From Geoff Michel, typos and spelling fixes.

This commit is contained in:
Robert Osfield 2004-09-26 18:39:34 +00:00
parent be8476592e
commit 37c8b3a6fb
23 changed files with 281 additions and 273 deletions

View File

@ -40,7 +40,7 @@ namespace osgUtil
inline osg::Image *getImage(osg::TextureCubeMap::Face face);
inline const osg::Image *getImage(osg::TextureCubeMap::Face face) const;
/** generate the six cube images.
/** Generate the six cube images.
If use_osg_system is true, then the OSG's coordinate system is used instead
of the default OpenGL one.
*/
@ -53,7 +53,7 @@ namespace osgUtil
inline void set_pixel(int index, int c, int r, const osg::Vec4 &color);
inline static osg::Vec4 vector_to_color(const osg::Vec3 &vec);
/** override this method to define how colors are computed.
/** Override this method to define how colors are computed.
The parameter R is the reflection vector, pointing from the center of the cube.
The return value should be the RGBA color associated with that reflection ray.
*/

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@ -42,7 +42,7 @@ namespace osgUtil {
* This visitor traverses the scene graph, collecting transparent and
* opaque osg::Drawables into a depth sorted transparent bin and a state
* sorted opaque bin. The opaque bin is rendered first, and then the
* transparent bin in rendered in order from the furthest osg::Drawable
* transparent bin is rendered in order from the furthest osg::Drawable
* from the eye to the one nearest the eye.
*/
class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStack
@ -166,13 +166,14 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
/** Add a drawable and depth to current render graph.*/
inline void addDrawableAndDepth(osg::Drawable* drawable,osg::RefMatrix* matrix,float depth);
/** Add an attribute which is positioned related to the modelview matrix.*/
/** Add an attribute which is positioned relative to the modelview matrix.*/
inline void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr);
/** Add an attribute which is positioned related to the modelview matrix.*/
/** Add an attribute which is positioned relative to the modelview matrix.*/
inline void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr);
/** reimplement CullStack's popProjectionMatrix() adding clamping of the projection matrix to the computed near and far.*/
/** Re-implement CullStack's popProjectionMatrix() adding clamping of the projection matrix to
* the computed near and far.*/
virtual void popProjectionMatrix();
@ -184,7 +185,8 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
* Note, do not call this method directly, use clampProjectionMatrix(..) instead, unless you want to bypass the callback.*/
virtual bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const;
/** clamp the projection float matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitro implemntation.*/
/** Clamp the projection float matrix to computed near and far values, use callback if it exists,
* otherwise use default CullVisitor implementation.*/
inline bool clampProjectionMatrix(osg::Matrixf& projection, value_type& znear, value_type& zfar) const
{
double zn = znear;
@ -203,7 +205,8 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
return false;
}
/** clamp the projection double matrix to computed near and far values, use callback if it exists, otherwise use default CullVisitro implemntation.*/
/** Clamp the projection double matrix to computed near and far values, use callback if it exists,
* otherwise use default CullVisitor implementation.*/
inline bool clampProjectionMatrix(osg::Matrixd& projection, value_type& znear, value_type& zfar) const
{
double zn = znear;
@ -230,10 +233,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
protected:
// /** prevent unwanted copy construction.*/
// CullVisitor(const CullVisitor&): osg::NodeVisitor(), osg::CullStack() {}
/** prevent unwanted copy operator.*/
/** Prevent unwanted copy operator.*/
CullVisitor& operator = (const CullVisitor&) { return *this; }
inline void handle_cull_callbacks_and_traverse(osg::Node& node)
@ -251,7 +251,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
}
/** create an impostor sprite by setting up a pre-rendering stage
/** Create an impostor sprite by setting up a pre-rendering stage
* to generate the impostor texture. */
osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node);
@ -347,13 +347,13 @@ inline void CullVisitor::addDrawableAndDepth(osg::Drawable* drawable,osg::RefMat
_currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,_projectionStack.back().get(),matrix,depth));
}
/** Add an attribute which is positioned related to the modelview matrix.*/
/** Add an attribute which is positioned relative to the modelview matrix.*/
inline void CullVisitor::addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
_currentRenderBin->getStage()->addPositionedAttribute(matrix,attr);
}
/** Add an attribute which is positioned related to the modelview matrix.*/
/** Add an attribute which is positioned relative to the modelview matrix.*/
inline void CullVisitor::addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
_currentRenderBin->getStage()->addPositionedTextureAttribute(textureUnit,matrix,attr);
@ -361,7 +361,7 @@ inline void CullVisitor::addPositionedTextureAttribute(unsigned int textureUnit,
inline RenderLeaf* CullVisitor::createOrReuseRenderLeaf(osg::Drawable* drawable,osg::RefMatrix* projection,osg::RefMatrix* matrix, float depth)
{
// skip of any already reused renderleaf.
// Skips any already reused renderleaf.
while (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size() &&
_reuseRenderLeafList[_currentReuseRenderLeafIndex]->referenceCount()>1)
{
@ -369,8 +369,7 @@ inline RenderLeaf* CullVisitor::createOrReuseRenderLeaf(osg::Drawable* drawable,
++_currentReuseRenderLeafIndex;
}
// if still within list, element must be singularly referenced
// there return it to be reused.
// If still within list, element must be singularly referenced then return it to be reused.
if (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size())
{
RenderLeaf* renderleaf = _reuseRenderLeafList[_currentReuseRenderLeafIndex++].get();
@ -378,7 +377,7 @@ inline RenderLeaf* CullVisitor::createOrReuseRenderLeaf(osg::Drawable* drawable,
return renderleaf;
}
// otherwise need to create new renderleaf.
// Otherwise need to create new renderleaf.
RenderLeaf* renderleaf = new RenderLeaf(drawable,projection,matrix,depth);
_reuseRenderLeafList.push_back(renderleaf);
++_currentReuseRenderLeafIndex;

