From Paul Melis, "Here is a reworked version of the osgviewerWX example. It changes the GraphicsWindowWX to only inherit from osgViewer::GraphicsWindow and adds a standalone widget, called OSGCanvas, that derives from wxGLCanvas. This solves a problem with the GraphicsWindowWX instance being destructed twice (see "Crash in osgviewerWX" of June 12th on osg-users). At program exit, the main frame deletes all of its children widgets and therefore calls GraphicsWindowWX's destructor, bypassing OSG's reference counting. The GraphicsWindowWX instance is then later destructed a second time when the reference held by osg::Camera goes to zero. This bug isn't exposed by the example directly, but if people are going to use the example as a basis (like the poster in the mentioned thread) they very likely will run into this problem.
"
This commit is contained in:
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4c9b3de4a1
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37d81679b7
@ -9,6 +9,11 @@
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#include "wx/wx.h"
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#endif
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// For wxCURSOR_BLANK below, but isn't used a.t.m.
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//#ifdef WIN32
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//#include "wx/msw/wx.rc"
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//#endif
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#include "osgviewerWX.h"
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@ -40,17 +45,22 @@ bool wxOsgApp::OnInit()
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// create osg canvas
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// - initialize
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int *attributes = new int[6];
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int *attributes = new int[7];
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attributes[0] = int(WX_GL_DOUBLEBUFFER);
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attributes[1] = WX_GL_RGBA;
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attributes[2] = WX_GL_DEPTH_SIZE;
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attributes[3] = 8;
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attributes[4] = WX_GL_STENCIL_SIZE;
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attributes[5] = 8;
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attributes[6] = 0;
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GraphicsWindowWX* gw = new GraphicsWindowWX(frame, wxID_ANY, wxDefaultPosition,
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OSGCanvas *canvas = new OSGCanvas(frame, wxID_ANY, wxDefaultPosition,
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wxSize(width, height), wxSUNKEN_BORDER, wxT("osgviewerWX"), attributes);
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GraphicsWindowWX* gw = new GraphicsWindowWX(canvas);
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canvas->SetGraphicsWindow(gw);
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osgViewer::Viewer *viewer = new osgViewer::Viewer;
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viewer->getCamera()->setGraphicsContext(gw);
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viewer->getCamera()->setViewport(0,0,width,height);
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@ -101,39 +111,169 @@ void MainFrame::OnIdle(wxIdleEvent &event)
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event.RequestMore();
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}
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BEGIN_EVENT_TABLE(GraphicsWindowWX, wxGLCanvas)
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EVT_SIZE (GraphicsWindowWX::OnSize)
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EVT_PAINT (GraphicsWindowWX::OnPaint)
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EVT_ERASE_BACKGROUND (GraphicsWindowWX::OnEraseBackground)
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BEGIN_EVENT_TABLE(OSGCanvas, wxGLCanvas)
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EVT_SIZE (OSGCanvas::OnSize)
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EVT_PAINT (OSGCanvas::OnPaint)
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EVT_ERASE_BACKGROUND (OSGCanvas::OnEraseBackground)
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EVT_CHAR (GraphicsWindowWX::OnChar)
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EVT_KEY_UP (GraphicsWindowWX::OnKeyUp)
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EVT_CHAR (OSGCanvas::OnChar)
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EVT_KEY_UP (OSGCanvas::OnKeyUp)
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EVT_ENTER_WINDOW (GraphicsWindowWX::OnMouseEnter)
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EVT_LEFT_DOWN (GraphicsWindowWX::OnMouseDown)
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EVT_MIDDLE_DOWN (GraphicsWindowWX::OnMouseDown)
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EVT_RIGHT_DOWN (GraphicsWindowWX::OnMouseDown)
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EVT_LEFT_UP (GraphicsWindowWX::OnMouseUp)
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EVT_MIDDLE_UP (GraphicsWindowWX::OnMouseUp)
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EVT_RIGHT_UP (GraphicsWindowWX::OnMouseUp)
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EVT_MOTION (GraphicsWindowWX::OnMouseMotion)
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EVT_ENTER_WINDOW (OSGCanvas::OnMouseEnter)
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EVT_LEFT_DOWN (OSGCanvas::OnMouseDown)
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EVT_MIDDLE_DOWN (OSGCanvas::OnMouseDown)
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EVT_RIGHT_DOWN (OSGCanvas::OnMouseDown)
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EVT_LEFT_UP (OSGCanvas::OnMouseUp)
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EVT_MIDDLE_UP (OSGCanvas::OnMouseUp)
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EVT_RIGHT_UP (OSGCanvas::OnMouseUp)
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EVT_MOTION (OSGCanvas::OnMouseMotion)
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END_EVENT_TABLE()
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GraphicsWindowWX::GraphicsWindowWX(wxWindow *parent, wxWindowID id,
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OSGCanvas::OSGCanvas(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attributes)
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: wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name, attributes)
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{
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// default cursor to standard
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_oldCursor = *wxSTANDARD_CURSOR;
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}
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OSGCanvas::~OSGCanvas()
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{
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}
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void OSGCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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{
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/* must always be here */
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wxPaintDC dc(this);
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}
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void OSGCanvas::OnSize(wxSizeEvent& event)
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{
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// this is also necessary to update the context on some platforms
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wxGLCanvas::OnSize(event);
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// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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int width, height;
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GetClientSize(&width, &height);
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if (_graphics_window.valid())
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{
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// update the window dimensions, in case the window has been resized.
