Futher changes to remove unitialized variables/reordering of initialization to
prevent unitialized warnings.
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@ -37,7 +37,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
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/** Set the data which to view. The data will typically be
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* an osg::Scene but can be any osg::Node type.
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*/
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void setSceneData(osg::Node* node) { _sceneData = node; _need_compile = true;}
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void setSceneData(osg::Node* node) { _sceneData = node; }
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/** Get the scene data which to view. The data will typically be
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* an osg::Scene but can be any osg::Node type.
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*/
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@ -291,12 +291,8 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
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osg::ref_ptr<osgUtil::RenderGraph> _rendergraphRight;
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osg::ref_ptr<osgUtil::RenderStage> _renderStageRight;
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osg::ref_ptr<osg::FrameStamp> _frameStamp;
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bool _need_compile;
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osg::Vec4 _backgroundColor;
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CullVisitor::ComputeNearFarMode _computeNearFar;
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@ -73,25 +73,25 @@ class MyTransformCallback : public osg::NodeCallback{
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osg::Geode* createGeometryCube()
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{
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osg::Geode* geode = new osg::Geode();
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osg::Geode* geode = osgNew osg::Geode();
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// -------------------------------------------
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// Set up a new Geometry which will be our cube
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// -------------------------------------------
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osg::Geometry* cube = new osg::Geometry();
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osg::Geometry* cube = osgNew osg::Geometry();
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// set up the primitives
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cube->addPrimitive(new osg::DrawArrays(osg::Primitive::POLYGON,0,4));
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cube->addPrimitive(new osg::DrawArrays(osg::Primitive::POLYGON,4,4));
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cube->addPrimitive(new osg::DrawArrays(osg::Primitive::POLYGON,8,4));
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cube->addPrimitive(new osg::DrawArrays(osg::Primitive::POLYGON,12,4));
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cube->addPrimitive(new osg::DrawArrays(osg::Primitive::POLYGON,16,4));
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cube->addPrimitive(new osg::DrawArrays(osg::Primitive::POLYGON,20,4));
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cube->addPrimitive(osgNew osg::DrawArrays(osg::Primitive::POLYGON,0,4));
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cube->addPrimitive(osgNew osg::DrawArrays(osg::Primitive::POLYGON,4,4));
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cube->addPrimitive(osgNew osg::DrawArrays(osg::Primitive::POLYGON,8,4));
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cube->addPrimitive(osgNew osg::DrawArrays(osg::Primitive::POLYGON,12,4));
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cube->addPrimitive(osgNew osg::DrawArrays(osg::Primitive::POLYGON,16,4));
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cube->addPrimitive(osgNew osg::DrawArrays(osg::Primitive::POLYGON,20,4));
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// set up coords.
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osg::Vec3Array* coords = new osg::Vec3Array;
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osg::Vec3Array* coords = osgNew osg::Vec3Array;
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coords->resize(24);
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(*coords)[0].set( -1.0000f, 1.0000f, -1.000f );
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@ -129,7 +129,7 @@ osg::Geode* createGeometryCube()
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// set up the normals.
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osg::Vec3Array* cubeNormals = new osg::Vec3Array;
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osg::Vec3Array* cubeNormals = osgNew osg::Vec3Array;
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cubeNormals->resize(6);
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(*cubeNormals)[0].set(0.0f,0.0f,-1.0f);
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@ -145,8 +145,8 @@ osg::Geode* createGeometryCube()
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// ---------------------------------------
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// Set up a StateSet to make the cube red
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// ---------------------------------------
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osg::StateSet* cubeState = new osg::StateSet();
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osg::Material* redMaterial = new osg::Material();
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osg::StateSet* cubeState = osgNew osg::StateSet();
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osg::Material* redMaterial = osgNew osg::Material();
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osg::Vec4 red( 1.0f, 0.0f, 0.0f, 1.0f );
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redMaterial->setDiffuse( osg::Material::FRONT_AND_BACK, red );
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cubeState->setAttribute( redMaterial );
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@ -168,7 +168,7 @@ int main( int argc, char **argv )
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for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
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// create the viewer and the model to it.
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osgGLUT::Viewer& viewer = *(osgNew osgGLUT::Viewer);
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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@ -177,17 +177,17 @@ int main( int argc, char **argv )
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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osg::MatrixTransform* myTransform = new osg::MatrixTransform();
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osg::MatrixTransform* myTransform = osgNew osg::MatrixTransform();
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myTransform->addChild( createGeometryCube() );
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// move node in a circle at 90 degrees a sec.