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@ -25,7 +25,7 @@
namespace osgUtil
{
/** Utility class that triangulates an irregolar network of sample points.
/** Utility class that triangulates an irregular network of sample points.
Just create a DelaunayTriangulator, assign it the sample point array and call
its triangulate() method to start the triangulation. Then you can obtain the
generated primitive by calling the getTriangles() method.
@ -37,31 +37,31 @@ public:
explicit DelaunayTriangulator(osg::Vec3Array *points, osg::Vec3Array *normals = 0);
DelaunayTriangulator(const DelaunayTriangulator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
/// Get the const input point array.
/** Get the const input point array. */
inline const osg::Vec3Array *getInputPointArray() const;
/// Get the input point array.
/** Get the input point array. */
inline osg::Vec3Array *getInputPointArray();
/// Set the input point array.
/** Set the input point array. */
inline void setInputPointArray(osg::Vec3Array *points);
/// Get the const output normal array (optional).
/** Get the const output normal array (optional). */
inline const osg::Vec3Array *getOutputNormalArray() const;
/// Get the output normal array (optional).
/** Get the output normal array (optional). */
inline osg::Vec3Array *getOutputNormalArray();
/// Set the output normal array (optional).
/** Set the output normal array (optional). */
inline void setOutputNormalArray(osg::Vec3Array *normals);
/// Start triangulation.
/** Start triangulation. */
bool triangulate();
/// Get the generated primitive (call triangulate() first).
/** Get the generated primitive (call triangulate() first). */
inline const osg::DrawElementsUInt *getTriangles() const;
/// Get the generated primitive (call triangulate() first).
/** Get the generated primitive (call triangulate() first). */
inline osg::DrawElementsUInt *getTriangles();
protected:

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@ -22,16 +22,16 @@
namespace osgUtil {
/** A visitor for traversing a scene graph establishing the OpenGL visuals are required
* to support rendering of that scene graph. The results can then be used by
* applications to set up there windows with the correct visuals. Have a look at
* src/osgGLUT/Viewer.cpp's Viewer::open() method for an example how to use it.
/** A visitor for traversing a scene graph establishing which OpenGL visuals are
* required to support rendering of that scene graph. The results can then be used by
* applications to set up their windows with the correct visuals. Have a look at
* src/osgGLUT/Viewer.cpp's Viewer::open() method for an example of how to use it.
*/
class OSGUTIL_EXPORT DisplayRequirementsVisitor : public osg::NodeVisitor
{
public:
/** Default to traversing all children, and reqiresDoubleBuffer,
/** Default to traversing all children, and requiresDoubleBuffer,
* requiresRGB and requiresDepthBuffer to true and with
* alpha and stencil off.*/
DisplayRequirementsVisitor();

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@ -43,7 +43,7 @@ class OSGUTIL_EXPORT GLObjectsVisitor : public osg::NodeVisitor
typedef unsigned int Mode;
/** Construct a GLObjectsVisior to traverse all child, operating on
/** Construct a GLObjectsVisitor to traverse all children, operating on
* node according to specified mode, such as to compile or release
* display list/texture objects etc. Default mode is to compile
* GL objects.