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_graphics_window->getEventQueue()->windowResize(0, 0, width, height);
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_graphics_window->resized(0,0,width,height);
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}
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}
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void OSGCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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{
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/* Do nothing, to avoid flashing on MSW */
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}
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void OSGCanvas::OnChar(wxKeyEvent &event)
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{
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#if wxUSE_UNICODE
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int key = event.GetUnicodeKey();
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#else
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int key = event.GetKeyCode();
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#endif
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if (_graphics_window.valid())
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_graphics_window->getEventQueue()->keyPress(key);
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// If this key event is not processed here, we should call
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// event.Skip() to allow processing to continue.
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}
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void OSGCanvas::OnKeyUp(wxKeyEvent &event)
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{
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#if wxUSE_UNICODE
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int key = event.GetUnicodeKey();
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#else
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int key = event.GetKeyCode();
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#endif
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if (_graphics_window.valid())
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_graphics_window->getEventQueue()->keyRelease(key);
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// If this key event is not processed here, we should call
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// event.Skip() to allow processing to continue.
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}
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void OSGCanvas::OnMouseEnter(wxMouseEvent &event)
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{
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// Set focus to ourselves, so keyboard events get directed to us
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SetFocus();
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}
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void OSGCanvas::OnMouseDown(wxMouseEvent &event)
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{
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if (_graphics_window.valid())
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{
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_graphics_window->getEventQueue()->mouseButtonPress(event.GetX(), event.GetY(),
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event.GetButton());
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}
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}
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void OSGCanvas::OnMouseUp(wxMouseEvent &event)
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{
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if (_graphics_window.valid())
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{
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_graphics_window->getEventQueue()->mouseButtonRelease(event.GetX(), event.GetY(),
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event.GetButton());
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}
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}
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void OSGCanvas::OnMouseMotion(wxMouseEvent &event)
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{
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if (_graphics_window.valid())
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_graphics_window->getEventQueue()->mouseMotion(event.GetX(), event.GetY());
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}
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void OSGCanvas::UseCursor(bool value)
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{
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if (value)
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{
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// show the old cursor
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SetCursor(_oldCursor);
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}
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else
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{
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// remember the old cursor
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_oldCursor = GetCursor();
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// hide the cursor
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// - can't find a way to do this neatly, so create a 1x1, transparent image
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wxImage image(1,1);
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image.SetMask(true);
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image.SetMaskColour(0, 0, 0);
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wxCursor cursor(image);
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SetCursor(cursor);
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// On wxGTK, only works as of version 2.7.0
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// (http://trac.wxwidgets.org/ticket/2946)
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// SetCursor( wxStockCursor( wxCURSOR_BLANK ) );
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}
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}
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GraphicsWindowWX::GraphicsWindowWX(OSGCanvas *canvas)
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{
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_canvas = canvas;
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_traits = new GraphicsContext::Traits;
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wxPoint pos = _canvas->GetPosition();
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wxSize size = _canvas->GetSize();
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_traits->x = pos.x;
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_traits->y = pos.y;
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_traits->width = size.x;
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_traits->height = size.y;
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init();
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}
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GraphicsWindowWX::~GraphicsWindowWX()
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{
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}
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void GraphicsWindowWX::init()
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@ -155,129 +295,32 @@ void GraphicsWindowWX::init()
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}
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}
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GraphicsWindowWX::~GraphicsWindowWX()
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{
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}
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void GraphicsWindowWX::OnPaint( wxPaintEvent& WXUNUSED(event) )
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{
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/* must always be here */
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wxPaintDC dc(this);
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}
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void GraphicsWindowWX::OnSize(wxSizeEvent& event)
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{
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// this is also necessary to update the context on some platforms
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wxGLCanvas::OnSize(event);
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// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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int width, height;
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GetClientSize(&width, &height);
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// update the window dimensions, in case the window has been resized.
