Fixed memory leak associated with VertexArrayStte objects not getting released on destruction of Geometry/Drawables.

This commit is contained in:
Robert Osfield 2018-08-16 19:23:17 +01:00
parent ed13576d03
commit 3808b298d1
2 changed files with 24 additions and 9 deletions

View File

@ -256,7 +256,7 @@ Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
Drawable::~Drawable()
{
dirtyGLObjects();
Drawable::releaseGLObjects();
}
osg::MatrixList Drawable::getWorldMatrices(const osg::Node* haltTraversalAtNode) const
@ -340,7 +340,26 @@ void Drawable::releaseGLObjects(State* state) const
}
else
{
const_cast<Drawable*>(this)->dirtyGLObjects();
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
for(unsigned int i=0;i<_globjList.size();++i)
{
if (_globjList[i] != 0)
{
Drawable::deleteDisplayList(i,_globjList[i], getGLObjectSizeHint());
_globjList[i] = 0;
}
}
#endif
for(unsigned int i=0; i<_vertexArrayStateList.size(); ++i)
{
VertexArrayState* vas = _vertexArrayStateList[i].get();
if (vas)
{
vas->release();
_vertexArrayStateList[i] = 0;
}
}
}
}
@ -434,9 +453,8 @@ void Drawable::setUseVertexBufferObjects(bool flag)
void Drawable::dirtyGLObjects()
{
unsigned int i;
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
for(i=0;i<_globjList.size();++i)
for(unsigned int i=0;i<_globjList.size();++i)
{
if (_globjList[i] != 0)
{
@ -446,7 +464,7 @@ void Drawable::dirtyGLObjects()
}
#endif
for(i=0; i<_vertexArrayStateList.size(); ++i)
for(unsigned int i=0; i<_vertexArrayStateList.size(); ++i)
{
VertexArrayState* vas = _vertexArrayStateList[i].get();
if (vas) vas->dirty();

View File

@ -82,10 +82,7 @@ Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
Geometry::~Geometry()
{
// do dirty here to keep the getGLObjectSizeHint() estimate on the ball
dirtyGLObjects();
// no need to delete, all automatically handled by ref_ptr :-)
Geometry::releaseGLObjects();
}
#define ARRAY_NOT_EMPTY(array) (array!=0 && array->getNumElements()!=0)