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@ -21,9 +21,9 @@ namespace osgUtil
{
/** This cube map generator produces an Half-way vector map, useful for
hardware-based specular lighting effects.
It computes: C = normalize(R - L), where C is the resulting color,
R is the reflection vector and L is the light direction.
* hardware-based specular lighting effects.
* It computes: C = normalize(R - L), where C is the resulting color,
* R is the reflection vector and L is the light direction.
*/
class OSGUTIL_EXPORT HalfWayMapGenerator: public CubeMapGenerator {
public:

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@ -21,9 +21,9 @@ namespace osgUtil
{
/** This cube map generator produces a specular highlight map.
The vector-color association is: C = (R dot (-L)) ^ n, where C is the
resulting color, R is the reflection vector, L is the light direction
and n is the specular exponent.
* The vector-color association is: C = (R dot (-L)) ^ n, where C is the
* resulting color, R is the reflection vector, L is the light direction
* and n is the specular exponent.
*/
class OSGUTIL_EXPORT HighlightMapGenerator: public CubeMapGenerator {
public:

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@ -22,13 +22,13 @@
namespace osgUtil {
/** Insert impostor nodes into scene graph.
* For example of usage see src/Demos/osgimpostor.
* For example of usage see examples/osgimpostor.
*/
class OSGUTIL_EXPORT InsertImpostorsVisitor : public osg::NodeVisitor
{
public:
/// default to traversing all children.
/** Default to traversing all children. */
InsertImpostorsVisitor();
void setImpostorThresholdRatio(float ratio) { _impostorThresholdRatio = ratio; }
@ -37,7 +37,7 @@ class OSGUTIL_EXPORT InsertImpostorsVisitor : public osg::NodeVisitor
void setMaximumNumberOfNestedImpostors(unsigned int num) { _maximumNumNestedImpostors = num; }
unsigned int getMaximumNumberOfNestedImpostors() const { return _maximumNumNestedImpostors; }
/** empty visitor, make it ready for next traversal.*/
/** Empty visitor, make it ready for next traversal. */
void reset();
virtual void apply(osg::Node& node);
@ -48,7 +48,7 @@ class OSGUTIL_EXPORT InsertImpostorsVisitor : public osg::NodeVisitor
virtual void apply(osg::Impostor& node);
/* insert the required impostors into the scene graph.*/
/* Insert the required impostors into the scene graph. */
void insertImpostors();
protected:

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@ -30,6 +30,12 @@ namespace osgUtil {
class OSGUTIL_EXPORT Hit
{
/** Describes a point in space produced by an intersection of a line with a scene.
* A Hit is always on a surface as rendered by the Open Scene Graph scene (usually
* a triangle or other primitive, but a special hit handler could return a
* different value perhaps: a sphere shape might return a Hit on the true sphere
* rather than the approximate tesselated sphere rendered.
*/
public:
Hit();
@ -85,7 +91,6 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
/** Add a line segment to use for intersection testing during scene traversal.*/
void addLineSegment(osg::LineSegment* seg);
//typedef std::multiset<Hit> HitList;
typedef std::vector<Hit> HitList;
typedef std::map<osg::LineSegment*,HitList > LineSegmentHitListMap;
HitList& getHitList(osg::LineSegment* seg) { return _segHitList[seg]; }

