@ -2216,7 +2216,8 @@ void Texture::applyTexParameters(GLenum target, State& state) const
glTexParameterf(target, GL_TEXTURE_MAX_LOD, _maxlod);
}
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, _lodbias);
if (extensions->isTextureLODBiasSupported)
getTextureParameterDirty(state.getContextID()) = false;