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myTransform->setAppCallback(new MyTransformCallback(myTransform,osg::inDegrees(90.0f)));
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myTransform->setAppCallback(osgNew MyTransformCallback(myTransform,osg::inDegrees(90.0f)));
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// add model to viewer.
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viewer.addViewport( myTransform );
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// register trackball maniupulators.
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viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
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viewer.registerCameraManipulator(osgNew osgGA::TrackballManipulator);
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viewer.open();
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@ -9,7 +9,8 @@ CullStack::CullStack()
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_LODBias = 1.0f;
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_smallFeatureCullingPixelSize = 2.0f;
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_frustumVolume=-1.0f;
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_bbCornerNear = 0;
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_bbCornerFar = 7;
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}
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@ -42,6 +42,9 @@ GeoSet::GeoSet()
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_primLengths = (int *)0;
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_numcoords = 0;
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_numnormals = 0;
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_numcolors = 0;
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_numtcoords = 0;
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_normal_binding = BIND_OFF;
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_color_binding = BIND_OFF;
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@ -49,6 +52,9 @@ GeoSet::GeoSet()
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_fast_path = 1;
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_primlength = 0;
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_flat_shaded_skip = 0;
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}
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@ -133,16 +133,15 @@ void ImpostorSprite::accept(PrimitiveFunctor& functor)
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// Helper class for managing the reuse of ImpostorSprite resources.
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///////////////////////////////////////////////////////////////////////////
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ImpostorSpriteManager::ImpostorSpriteManager()
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ImpostorSpriteManager::ImpostorSpriteManager():
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_first(NULL),
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_last(NULL)
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{
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_texenv = osgNew TexEnv;
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_texenv->setMode(TexEnv::REPLACE);
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_alphafunc = osgNew osg::AlphaFunc;
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_alphafunc->setFunction( AlphaFunc::GREATER, 0.000f );
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_first = NULL;
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_last = NULL;
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}
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@ -2,12 +2,12 @@
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using namespace osg;
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LightSource::LightSource()
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LightSource::LightSource():
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_value(StateAttribute::ON)
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{
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// switch off culling of light source nodes by default.
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setCullingActive(false);
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_dstate = osgNew StateSet;
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_value = StateAttribute::ON;
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_light = osgNew Light;
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}
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@ -2,11 +2,11 @@
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using namespace osg;
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MatrixTransform::MatrixTransform()
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MatrixTransform::MatrixTransform():
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_inverseDirty(false)
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{
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_matrix = osgNew Matrix;
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_inverse = osgNew Matrix;
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_inverseDirty = false;
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}
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MatrixTransform::MatrixTransform(const MatrixTransform& transform,const CopyOp& copyop):
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@ -505,8 +505,8 @@ sMStats m_getMemoryStatistics()
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if (numMatching>0 && !allocUnit->printedOutUnintializedInfo)
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{
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// possible unitialized data?
