Removed unused vertex and texcoord array dispatchers

This commit is contained in:
Robert Osfield 2016-10-10 16:29:21 +01:00
parent b13bbe3bdb
commit 364c838ea1
2 changed files with 0 additions and 65 deletions

View File

@ -50,20 +50,16 @@ class OSG_EXPORT ArrayDispatchers : public osg::Referenced
if (at) _activeDispatchList[binding].push_back(at);
}
void activateVertexArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), vertexDispatcher(array)); }
void activateColorArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), colorDispatcher(array)); }
void activateNormalArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), normalDispatcher(array)); }
void activateSecondaryColorArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), secondaryColorDispatcher(array)); }
void activateFogCoordArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), fogCoordDispatcher(array)); }
void activateTexCoordArray(unsigned int unit, osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), texCoordDispatcher(unit, array)); }
void activateVertexAttribArray(unsigned int unit, osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), vertexAttribDispatcher(unit, array)); }
AttributeDispatch* vertexDispatcher(Array* array);
AttributeDispatch* normalDispatcher(Array* array);
AttributeDispatch* colorDispatcher(Array* array);
AttributeDispatch* secondaryColorDispatcher(Array* array);
AttributeDispatch* fogCoordDispatcher(Array* array);
AttributeDispatch* texCoordDispatcher(unsigned int unit, Array* array);
AttributeDispatch* vertexAttribDispatcher(unsigned int unit, Array* array);
void dispatch(unsigned int binding, unsigned int index)
@ -89,14 +85,12 @@ class OSG_EXPORT ArrayDispatchers : public osg::Referenced
bool _initialized;
State* _state;
AttributeDispatchMap* _vertexDispatchers;
AttributeDispatchMap* _normalDispatchers;
AttributeDispatchMap* _colorDispatchers;
AttributeDispatchMap* _secondaryColorDispatchers;
AttributeDispatchMap* _fogCoordDispatchers;
typedef std::vector<AttributeDispatchMap*> AttributeDispatchMapList;
AttributeDispatchMapList _texCoordDispatchers;
AttributeDispatchMapList _vertexAttribDispatchers;
typedef std::vector<AttributeDispatch*> AttributeDispatchList;

View File

@ -144,7 +144,6 @@ public:
ArrayDispatchers::ArrayDispatchers():
_initialized(false),
_state(0),
_vertexDispatchers(0),
_normalDispatchers(0),
_colorDispatchers(0),
_secondaryColorDispatchers(0),
@ -156,19 +155,11 @@ ArrayDispatchers::ArrayDispatchers():
ArrayDispatchers::~ArrayDispatchers()
{
delete _vertexDispatchers;
delete _normalDispatchers;
delete _colorDispatchers;
delete _secondaryColorDispatchers;
delete _fogCoordDispatchers;
for(AttributeDispatchMapList::iterator itr = _texCoordDispatchers.begin();
itr != _texCoordDispatchers.end();
++itr)
{
delete *itr;
}
for(AttributeDispatchMapList::iterator itr = _vertexAttribDispatchers.begin();
itr != _vertexAttribDispatchers.end();
++itr)
@ -188,7 +179,6 @@ void ArrayDispatchers::init()
_initialized = true;
_vertexDispatchers = new AttributeDispatchMap();
_normalDispatchers = new AttributeDispatchMap();
_colorDispatchers = new AttributeDispatchMap();
_secondaryColorDispatchers = new AttributeDispatchMap();
@ -198,13 +188,6 @@ void ArrayDispatchers::init()
#ifdef OSG_GL_VERTEX_FUNCS_AVAILABLE
GLExtensions* extensions = _state->get<GLExtensions>();
#ifndef OSG_GLES1_AVAILABLE
_vertexDispatchers->assign<GLfloat>(Array::Vec2ArrayType, glVertex2fv, 2);
_vertexDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glVertex3fv, 3);
_vertexDispatchers->assign<GLdouble>(Array::Vec2dArrayType, glVertex2dv, 2);
_vertexDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glVertex3dv, 3);
#endif
_normalDispatchers->assign<GLbyte>(Array::Vec3bArrayType, glNormal3bv, 3);
_normalDispatchers->assign<GLshort>(Array::Vec3sArrayType, glNormal3sv, 3);
_normalDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glNormal3fv, 3);
@ -229,12 +212,6 @@ void ArrayDispatchers::init()
//
// With inidices
//
AttributeDispatch* ArrayDispatchers::vertexDispatcher(Array* array)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getVertexAlias()._location, array) :
_vertexDispatchers->dispatcher(array);
}
AttributeDispatch* ArrayDispatchers::normalDispatcher(Array* array)
{
@ -264,48 +241,12 @@ AttributeDispatch* ArrayDispatchers::fogCoordDispatcher(Array* array)
_fogCoordDispatchers->dispatcher(array);
}
AttributeDispatch* ArrayDispatchers::texCoordDispatcher(unsigned int unit, Array* array)
{
if (_useVertexAttribAlias) return vertexAttribDispatcher(_state->getTexCoordAliasList()[unit]._location, array);
if (unit>=_texCoordDispatchers.size()) assignTexCoordDispatchers(unit);
return _texCoordDispatchers[unit]->dispatcher(array);
}
AttributeDispatch* ArrayDispatchers::vertexAttribDispatcher(unsigned int unit, Array* array)
{
if (unit>=_vertexAttribDispatchers.size()) assignVertexAttribDispatchers(unit);
return _vertexAttribDispatchers[unit]->dispatcher(array);
}
void ArrayDispatchers::assignTexCoordDispatchers(unsigned int unit)
{
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
GLExtensions* extensions = _state->get<GLExtensions>();
for(unsigned int i=_texCoordDispatchers.size(); i<=unit; ++i)
{
_texCoordDispatchers.push_back(new AttributeDispatchMap());
AttributeDispatchMap& texCoordDispatcher = *_texCoordDispatchers[i];
if (i==0)
{
texCoordDispatcher.assign<GLfloat>(Array::FloatArrayType, glTexCoord1fv, 1);
texCoordDispatcher.assign<GLfloat>(Array::Vec2ArrayType, glTexCoord2fv, 2);
texCoordDispatcher.assign<GLfloat>(Array::Vec3ArrayType, glTexCoord3fv, 3);
texCoordDispatcher.assign<GLfloat>(Array::Vec4ArrayType, glTexCoord4fv, 4);
}
else
{
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, extensions->glMultiTexCoord1fv, 1);
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, extensions->glMultiTexCoord2fv, 2);
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, extensions->glMultiTexCoord3fv, 3);
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, extensions->glMultiTexCoord4fv, 4);
}
}
#endif
}
void ArrayDispatchers::assignVertexAttribDispatchers(unsigned int unit)
{
GLExtensions* extensions = _state->get<GLExtensions>();