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@ -25,8 +25,8 @@
namespace osgUtil {
/** Insert impostor nodes into scene graph.
* For example of usage see src/Demos/osgimpostor.
/** Traverses scene graph to improve efficiency. See OptimizationOptions.
* For example of usage see examples/osgimpostor or osgviewer.
*/
class OSGUTIL_EXPORT Optimizer
@ -69,50 +69,50 @@ class OSGUTIL_EXPORT Optimizer
OPTIMIZE_TEXTURE_SETTINGS
};
/** reset internal data to initial state - the getPrimissableOptionsMap is cleared.*/
/** Reset internal data to initial state - the getPermissibleOptionsMap is cleared.*/
void reset();
/** traverse the node and its subgraph with a series of optimization
* visitors, specificied by the OptizationOptions.*/
/** Traverse the node and its subgraph with a series of optimization
* visitors, specified by the OptimizationOptions.*/
void optimize(osg::Node* node);
/** traverse the node and its subgraph with a series of optimization
* visitors, specificied by the OptizationOptions.*/
/** Traverse the node and its subgraph with a series of optimization
* visitors, specified by the OptimizationOptions.*/
virtual void optimize(osg::Node* node, unsigned int options);
inline void setPermissableOptimizationsForObject(const osg::Object* object, unsigned int options)
inline void setPermissibleOptimizationsForObject(const osg::Object* object, unsigned int options)
{
_permissableOptimizationsMap[object] = options;
_permissibleOptimizationsMap[object] = options;
}
inline unsigned int getPermissableOptimizationsForObject(const osg::Object* object) const
inline unsigned int getPermissibleOptimizationsForObject(const osg::Object* object) const
{
PermissableOptimizationsMap::const_iterator itr = _permissableOptimizationsMap.find(object);
if (itr!=_permissableOptimizationsMap.end()) return itr->second;
PermissibleOptimizationsMap::const_iterator itr = _permissibleOptimizationsMap.find(object);
if (itr!=_permissibleOptimizationsMap.end()) return itr->second;
else return 0xffffffff;
}
inline bool isOperationPermissableForObject(const osg::Object* object,unsigned int option) const
inline bool isOperationPermissibleForObject(const osg::Object* object,unsigned int option) const
{
return (option & getPermissableOptimizationsForObject(object))!=0;
return (option & getPermissibleOptimizationsForObject(object))!=0;
}
typedef std::map<const osg::Object*,unsigned int> PermissableOptimizationsMap;
typedef std::map<const osg::Object*,unsigned int> PermissibleOptimizationsMap;
PermissableOptimizationsMap& getPrimissableOptionsMap() { return _permissableOptimizationsMap; }
const PermissableOptimizationsMap& getPrimissableOptionsMap() const { return _permissableOptimizationsMap; }
PermissibleOptimizationsMap& getPermissibleOptionsMap() { return _permissibleOptimizationsMap; }
const PermissibleOptimizationsMap& getPermissibleOptionsMap() const { return _permissibleOptimizationsMap; }
protected:
PermissableOptimizationsMap _permissableOptimizationsMap;
PermissibleOptimizationsMap _permissibleOptimizationsMap;
public:
/** Flatten Static Trasform nodes by applying their transform to the
/** Flatten Static Transform nodes by applying their transform to the
* geometry on the leaves of the scene graph, then removing the
* now redundant transforms.*/
class OSGUTIL_EXPORT FlattenStaticTransformsVisitor : public osg::NodeVisitor
@ -132,9 +132,9 @@ class OSGUTIL_EXPORT Optimizer
bool removeTransforms(osg::Node* nodeWeCannotRemove);
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,FLATTEN_STATIC_TRANSFORMS) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,FLATTEN_STATIC_TRANSFORMS) : true;
}
@ -155,7 +155,7 @@ class OSGUTIL_EXPORT Optimizer
};
/** Combine Static Trasform nodes that sit above on another.*/
/** Combine Static Transform nodes that sit above one another.*/
class OSGUTIL_EXPORT CombineStaticTransformsVisitor : public osg::NodeVisitor
{
public:
@ -168,9 +168,9 @@ class OSGUTIL_EXPORT Optimizer
bool removeTransforms(osg::Node* nodeWeCannotRemove);
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,FLATTEN_STATIC_TRANSFORMS) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,FLATTEN_STATIC_TRANSFORMS) : true;
}
protected:
@ -198,9 +198,9 @@ class OSGUTIL_EXPORT Optimizer
void removeEmptyNodes();
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,REMOVE_REDUNDANT_NODES) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,REMOVE_REDUNDANT_NODES) : true;
}
Optimizer* _optimizer;
@ -223,16 +223,15 @@ class OSGUTIL_EXPORT Optimizer
void removeRedundantNodes();
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,REMOVE_REDUNDANT_NODES) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,REMOVE_REDUNDANT_NODES) : true;
}
Optimizer* _optimizer;
};
/** Tesselate all geodes, to remove POLYGONS
* complementary ranges.*/
/** Tesselate all geodes, to remove POLYGONS.*/
class OSGUTIL_EXPORT TesselateVisitor : public osg::NodeVisitor
{
public:
@ -263,9 +262,9 @@ class OSGUTIL_EXPORT Optimizer
void combineLODs();
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,COMBINE_ADJACENT_LODS) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,COMBINE_ADJACENT_LODS) : true;
}
Optimizer* _optimizer;
@ -292,9 +291,9 @@ class OSGUTIL_EXPORT Optimizer
void optimize();
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,SHARE_DUPLICATE_STATE) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,SHARE_DUPLICATE_STATE) : true;
}
protected:
@ -322,9 +321,9 @@ class OSGUTIL_EXPORT Optimizer
void checkGeode(osg::Geode& geode);
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,CHECK_GEOMETRY) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,CHECK_GEOMETRY) : true;
}
Optimizer* _optimizer;
@ -355,9 +354,9 @@ class OSGUTIL_EXPORT Optimizer
static bool mergePrimitive(osg::DrawElementsUShort& lhs,osg::DrawElementsUShort& rhs);
static bool mergePrimitive(osg::DrawElementsUInt& lhs,osg::DrawElementsUInt& rhs);
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,MERGE_GEOMETRY) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,MERGE_GEOMETRY) : true;
}
Optimizer* _optimizer;
@ -381,9 +380,9 @@ class OSGUTIL_EXPORT Optimizer
typedef std::set<osg::Group*> GroupsToDivideList;
GroupsToDivideList _groupsToDivideList;
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,SPATIALIZE_GROUPS) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,SPATIALIZE_GROUPS) : true;
}
Optimizer* _optimizer;
@ -406,9 +405,9 @@ class OSGUTIL_EXPORT Optimizer
typedef std::set<osg::Node*> SharedNodeList;
SharedNodeList _sharedNodeList;
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,COPY_SHARED_NODES) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,COPY_SHARED_NODES) : true;
}
Optimizer* _optimizer;
@ -437,9 +436,9 @@ class OSGUTIL_EXPORT Optimizer
void apply(osg::StateSet& stateset);
void apply(osg::Texture& texture);
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,OPTIMIZE_TEXTURE_SETTINGS) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,OPTIMIZE_TEXTURE_SETTINGS) : true;
}
Optimizer* _optimizer;

