Added EventHandler to report key and mouse events for debugging purposes
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@ -125,6 +125,42 @@ public:
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};
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class EventHandler : public osgGA::GUIEventHandler {
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public:
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EventHandler() {}
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~EventHandler() {}
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bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
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if (!view) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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case(osgGA::GUIEventAdapter::KEYUP):
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OSG_NOTICE<<"View "<<view<<", name="<<view->getName()<<" keyboard event "<<ea.getEventType()<<" key="<<ea.getKey()<<" ea.getX()="<<ea.getX()<<" ea.getY()="<<ea.getY()<<std::endl;
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break;
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case(osgGA::GUIEventAdapter::MOVE):
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case(osgGA::GUIEventAdapter::DRAG):
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case(osgGA::GUIEventAdapter::PUSH):
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case(osgGA::GUIEventAdapter::RELEASE):
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OSG_NOTICE<<"View "<<view<<", name="<<view->getName()<<" mouse event "<<ea.getEventType()<<" ea.getX()="<<ea.getX()<<" ea.getY()="<<ea.getY()<<std::endl;
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break;
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default:
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// OSG_NOTICE<<"View "<<view<<", name="<<view->getName()<<" general event "<<ea.getEventType()<<std::endl;
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break;
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}
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return false;
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}
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};
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int main( int argc, char **argv )
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{
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@ -217,6 +253,8 @@ int main( int argc, char **argv )
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statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet());
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view->addEventHandler( statesetManipulator.get() );
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view->addEventHandler( new EventHandler());
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}
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// view two
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@ -234,6 +272,8 @@ int main( int argc, char **argv )
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// add the handler for doing the picking
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view->addEventHandler(new PickHandler());
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view->addEventHandler( new EventHandler());
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}
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}
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