From Paul Melis, "Here is a reworked version of the osgviewerWX example. It changes the GraphicsWindowWX to only inherit from osgViewer::GraphicsWindow and adds a standalone widget, called OSGCanvas, that derives from wxGLCanvas. This solves a problem with the GraphicsWindowWX instance being destructed twice (see "Crash in osgviewerWX" of June 12th on osg-users). At program exit, the main frame deletes all of its children widgets and therefore calls GraphicsWindowWX's destructor, bypassing OSG's reference counting. The GraphicsWindowWX instance is then later destructed a second time when the reference held by osg::Camera goes to zero. This bug isn't exposed by the example directly, but if people are going to use the example as a basis (like the poster in the mentioned thread) they very likely will run into this problem.

"
This commit is contained in:
Robert Osfield 2008-06-19 13:49:36 +00:00
parent 4c9b3de4a1
commit 37d81679b7
2 changed files with 191 additions and 129 deletions

View File

@ -9,6 +9,11 @@
#include "wx/wx.h"
#endif
// For wxCURSOR_BLANK below, but isn't used a.t.m.
//#ifdef WIN32
//#include "wx/msw/wx.rc"
//#endif
#include "osgviewerWX.h"
@ -40,17 +45,22 @@ bool wxOsgApp::OnInit()
// create osg canvas
// - initialize
int *attributes = new int[6];
int *attributes = new int[7];
attributes[0] = int(WX_GL_DOUBLEBUFFER);
attributes[1] = WX_GL_RGBA;
attributes[2] = WX_GL_DEPTH_SIZE;
attributes[3] = 8;
attributes[4] = WX_GL_STENCIL_SIZE;
attributes[5] = 8;
attributes[6] = 0;
GraphicsWindowWX* gw = new GraphicsWindowWX(frame, wxID_ANY, wxDefaultPosition,
OSGCanvas *canvas = new OSGCanvas(frame, wxID_ANY, wxDefaultPosition,
wxSize(width, height), wxSUNKEN_BORDER, wxT("osgviewerWX"), attributes);
GraphicsWindowWX* gw = new GraphicsWindowWX(canvas);
canvas->SetGraphicsWindow(gw);
osgViewer::Viewer *viewer = new osgViewer::Viewer;
viewer->getCamera()->setGraphicsContext(gw);
viewer->getCamera()->setViewport(0,0,width,height);
@ -101,39 +111,169 @@ void MainFrame::OnIdle(wxIdleEvent &event)
event.RequestMore();
}
BEGIN_EVENT_TABLE(GraphicsWindowWX, wxGLCanvas)
EVT_SIZE (GraphicsWindowWX::OnSize)
EVT_PAINT (GraphicsWindowWX::OnPaint)
EVT_ERASE_BACKGROUND (GraphicsWindowWX::OnEraseBackground)
BEGIN_EVENT_TABLE(OSGCanvas, wxGLCanvas)
EVT_SIZE (OSGCanvas::OnSize)
EVT_PAINT (OSGCanvas::OnPaint)
EVT_ERASE_BACKGROUND (OSGCanvas::OnEraseBackground)
EVT_CHAR (GraphicsWindowWX::OnChar)
EVT_KEY_UP (GraphicsWindowWX::OnKeyUp)
EVT_CHAR (OSGCanvas::OnChar)
EVT_KEY_UP (OSGCanvas::OnKeyUp)
EVT_ENTER_WINDOW (GraphicsWindowWX::OnMouseEnter)
EVT_LEFT_DOWN (GraphicsWindowWX::OnMouseDown)
EVT_MIDDLE_DOWN (GraphicsWindowWX::OnMouseDown)
EVT_RIGHT_DOWN (GraphicsWindowWX::OnMouseDown)
EVT_LEFT_UP (GraphicsWindowWX::OnMouseUp)
EVT_MIDDLE_UP (GraphicsWindowWX::OnMouseUp)
EVT_RIGHT_UP (GraphicsWindowWX::OnMouseUp)
EVT_MOTION (GraphicsWindowWX::OnMouseMotion)
EVT_ENTER_WINDOW (OSGCanvas::OnMouseEnter)
EVT_LEFT_DOWN (OSGCanvas::OnMouseDown)
EVT_MIDDLE_DOWN (OSGCanvas::OnMouseDown)
EVT_RIGHT_DOWN (OSGCanvas::OnMouseDown)
EVT_LEFT_UP (OSGCanvas::OnMouseUp)
EVT_MIDDLE_UP (OSGCanvas::OnMouseUp)
EVT_RIGHT_UP (OSGCanvas::OnMouseUp)
EVT_MOTION (OSGCanvas::OnMouseMotion)
END_EVENT_TABLE()
GraphicsWindowWX::GraphicsWindowWX(wxWindow *parent, wxWindowID id,
OSGCanvas::OSGCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attributes)
: wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name, attributes)
{
// default cursor to standard
_oldCursor = *wxSTANDARD_CURSOR;
}
OSGCanvas::~OSGCanvas()
{
}
void OSGCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
/* must always be here */
wxPaintDC dc(this);
}
void OSGCanvas::OnSize(wxSizeEvent& event)
{
// this is also necessary to update the context on some platforms
wxGLCanvas::OnSize(event);
// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
int width, height;
GetClientSize(&width, &height);
if (_graphics_window.valid())
{
// update the window dimensions, in case the window has been resized.
_graphics_window->getEventQueue()->windowResize(0, 0, width, height);
_graphics_window->resized(0,0,width,height);
}
}
void OSGCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
{
/* Do nothing, to avoid flashing on MSW */
}
void OSGCanvas::OnChar(wxKeyEvent &event)
{
#if wxUSE_UNICODE
int key = event.GetUnicodeKey();
#else
int key = event.GetKeyCode();
#endif
if (_graphics_window.valid())
_graphics_window->getEventQueue()->keyPress(key);
// If this key event is not processed here, we should call
// event.Skip() to allow processing to continue.
}
void OSGCanvas::OnKeyUp(wxKeyEvent &event)
{
#if wxUSE_UNICODE
int key = event.GetUnicodeKey();