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@ -25,7 +25,10 @@ namespace osgUtil {
class RenderStage;
class Statistics;
/**
* RenderBin base class.
* RenderBin base class. Renderbin contains geometries to be rendered as a group,
* renderbins are rendered once each. They can improve efficiency or
* use different rendering algorithms.
* A renderBin can contain further renderBins producing a tree hierarchy of renderBins.
*/
class OSGUTIL_EXPORT RenderBin : public osg::Object
{
@ -122,7 +125,7 @@ class OSGUTIL_EXPORT RenderBin : public osg::Object
DrawCallback* getDrawCallback() { return _drawCallback.get(); }
const DrawCallback* getDrawCallback() const { return _drawCallback.get(); }
/** extract stats for current draw list. */
/** Extract stats for current draw list. */
bool getStats(Statistics* primStats);
void getPrims(Statistics* primStats);
bool getPrims(Statistics* primStats, int nbin);

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@ -36,6 +36,8 @@ struct LeafDepthSortFunctor
}
};
/** RenderGraph - contained in a renderBin, defines the scene to be drawn.
*/
class OSGUTIL_EXPORT RenderGraph : public osg::Referenced
{
public:
@ -139,14 +141,14 @@ class OSGUTIL_EXPORT RenderGraph : public osg::Referenced
std::sort(_leaves.begin(),_leaves.end(),LeafDepthSortFunctor());
}
/** reset the internal contents of a RenderGraph, including deleting all children.*/
/** Reset the internal contents of a RenderGraph, including deleting all children.*/
void reset();
/** recursively clean the RenderGraph of all its drawables, lights and depths.
/** Recursively clean the RenderGraph of all its drawables, lights and depths.
* Leaves children intact, and ready to be populated again.*/
void clean();
/** recursively prune the RenderGraph of empty children.*/
/** Recursively prune the RenderGraph of empty children.*/
void prune();

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@ -23,10 +23,10 @@
namespace osgUtil {
// forward declare RenderGraph
// Forward declare RenderGraph
class RenderGraph;
/** container class for all data required for rendering of drawables.
/** Container class for all data required for rendering of drawables.
*/
class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced
{
@ -59,10 +59,9 @@ class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced
_depth = 0.0f;
}
virtual void render(osg::State& state,RenderLeaf* previous);
/// allow RenderGraph to change the RenderLeaf's _parent.
/// Allow RenderGraph to change the RenderLeaf's _parent.
friend class osgUtil::RenderGraph;
public:

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@ -23,7 +23,7 @@
namespace osgUtil {
/**
* RenderState base class. Used for encapsulate a complete stage in
* RenderStage base class. Used for encapsulate a complete stage in
* rendering - setting up of viewport, the projection and model
* matrices and rendering the RenderBin's enclosed with this RenderStage.
* RenderStage also has a dependency list of other RenderStages, each
@ -81,7 +81,7 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
/** Set the clear accum used in glClearAccum(..).
* glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true*/
* glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true. */
void setClearAccum(const osg::Vec4& color) { _clearAccum=color; }
/** Get the clear accum.*/
@ -90,14 +90,14 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
/** Set the clear depth used in glClearDepth(..). Defaults to 1.0
* glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true*/
* glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true. */
void setClearDepth(double depth) { _clearDepth=depth; }
/** Get the clear depth.*/
double getClearDepth() const { return _clearDepth; }
/** Set the clear stencil value used in glClearStencil(). Defaults to 0
/** Set the clear stencil value used in glClearStencil(). Defaults to 0;
* glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true*/
void setClearStencil(int stencil) { _clearStencil=stencil; }
@ -130,7 +130,7 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
void addToDependencyList(RenderStage* rs);
/** extract stats for current draw list. */
/** Extract stats for current draw list. */
bool getStats(Statistics* primStats);
#ifndef USE_DEPRECATED_API

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@ -24,7 +24,7 @@
namespace osgUtil {
/**
* RenderBin base class.
* RenderStageLighting base class. Used in RenderStage class.
*/
class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
{

