Wojciech Lewandowski: "TexGenNode::TexGenNode( TexGen * texGen ) constructor does not initialize ReferenceFrame. I am not sure maybe this was the intent but first constructor does it so I don't see a reson why third one shouldn't."
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@ -29,7 +29,12 @@ State::State()
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_modelView = _identity;
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_modelView = _identity;
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_abortRenderingPtr = false;
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_abortRenderingPtr = false;
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#if 1
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_checkGLErrors = ONCE_PER_FRAME;
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_checkGLErrors = ONCE_PER_FRAME;
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#else
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_checkGLErrors = ONCE_PER_ATTRIBUTE;
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#endif
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_currentActiveTextureUnit=0;
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_currentActiveTextureUnit=0;
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_currentClientActiveTextureUnit=0;
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_currentClientActiveTextureUnit=0;
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@ -35,8 +35,12 @@ TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
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{
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{
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}
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}
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TexGenNode::TexGenNode(TexGen *texgen)
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TexGenNode::TexGenNode(TexGen *texgen):
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_referenceFrame(RELATIVE_RF)
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{
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{
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// switch off culling of tex gen nodes by default.
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setCullingActive(false);
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_textureUnit = 0;
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_textureUnit = 0;
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_value = StateAttribute::ON;
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_value = StateAttribute::ON;
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_stateset = new StateSet;
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_stateset = new StateSet;
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