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std::cout<<"possible uninitilized memory numMatching="<<numMatching<<" numNotMatching="<<numNotMatching<<std::endl;
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std::cout<<" allocationNumber="<<allocUnit->allocationNumber<<" sourceFile '"<<allocUnit->sourceFile<<"' sourceLine="<<allocUnit->sourceLine<<std::endl;
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printf("Warning: possible uninitilized memory numMatching=%d numNotMatching=%d\n",numMatching,numNotMatching);
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printf(" allocationNumber=%d sourceFile '%s' sourceLine=%d\n",allocUnit->allocationNumber,allocUnit->sourceFile,allocUnit->sourceLine);
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allocUnit->printedOutUnintializedInfo=true;
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@ -18,33 +18,28 @@ using namespace osg;
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Texture::DeletedTextureObjectCache Texture::s_deletedTextureObjectCache;
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Texture::Texture()
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Texture::Texture():
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_target(GL_TEXTURE_2D),
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_wrap_s(CLAMP),
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_wrap_t(CLAMP),
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_wrap_r(CLAMP),
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_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
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_mag_filter(LINEAR),
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_texParamtersDirty(true),
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_internalFormatMode(USE_IMAGE_DATA_FORMAT),
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_internalFormatValue(0),
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_borderColor(0.0, 0.0, 0.0, 0.0),
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_textureWidth(0),
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_textureHeight(0),
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_subloadMode(OFF),
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_subloadOffsX(0),
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_subloadOffsY(0),
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_subloadWidth(0),
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_subloadHeight(0)
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{
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_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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_target = GL_TEXTURE_2D;
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_wrap_s = CLAMP;
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_wrap_t = CLAMP;
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_wrap_r = CLAMP;
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_min_filter = LINEAR_MIPMAP_LINEAR; // trilinear
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//_min_filter = LINEAR_MIPMAP_NEAREST; // bilinear
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//_min_filter = NEAREST_MIPMAP_LINEAR; // OpenGL default
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_mag_filter = LINEAR;
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_internalFormatMode = USE_IMAGE_DATA_FORMAT;
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_internalFormatValue = 0;
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_textureWidth = _textureHeight = 0;
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_subloadMode = OFF;
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_subloadOffsX = _subloadOffsY = 0;
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_subloadWidth = _subloadHeight = 0;
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_borderColor.set(0.0, 0.0, 0.0, 0.0);//OpenGL default
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_texParamtersDirty = true;
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}
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@ -79,7 +79,7 @@ static GLenum faceTarget[6] =
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#endif
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TextureCubeMap::TextureCubeMap()
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TextureCubeMap::TextureCubeMap():Texture()
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{
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_target = GL_TEXTURE_CUBE_MAP; // default to ARB extension
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}
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@ -3,13 +3,15 @@
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using namespace osg;
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Transform::Transform()
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#ifdef USE_DEPRECATED_API
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:_deprecated_inverseDirty(false)
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#endif
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{
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_referenceFrame = RELATIVE_TO_PARENTS;
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#ifdef USE_DEPRECATED_API
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_deprecated_matrix = osgNew Matrix;
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_deprecated_inverse = osgNew Matrix;
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_deprecated_inverseDirty = false;
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#endif
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}
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@ -147,6 +147,7 @@ void Field::addChar(char c)
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{
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if (_fieldCacheCapacity<MIN_CACHE_SIZE) _fieldCacheCapacity=MIN_CACHE_SIZE;
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_fieldCache = osgNew char[_fieldCacheCapacity];
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memset(_fieldCache,0,_fieldCacheCapacity);
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_fieldCacheSize = 0;
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}
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else if (_fieldCacheSize>=_fieldCacheCapacity-1)
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@ -155,6 +156,7 @@ void Field::addChar(char c)
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while (_fieldCacheSize>=_fieldCacheCapacity-1) _fieldCacheCapacity *= 2;
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char* tmp_str = _fieldCache;
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_fieldCache = osgNew char[_fieldCacheCapacity];
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memset(_fieldCache,0,_fieldCacheCapacity);
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strncpy(_fieldCache,tmp_str,_fieldCacheSize);
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osgDelete [] tmp_str;
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@ -74,29 +74,21 @@ class PrintVisitor : public NodeVisitor
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int _step;
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};
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CullVisitor::CullVisitor()
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CullVisitor::CullVisitor():
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NodeVisitor(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
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_currentRenderGraph(NULL),
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_currentRenderBin(NULL),
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_computeNearFar(COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES),
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_computed_znear(FLT_MAX),
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_computed_zfar(-FLT_MAX),
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_tsm(OBJECT_EYE_POINT_DISTANCE),
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_impostorActive(true),
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_depthSortImpostorSprites(false),
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_impostorPixelErrorThreshold(4.0f),
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_numFramesToKeepImpostorSprites(10),
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_currentReuseRenderLeafIndex(0)
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{
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// overide the default node visitor mode.
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setTraversalMode(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
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//_tsm = LOOK_VECTOR_DISTANCE;
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_tsm = OBJECT_EYE_POINT_DISTANCE;
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_computeNearFar = COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES;
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_computed_znear = FLT_MAX;
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_computed_zfar = -FLT_MAX;
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_impostorActive = true;
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_depthSortImpostorSprites = false;
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_impostorPixelErrorThreshold = 4.0f;
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_numFramesToKeepImpostorSprites = 10;
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_impostorSpriteManager = osgNew ImpostorSpriteManager;
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_currentRenderGraph = NULL;
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_currentRenderBin = NULL;
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_currentReuseRenderLeafIndex=0;
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}
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