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@ -27,8 +27,9 @@
namespace osgUtil {
/**
* SceneView is literally a view of a scene, encapsulating the
* camera (modelview+projection matrices), global state, lights and the scene itself. Provides
* SceneView is literally a view of a scene, encapsulating the 'camera'
* (not to be confused with Producer::Camera) (modelview+projection matrices),
* global state, lights and the scene itself. Provides
* methods for setting up the view and rendering it.
*/
class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSettings
@ -53,11 +54,11 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
*/
void setDefaults(unsigned int options = STANDARD_SETTINGS);
/** Set the data which to view. The data will typically be
/** Set the data to view. The data will typically be
* an osg::Scene but can be any osg::Node type.
*/
void setSceneData(osg::Node* node) { _sceneData = node; }
/** Get the scene data which to view. The data will typically be
/** Get the scene data to view. The data will typically be
* an osg::Scene but can be any osg::Node type.
*/
osg::Node* getSceneData() { return _sceneData.get(); }
@ -67,7 +68,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
*/
const osg::Node* getSceneData() const { return _sceneData.get(); }
/** Set the viewport of the scene view to use specfied osg::Viewport. */
/** Set the viewport of the scene view to use specified osg::Viewport. */
void setViewport(osg::Viewport* viewport)
{
if (viewport) _viewport = viewport;
@ -118,7 +119,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
/** Set the color used in glClearColor().
Defaults to an off blue color.*/
void setClearColor(const osg::Vec4& color) { _clearColor=color; }
/** Get the color usinged in glClearColor.*/
/** Get the color used in glClearColor.*/
const osg::Vec4& getClearColor() const { return _clearColor; }
@ -152,7 +153,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
/** Set the projection matrix. Can be thought of as setting the lens of a camera. */
inline void setProjectionMatrix(const osg::Matrixd& matrix) { _projectionMatrix.set(matrix); }
/** Set to a orthographic projection. See OpenGL glOrtho for documentation further details.*/
/** Set to an orthographic projection. See OpenGL glOrtho for documentation further details.*/
void setProjectionMatrixAsOrtho(double left, double right,
double bottom, double top,
double zNear, double zFar);
@ -177,7 +178,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
/** Get the const projection matrix.*/
const osg::Matrixd& getProjectionMatrix() const { return _projectionMatrix; }
/** Get the othorgraphic settings of the orthographic projection matrix.
/** Get the othographic settings of the orthographic projection matrix.
* Returns false if matrix is not an orthographic matrix, where parameter values are undefined.*/
bool getProjectionMatrixAsOrtho(double& left, double& right,
double& bottom, double& top,
@ -189,11 +190,11 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
double& bottom, double& top,
double& zNear, double& zFar);
/** Get the frustum setting of a symetric perspective projection matrix.
/** Get the frustum setting of a symmetric perspective projection matrix.
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.
* Note, if matrix is not a symetric perspective matrix then the shear will be lost.
* Asymetric metrices occur when stereo, power walls, caves and reality center display are used.
* In these configuration one should use the AsFrustum method instead.*/
* Note, if matrix is not a symmetric perspective matrix then the shear will be lost.
* Asymmetric matrices occur when stereo, power walls, caves and reality center display are used.
* In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.*/
bool getProjectionMatrixAsPerspective(double& fovy,double& aspectRatio,
double& zNear, double& zFar);
@ -308,13 +309,13 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
float getFusionDistanceValue() const { return _fusionDistanceValue; }
/** set whether the draw method should call renderer->prioritizeTexture.*/
/** Set whether the draw method should call renderer->prioritizeTexture.*/
void setPrioritizeTextures(bool pt) { _prioritizeTextures = pt; }
/** get whether the draw method should call renderer->prioritizeTexture.*/
/** Get whether the draw method should call renderer->prioritizeTexture.*/
bool getPrioritizeTextures() const { return _prioritizeTextures; }
/** callback for overidding the default method for compute the offset projection and view matrices.*/
/** Callback for overidding the default method for compute the offset projection and view matrices.*/
struct ComputeStereoMatricesCallback : public osg::Referenced
{
virtual osg::Matrixd computeLeftEyeProjection(const osg::Matrixd& projection) const = 0;
@ -349,7 +350,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
Note, current implementation requires that SceneView::draw() has been previously called
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
windows coordinates are calculated relative to the bottom left of the window,
whereas as window API's normally have the top left as the origin,
whereas window API's normally have the top left as the origin,
so you may need to pass in (mouseX,window_height-mouseY,...).
Returns true on successful projection.
*/
@ -359,7 +360,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
/** Set the frame stamp for the current frame.*/
inline void setFrameStamp(osg::FrameStamp* fs) { _frameStamp = fs; }
/** Set the frame stamp for the current frame.*/
/** Get the frame stamp for the current frame.*/
inline const osg::FrameStamp* getFrameStamp() const { return _frameStamp.get(); }
@ -399,8 +400,8 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
/** Do init traversal of attached scene graph using Init NodeVisitor.
* The init traversal is called once for each SceneView, and should
* be used to compile display list, texture objects intialize data
* not otherwise intializaed during scene graph loading. Note, is
* called automatically by update&cull if it hasn't already been called
* not otherwise intialized during scene graph loading. Note, is
* called automatically by update & cull if it hasn't already been called
* elsewhere. Also init() should only ever be called within a valid
* graphics context.*/
virtual void init();