#else
int key = event.GetKeyCode();
#endif
if (_graphics_window.valid())
_graphics_window->getEventQueue()->keyRelease(key);
// If this key event is not processed here, we should call
// event.Skip() to allow processing to continue.
}
void OSGCanvas::OnMouseEnter(wxMouseEvent &event)
{
// Set focus to ourselves, so keyboard events get directed to us
SetFocus();
}
void OSGCanvas::OnMouseDown(wxMouseEvent &event)
{
if (_graphics_window.valid())
{
_graphics_window->getEventQueue()->mouseButtonPress(event.GetX(), event.GetY(),
event.GetButton());
}
}
void OSGCanvas::OnMouseUp(wxMouseEvent &event)
{
if (_graphics_window.valid())
{
_graphics_window->getEventQueue()->mouseButtonRelease(event.GetX(), event.GetY(),
event.GetButton());
}
}
void OSGCanvas::OnMouseMotion(wxMouseEvent &event)
{
if (_graphics_window.valid())
_graphics_window->getEventQueue()->mouseMotion(event.GetX(), event.GetY());
}
void OSGCanvas::UseCursor(bool value)
{
if (value)
{
// show the old cursor
SetCursor(_oldCursor);
}
else
{
// remember the old cursor
_oldCursor = GetCursor();
// hide the cursor
// - can't find a way to do this neatly, so create a 1x1, transparent image
wxImage image(1,1);
image.SetMask(true);
image.SetMaskColour(0, 0, 0);
wxCursor cursor(image);
SetCursor(cursor);
// On wxGTK, only works as of version 2.7.0
// (http://trac.wxwidgets.org/ticket/2946)
// SetCursor( wxStockCursor( wxCURSOR_BLANK ) );
}
}
GraphicsWindowWX::GraphicsWindowWX(OSGCanvas *canvas)
{
_canvas = canvas;
_traits = new GraphicsContext::Traits;
wxPoint pos = _canvas->GetPosition();
wxSize size = _canvas->GetSize();
_traits->x = pos.x;
_traits->y = pos.y;
_traits->width = size.x;
_traits->height = size.y;
init();
}
GraphicsWindowWX::~GraphicsWindowWX()
{
}
void GraphicsWindowWX::init()
@ -155,129 +295,32 @@ void GraphicsWindowWX::init()
}
}
GraphicsWindowWX::~GraphicsWindowWX()
{
}
void GraphicsWindowWX::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
/* must always be here */
wxPaintDC dc(this);
}
void GraphicsWindowWX::OnSize(wxSizeEvent& event)
{
// this is also necessary to update the context on some platforms
wxGLCanvas::OnSize(event);
// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
int width, height;
GetClientSize(&width, &height);
// update the window dimensions, in case the window has been resized.
getEventQueue()->windowResize(0, 0, width, height);
resized(0,0,width,height);
}
void GraphicsWindowWX::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
{
/* Do nothing, to avoid flashing on MSW */
}
void GraphicsWindowWX::OnChar(wxKeyEvent &event)
{
#if wxUSE_UNICODE
int key = event.GetUnicodeKey();
#else
int key = event.GetKeyCode();
#endif
getEventQueue()->keyPress(key);
// If this key event is not processed here, we should call
// event.Skip() to allow processing to continue.
}
void GraphicsWindowWX::OnKeyUp(wxKeyEvent &event)
{
#if wxUSE_UNICODE
int key = event.GetUnicodeKey();
#else
int key = event.GetKeyCode();
#endif
getEventQueue()->keyRelease(key);
// If this key event is not processed here, we should call
// event.Skip() to allow processing to continue.
}
void GraphicsWindowWX::OnMouseEnter(wxMouseEvent &event)
{
// Set focus to ourselves, so keyboard events get directed to us
SetFocus();
}
void GraphicsWindowWX::OnMouseDown(wxMouseEvent &event)
{
getEventQueue()->mouseButtonPress(event.GetX(), event.GetY(),
event.GetButton());
}
void GraphicsWindowWX::OnMouseUp(wxMouseEvent &event)
{
getEventQueue()->mouseButtonRelease(event.GetX(), event.GetY(),
event.GetButton());
}
void GraphicsWindowWX::OnMouseMotion(wxMouseEvent &event)
{
getEventQueue()->mouseMotion(event.GetX(), event.GetY());
}
void GraphicsWindowWX::grabFocus()
{
// focus this window
SetFocus();
// focus the canvas
_canvas->SetFocus();
}
void GraphicsWindowWX::grabFocusIfPointerInWindow()
{
// focus this window, if the pointer is in the window
wxPoint pos = wxGetMousePosition();
if (this == wxFindWindowAtPoint(pos)) {
SetFocus();
}
if (wxFindWindowAtPoint(pos) == _canvas)
_canvas->SetFocus();
}
void GraphicsWindowWX::useCursor(bool cursorOn)
{
if (cursorOn) {
// show the old cursor
SetCursor(_oldCursor);
}
else {
// remember the old cursor
_oldCursor = GetCursor();
// hide the cursor
// - can't find a way to do this neatly, so create a 1x1, transparent image
wxImage image(1,1);
image.SetMask(true);
image.SetMaskColour(0, 0, 0);
wxCursor cursor(image);
SetCursor(cursor);
}
_canvas->UseCursor(cursorOn);
}
bool GraphicsWindowWX::makeCurrentImplementation()
{
SetCurrent();
_canvas->SetCurrent();
return true;
}
void GraphicsWindowWX::swapBuffersImplementation()
{
SwapBuffers();
_canvas->SwapBuffers();
}