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getEventQueue()->windowResize(0, 0, width, height);
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resized(0,0,width,height);
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}
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void GraphicsWindowWX::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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{
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/* Do nothing, to avoid flashing on MSW */
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}
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void GraphicsWindowWX::OnChar(wxKeyEvent &event)
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{
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#if wxUSE_UNICODE
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int key = event.GetUnicodeKey();
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#else
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int key = event.GetKeyCode();
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#endif
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getEventQueue()->keyPress(key);
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// If this key event is not processed here, we should call
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// event.Skip() to allow processing to continue.
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}
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void GraphicsWindowWX::OnKeyUp(wxKeyEvent &event)
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{
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#if wxUSE_UNICODE
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int key = event.GetUnicodeKey();
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#else
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int key = event.GetKeyCode();
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#endif
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getEventQueue()->keyRelease(key);
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// If this key event is not processed here, we should call
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// event.Skip() to allow processing to continue.
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}
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void GraphicsWindowWX::OnMouseEnter(wxMouseEvent &event)
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{
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// Set focus to ourselves, so keyboard events get directed to us
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SetFocus();
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}
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void GraphicsWindowWX::OnMouseDown(wxMouseEvent &event)
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{
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getEventQueue()->mouseButtonPress(event.GetX(), event.GetY(),
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event.GetButton());
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}
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void GraphicsWindowWX::OnMouseUp(wxMouseEvent &event)
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{
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getEventQueue()->mouseButtonRelease(event.GetX(), event.GetY(),
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event.GetButton());
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}
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void GraphicsWindowWX::OnMouseMotion(wxMouseEvent &event)
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{
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getEventQueue()->mouseMotion(event.GetX(), event.GetY());
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}
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void GraphicsWindowWX::grabFocus()
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{
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// focus this window
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SetFocus();
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// focus the canvas
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_canvas->SetFocus();
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}
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void GraphicsWindowWX::grabFocusIfPointerInWindow()
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{
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// focus this window, if the pointer is in the window
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wxPoint pos = wxGetMousePosition();
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if (this == wxFindWindowAtPoint(pos)) {
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SetFocus();
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}
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if (wxFindWindowAtPoint(pos) == _canvas)
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_canvas->SetFocus();
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}
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void GraphicsWindowWX::useCursor(bool cursorOn)
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{
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if (cursorOn) {
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// show the old cursor
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SetCursor(_oldCursor);
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}
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else {
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// remember the old cursor
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_oldCursor = GetCursor();
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// hide the cursor
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// - can't find a way to do this neatly, so create a 1x1, transparent image
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wxImage image(1,1);
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image.SetMask(true);
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image.SetMaskColour(0, 0, 0);
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wxCursor cursor(image);
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SetCursor(cursor);
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}
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_canvas->UseCursor(cursorOn);
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}
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bool GraphicsWindowWX::makeCurrentImplementation()
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{
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SetCurrent();
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_canvas->SetCurrent();
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return true;
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}
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void GraphicsWindowWX::swapBuffersImplementation()
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{
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SwapBuffers();
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_canvas->SwapBuffers();
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}
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#include <osgViewer/Viewer>
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#include <string>
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class GraphicsWindowWX : public wxGLCanvas, public osgViewer::GraphicsWindow
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class GraphicsWindowWX;
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class OSGCanvas : public wxGLCanvas
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{
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public:
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GraphicsWindowWX(wxWindow *parent, wxWindowID id = wxID_ANY,
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OSGCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = wxT("TestGLCanvas"),
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int *attributes = 0);
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~GraphicsWindowWX();
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virtual ~OSGCanvas();
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void init();
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void SetGraphicsWindow(osgViewer::GraphicsWindow *gw) { _graphics_window = gw; }
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void OnPaint(wxPaintEvent& event);
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void OnSize(wxSizeEvent& event);
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@ -33,6 +35,23 @@ public:
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void OnMouseUp(wxMouseEvent &event);
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void OnMouseMotion(wxMouseEvent &event);
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void UseCursor(bool value);
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private:
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DECLARE_EVENT_TABLE()
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osg::ref_ptr<osgViewer::GraphicsWindow> _graphics_window;
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wxCursor _oldCursor;
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};
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class GraphicsWindowWX : public osgViewer::GraphicsWindow
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{
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public:
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GraphicsWindowWX(OSGCanvas *canvas);
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~GraphicsWindowWX();
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void init();
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//
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// GraphicsWindow interface
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@ -52,9 +71,9 @@ public:
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virtual bool releaseContextImplementation() { return true; }
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private:
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wxCursor _oldCursor;
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DECLARE_EVENT_TABLE()
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// XXX need to set _canvas to NULL when the canvas is deleted by
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// its parent. for this, need to add event handler in OSGCanvas
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OSGCanvas* _canvas;
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};
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class MainFrame : public wxFrame
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Loading…
Reference in New Issue
Block a user