Added output of HUD scene graph to hud.osgt and hud.osgb for testing purposes.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14901 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2015-06-09 09:44:37 +00:00
parent 03565e3bbe
commit 37d051af5e

View File

@ -227,6 +227,8 @@ struct SnapImage : public osg::Camera::DrawCallback
mutable osg::ref_ptr<osg::Image> _image;
};
struct SnapeImageHandler : public osgGA::GUIEventHandler
{
@ -234,7 +236,7 @@ struct SnapeImageHandler : public osgGA::GUIEventHandler
_key(key),
_snapImage(si) {}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&)
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
if (ea.getHandled()) return false;
@ -242,6 +244,18 @@ struct SnapeImageHandler : public osgGA::GUIEventHandler
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey() == 'o' )
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
osg::Node* node = view ? view->getSceneData() : 0;
if (node)
{
osgDB::writeNodeFile(*node, "hud.osgt");
osgDB::writeNodeFile(*node, "hud.osgb");
}
return true;
}
if (ea.getKey() == _key)
{
osg::notify(osg::NOTICE)<<"event handler"<<std::endl;