View File

@ -8,18 +8,20 @@
#include <osgViewer/Viewer>
#include <string>
class GraphicsWindowWX : public wxGLCanvas, public osgViewer::GraphicsWindow
class GraphicsWindowWX;
class OSGCanvas : public wxGLCanvas
{
public:
GraphicsWindowWX(wxWindow *parent, wxWindowID id = wxID_ANY,
OSGCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxT("TestGLCanvas"),
int *attributes = 0);
~GraphicsWindowWX();
virtual ~OSGCanvas();
void init();
void SetGraphicsWindow(osgViewer::GraphicsWindow *gw) { _graphics_window = gw; }
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
@ -33,6 +35,23 @@ public:
void OnMouseUp(wxMouseEvent &event);
void OnMouseMotion(wxMouseEvent &event);
void UseCursor(bool value);
private:
DECLARE_EVENT_TABLE()
osg::ref_ptr<osgViewer::GraphicsWindow> _graphics_window;
wxCursor _oldCursor;
};
class GraphicsWindowWX : public osgViewer::GraphicsWindow
{
public:
GraphicsWindowWX(OSGCanvas *canvas);
~GraphicsWindowWX();
void init();
//
// GraphicsWindow interface
@ -52,9 +71,9 @@ public:
virtual bool releaseContextImplementation() { return true; }
private:
wxCursor _oldCursor;
DECLARE_EVENT_TABLE()
// XXX need to set _canvas to NULL when the canvas is deleted by
// its parent. for this, need to add event handler in OSGCanvas
OSGCanvas* _canvas;
};
class MainFrame : public wxFrame