drawable->getStateSet());
if (drawable->getUseDisplayList() || drawable->getUseVertexBufferObjects())
{
drawable->dirtyDisplayList();
}
}
};
void DatabasePager::removeExpiredSubgraphs(double currentFrameTime)
{
double expiryTime = currentFrameTime - _expiryDelay;
osg::NodeList childrenRemoved;
//std::cout<<"DatabasePager::removeExpiredSubgraphs("<<expiryTime<<") "<<std::endl;
for(PagedLODList::iterator itr=_pagedLODList.begin();
itr!=_pagedLODList.end();
++itr)
{
osg::PagedLOD* plod = itr->get();
plod->removeExpiredChildren(expiryTime,childrenRemoved);
}
for(unsigned int i=_pagedLODList.size();
i>0;
)
{
--i;
osg::PagedLOD* plod = _pagedLODList[i].get();
if (plod->referenceCount()==1)
{
//std::cout<<" PagedLOD "<<plod<<" orphaned"<<std::endl;
_pagedLODList.erase(_pagedLODList.begin()+i);
}
else
{
//std::cout<<" PagedLOD "<<plod<<" refcount "<<plod->referenceCount()<<std::endl;
}
}
// for all the subgraphs to remove find all the textures and drawables and
// strip them from the display lists.
{
ReleaseTexturesAndDrawablesVisitor rtadv;
for(osg::NodeList::iterator nitr=childrenRemoved.begin();
nitr!=childrenRemoved.end();
++nitr)
{
(*nitr)->accept(rtadv);
}
}
if (_deleteRemovedSubgraphsInDatabaseThread)
{
// transfer the removed children over to the to delete list so the database thread can delete them.
_childrenToDeleteListMutex.lock();
_childrenToDeleteList.insert(_childrenToDeleteList.begin(),childrenRemoved.begin(),childrenRemoved.end());
_childrenToDeleteListMutex.unlock();
}
// otherwise the childrenRemoved list will automatically unref() and deleting the nodes.
}
class FindPagedLODsVisitor : public osg::NodeVisitor
{
public:
FindPagedLODsVisitor(DatabasePager::PagedLODList& pagedLODList):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_pagedLODList(pagedLODList)
{
}
virtual void apply(osg::PagedLOD& plod)
{
_pagedLODList.push_back(&plod);
traverse(plod);
}
DatabasePager::PagedLODList& _pagedLODList;
};
void DatabasePager::registerPagedLODs(osg::Node* subgraph)
{
FindPagedLODsVisitor fplv(_pagedLODList);
if (subgraph) subgraph->accept(fplv);
}
void DatabasePager::setCompileRenderingObjectsForContexID(unsigned int contextID, bool on)
{
if (on)
{
_activeGraphicsContexts.insert(contextID);
}
else
{
_activeGraphicsContexts.erase(contextID);
}
}
bool DatabasePager::getCompileRenderingObjectsForContexID(unsigned int contextID)
{
return _activeGraphicsContexts.count(contextID)!=0;
}
void DatabasePager::compileRenderingObjects(osg::State& state, double& availableTime)
{
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime = 0.0;
osg::ref_ptr<DatabaseRequest> databaseRequest;
// get the first compileable entry.
_dataToCompileListMutex.lock();
if (!_dataToCompileList.empty()) databaseRequest = _dataToCompileList.front();
_dataToCompileListMutex.unlock();
// while there are valid databaseRequest's in the to compile list and there is
// sufficient time left compile each databaseRequest's stateset and drawables.
while (databaseRequest.valid() && elapsedTime<availableTime)
{
DataToCompileMap& dcm = databaseRequest->_dataToCompileMap;
DataToCompile& dtc = dcm[state.getContextID()];
if (!dtc.first.empty() && elapsedTime<availableTime)
{
// we have StateSet's to compile
StateSetList& sslist = dtc.first;
//std::cout<<"Compiling statesets"<<std::endl;
StateSetList::iterator itr=sslist.begin();
for(;
itr!=sslist.end() && elapsedTime<availableTime;
++itr)
{
//std::cout<<" Compiling stateset "<<(*itr).get()<<std::endl;
(*itr)->compile(state);
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
// remove the compiled stateset from the list.
sslist.erase(sslist.begin(),itr);
}
if (!dtc.second.empty() && elapsedTime<availableTime)
{
// we have Drawable's to compile
//std::cout<<"Compiling drawables"<<std::endl;
DrawableList& dwlist = dtc.second;
DrawableList::iterator itr=dwlist.begin();
for(;
itr!=dwlist.end() && elapsedTime<availableTime;
++itr)
{
//std::cout<<" Compiling drawable "<<(*itr).get()<<std::endl;
(*itr)->compile(state);
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
// remove the compiled drawables from the list.
dwlist.erase(dwlist.begin(),itr);
}
//std::cout<<"Checking if compiled"<<std::endl;
// now check the to compile entries for all active graphics contexts
// to make sure that all have been compiled.
bool allCompiled = true;
for(DataToCompileMap::iterator itr=dcm.begin();
itr!=dcm.end() && allCompiled;
++itr)
{
if (!(itr->second.first.empty())) allCompiled=false;
if (!(itr->second.second.empty())) allCompiled=false;
}
if (allCompiled)
{
std::cout<<"All compiled"<<std::endl;
// we've compile all of the current databaseRequest so we can now pop it off the
// to compile list and place it on the merge list.
_dataToCompileListMutex.lock();
_dataToMergeListMutex.lock();
_dataToMergeList.push_back(databaseRequest);
_dataToMergeListMutex.unlock();
_dataToCompileList.erase(_dataToCompileList.begin());
if (!_dataToCompileList.empty()) databaseRequest = _dataToCompileList.front();
else databaseRequest = 0;
_dataToCompileListMutex.unlock();
}
else
{
//std::cout<<"Not all compiled"<<std::endl;
databaseRequest = 0;
}
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
availableTime -= elapsedTime;
}