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@ -81,9 +81,9 @@ class OSGUTIL_EXPORT TriStripVisitor : public osg::NodeVisitor
return _minStripSize;
}
inline bool isOperationPermissableForObject(const osg::Object* object) const
inline bool isOperationPermissibleForObject(const osg::Object* object) const
{
return _optimizer ? _optimizer->isOperationPermissableForObject(object,osgUtil::Optimizer::TRISTRIP_GEOMETRY) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,osgUtil::Optimizer::TRISTRIP_GEOMETRY) : true;
}
void setGenerateFourPointPrimitivesQuads(bool flag) { _generateFourPointPrimitivesQuads = flag; }

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@ -54,7 +54,7 @@ static bool isNodeEmpty(const osg::Node& node)
void Optimizer::reset()
{
_permissableOptimizationsMap.clear();
_permissibleOptimizationsMap.clear();
}
static osg::ApplicationUsageProxy Optimizer_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_OPTIMIZER \"<type> [<type>]\"","OFF | DEFAULT | FLATTEN_STATIC_TRANSFORMS | REMOVE_REDUNDANT_NODES | COMBINE_ADJACENT_LODS | SHARE_DUPLICATE_STATE | MERGE_GEOMETRY | SPATIALIZE_GROUPS | COPY_SHARED_NODES | TRISTRIP_GEOMETRY | OPTIMIZE_TEXTURE_SETTINGS");
@ -293,8 +293,8 @@ void Optimizer::StateVisitor::apply(osg::Node& node)
osg::StateSet* ss = node.getStateSet();
if (ss && ss->getDataVariance()==osg::Object::STATIC)
{
if (isOperationPermissableForObject(&node) &&
isOperationPermissableForObject(ss))
if (isOperationPermissibleForObject(&node) &&
isOperationPermissibleForObject(ss))
{
addStateSet(ss,&node);
}
@ -305,14 +305,14 @@ void Optimizer::StateVisitor::apply(osg::Node& node)
void Optimizer::StateVisitor::apply(osg::Geode& geode)
{
if (!isOperationPermissableForObject(&geode)) return;
if (!isOperationPermissibleForObject(&geode)) return;
osg::StateSet* ss = geode.getStateSet();
if (ss && ss->getDataVariance()==osg::Object::STATIC)
{
if (isOperationPermissableForObject(ss))
if (isOperationPermissibleForObject(ss))
{
addStateSet(ss,&geode);
}
@ -325,8 +325,8 @@ void Optimizer::StateVisitor::apply(osg::Geode& geode)
ss = drawable->getStateSet();
if (ss && ss->getDataVariance()==osg::Object::STATIC)
{
if (isOperationPermissableForObject(drawable) &&
isOperationPermissableForObject(ss))
if (isOperationPermissibleForObject(drawable) &&
isOperationPermissibleForObject(ss))
{
addStateSet(ss,drawable);
}
@ -585,7 +585,7 @@ class CollectLowestTransformsVisitor : public osg::NodeVisitor
void disableTransform(osg::Transform* transform);
bool removeTransforms(osg::Node* nodeWeCannotRemove);
inline bool isOperationPermissableForObject(const osg::Object* object)
inline bool isOperationPermissibleForObject(const osg::Object* object)
{
// disable if cannot apply transform functor.
const osg::Drawable* drawable = dynamic_cast<const osg::Drawable*>(object);
@ -594,7 +594,7 @@ class CollectLowestTransformsVisitor : public osg::NodeVisitor
// disable if object is a light point node.
if (strcmp(object->className(),"LightPointNode")==0) return false;
return _optimizer ? _optimizer->isOperationPermissableForObject(object,Optimizer::FLATTEN_STATIC_TRANSFORMS) : true;
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,Optimizer::FLATTEN_STATIC_TRANSFORMS) : true;
}
protected:
@ -831,7 +831,7 @@ void CollectLowestTransformsVisitor::setUpMaps()
ObjectStruct& os = oitr->second;
if (os._canBeApplied)
{
if (os._moreThanOneMatrixRequired || !isOperationPermissableForObject(object))
if (os._moreThanOneMatrixRequired || !isOperationPermissibleForObject(object))
{
disableObject(oitr);
}
@ -1151,7 +1151,7 @@ void Optimizer::RemoveRedundantNodesVisitor::apply(osg::Group& group)
{
if (group.getNumParents()>0 && group.getNumChildren()<=1)
{
if (isNodeEmpty(group) && isOperationPermissableForObject(&group))
if (isNodeEmpty(group) && isOperationPermissibleForObject(&group))
{
_redundantNodeList.insert(&group);
}
@ -1165,7 +1165,7 @@ void Optimizer::RemoveRedundantNodesVisitor::apply(osg::Transform& transform)
{
if (transform.getNumParents()>0 &&
transform.getDataVariance()==osg::Object::STATIC &&
isOperationPermissableForObject(&transform))
isOperationPermissibleForObject(&transform))
{
static osg::Matrix identity;
osg::Matrix matrix;
@ -1224,7 +1224,7 @@ void Optimizer::CombineLODsVisitor::apply(osg::LOD& lod)
{
if (typeid(*lod.getParent(i))==typeid(osg::Group))
{
if (isOperationPermissableForObject(&lod))
if (isOperationPermissibleForObject(&lod))
{
_groupList.insert(lod.getParent(i));
}
@ -1448,12 +1448,12 @@ struct LessGeometryPrimitiveType
void Optimizer::CheckGeometryVisitor::checkGeode(osg::Geode& geode)
{
if (isOperationPermissableForObject(&geode))
if (isOperationPermissibleForObject(&geode))
{
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
osg::Geometry* geom = geode.getDrawable(i)->asGeometry();
if (geom && isOperationPermissableForObject(geom))
if (geom && isOperationPermissibleForObject(geom))
{
geom->computeCorrectBindingsAndArraySizes();
}
@ -1463,7 +1463,7 @@ void Optimizer::CheckGeometryVisitor::checkGeode(osg::Geode& geode)
bool Optimizer::MergeGeometryVisitor::mergeGeode(osg::Geode& geode)
{
if (!isOperationPermissableForObject(&geode)) return false;
if (!isOperationPermissibleForObject(&geode)) return false;
#if 1
@ -1984,7 +1984,7 @@ void Optimizer::SpatializeGroupsVisitor::apply(osg::Group& group)
{
if (typeid(group)==typeid(osg::Group) || group.asTransform())
{
if (isOperationPermissableForObject(&group))
if (isOperationPermissibleForObject(&group))
{
_groupsToDivideList.insert(&group);
}
@ -2173,7 +2173,7 @@ bool Optimizer::SpatializeGroupsVisitor::divide(osg::Group* group, unsigned int
void Optimizer::CopySharedSubgraphsVisitor::apply(osg::Node& node)
{
if (node.getNumParents()>1 && !isOperationPermissableForObject(&node))
if (node.getNumParents()>1 && !isOperationPermissibleForObject(&node))
{
_sharedNodeList.insert(&node);
}
@ -2215,8 +2215,8 @@ void Optimizer::TextureVisitor::apply(osg::Node& node)
osg::StateSet* ss = node.getStateSet();
if (ss &&
isOperationPermissableForObject(&node) &&
isOperationPermissableForObject(ss))
isOperationPermissibleForObject(&node) &&
isOperationPermissibleForObject(ss))
{
apply(*ss);
}
@ -2226,11 +2226,11 @@ void Optimizer::TextureVisitor::apply(osg::Node& node)
void Optimizer::TextureVisitor::apply(osg::Geode& geode)
{
if (!isOperationPermissableForObject(&geode)) return;
if (!isOperationPermissibleForObject(&geode)) return;
osg::StateSet* ss = geode.getStateSet();
if (ss && isOperationPermissableForObject(ss))
if (ss && isOperationPermissibleForObject(ss))
{
apply(*ss);
}
@ -2242,8 +2242,8 @@ void Optimizer::TextureVisitor::apply(osg::Geode& geode)
{
ss = drawable->getStateSet();
if (ss &&
isOperationPermissableForObject(drawable) &&
isOperationPermissableForObject(ss))
isOperationPermissibleForObject(drawable) &&
isOperationPermissibleForObject(ss))
{
apply(*ss);
}
@ -2257,7 +2257,7 @@ void Optimizer::TextureVisitor::apply(osg::StateSet& stateset)
{
osg::StateAttribute* sa = stateset.getTextureAttribute(i,osg::StateAttribute::TEXTURE);
osg::Texture* texture = dynamic_cast<osg::Texture*>(sa);
if (texture && isOperationPermissableForObject(texture))
if (texture && isOperationPermissibleForObject(texture))
{
apply(*texture);
}

View File

@ -168,7 +168,7 @@ void RenderBin::sortByState()
{
// actually we'll do nothing right now, as fine grained sorting by state
// appears to cost more to do than it saves in draw. The contents of
// the RenderGraph leaves is already coasrse grained sorted, this
// the RenderGraph leaves is already coarse grained sorted, this
// sorting is as a function of the cull traversal.
// cout << "doing sortByState "<<this<<endl;
}