Implemented boundary polygon creation based on the refined boundary segments

This commit is contained in:
Robert Osfield 2010-07-20 10:46:27 +00:00
parent 0290405166
commit 35fbe3ffb4

View File

@ -37,7 +37,7 @@ osg::Vec3 computeRayIntersectionPoint(const osg::Vec3& a, const osg::Vec3& an, c
float denominator = ( cn.x() * an.y() - cn.y() * an.x());
if (denominator==0.0)
{
OSG_NOTICE<<"computeRayIntersectionPoint()<<denominator==0.0"<<std::endl;
//OSG_NOTICE<<"computeRayIntersectionPoint()<<denominator==0.0"<<std::endl;
// line segments must be parallel.
return (a+c)*0.5;
}
@ -74,8 +74,8 @@ osg::Vec3 computeBisectorNormal(const osg::Vec3& a, const osg::Vec3& b, const os
{
osg::Vec2 ab(a.x()-b.x(), a.y()-b.y());
osg::Vec2 dc(d.x()-c.x(), d.y()-c.y());
float length_ab = ab.normalize();
float length_dc = dc.normalize();
/*float length_ab =*/ ab.normalize();
/*float length_dc =*/ dc.normalize();
float e = dc.y() - ab.y();
float f = ab.x() - dc.x();
@ -102,8 +102,8 @@ float computeBisectorIntersectorThickness(const osg::Vec3& a, const osg::Vec3& b
osg::Vec3 bisector_cdef = computeBisectorNormal(c,d,e,f);
if (bisector_abcd==bisector_cdef)
{
OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl;
OSG_NOTICE<<" bisectors parallel, thickness = "<<FLT_MAX<<std::endl;
//OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl;
//OSG_NOTICE<<" bisectors parallel, thickness = "<<FLT_MAX<<std::endl;
return FLT_MAX;
}
@ -112,8 +112,8 @@ float computeBisectorIntersectorThickness(const osg::Vec3& a, const osg::Vec3& b
float cd_length = normal.normalize();
if (cd_length==0)
{
OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl;
OSG_NOTICE<<" segment length==0, thickness = "<<FLT_MAX<<std::endl;
//OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl;
//OSG_NOTICE<<" segment length==0, thickness = "<<FLT_MAX<<std::endl;
return FLT_MAX;
}
@ -141,7 +141,7 @@ public:
if ((*_vertices)[start]==(*_vertices)[start+count-1])
{
OSG_NOTICE<<"Boundary is a line loop"<<std::endl;
// OSG_NOTICE<<"Boundary is a line loop"<<std::endl;
}
else
{
@ -194,18 +194,74 @@ public:
void removeAllSegmentsBelowThickness(float targetThickness)
{
OSG_NOTICE<<"removeAllSegmentsBelowThickness("<<targetThickness<<")"<<std::endl;
// OSG_NOTICE<<"removeAllSegmentsBelowThickness("<<targetThickness<<")"<<std::endl;
for(;;)
{
unsigned int minThickness_i = _segments.size();
float minThickness = targetThickness;
if (!findMinThickness(minThickness_i,minThickness)) break;
OSG_NOTICE<<" removing segment _segments["<<minThickness_i<<"] ("<<_segments[minThickness_i].first<<", "<<_segments[minThickness_i].second<<" with thickness="<<minThickness<<" "<<std::endl;
// OSG_NOTICE<<" removing segment _segments["<<minThickness_i<<"] ("<<_segments[minThickness_i].first<<", "<<_segments[minThickness_i].second<<" with thickness="<<minThickness<<" "<<std::endl;
_segments.erase(_segments.begin()+minThickness_i);
}
}
osg::Vec3 computeBisectorPoint(unsigned int i, float targetThickness)
{
Segment& seg_before = _segments[ (i+_segments.size()-1) % _segments.size() ];
Segment& seg_target = _segments[ (i) % _segments.size() ];
osg::Vec3& a = (*_vertices)[seg_before.first];
osg::Vec3& b = (*_vertices)[seg_before.second];
osg::Vec3& c = (*_vertices)[seg_target.first];
osg::Vec3& d = (*_vertices)[seg_target.second];
osg::Vec3 intersection_abcd = computeIntersectionPoint(a,b,c,d);
osg::Vec3 bisector_abcd = computeBisectorNormal(a,b,c,d);
osg::Vec3 ab_sidevector(b.y()-a.y(), a.x()-b.x(), 0.0);
ab_sidevector.normalize();
float scale_factor = 1.0/ (bisector_abcd*ab_sidevector);
osg::Vec3 new_vertex = intersection_abcd + bisector_abcd*(scale_factor*targetThickness);
// OSG_NOTICE<<"bisector_abcd = "<<bisector_abcd<<", ab_sidevector="<<ab_sidevector<<", b-a="<<b-a<<", scale_factor="<<scale_factor<<std::endl;
new_vertex.z() += 0.5f;
return new_vertex;
}
void addBoundaryToGeometry(osg::Geometry* geometry, float targetThickness)
{
if (_segments.empty()) return;
if (geometry->getVertexArray()==0) geometry->setVertexArray(new osg::Vec3Array);
osg::Vec3Array* new_vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
unsigned int first = new_vertices->size();
unsigned int count = 0;
// reserve enough space in the vertex array to accomodate the vertices associated with the segments
// new_vertices->reserve(new_vertices->size()+_segments.size()+1);
// create vertices
unsigned int previous_second = _segments[0].second;
osg::Vec3 newPoint = computeBisectorPoint(0, targetThickness);
new_vertices->push_back(newPoint);
++count;
for(unsigned int i=1; i<_segments.size(); ++i)
{
previous_second = _segments[i].second;
newPoint = computeBisectorPoint(i, targetThickness);
new_vertices->push_back(newPoint);
++count;
}
// repeat the first point to make it a full closed loop
new_vertices->push_back((*new_vertices)[first]);
++count;
// add DrawArrays primitive set for polygon
if (count!=0) geometry->addPrimitiveSet(new osg::DrawArrays(GL_POLYGON, first, count));
}
};
@ -222,10 +278,10 @@ float computeAngle(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3)
void computeBoundaryAngles(osg::Vec3Array& vertices, unsigned int start, unsigned int count)
{
OSG_NOTICE<<"computeBoundaryAngles("<<vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl;
//OSG_NOTICE<<"computeBoundaryAngles("<<vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl;
if (vertices[start+count-1]==vertices[start])
{
OSG_NOTICE<<"is a line loop"<<std::endl;
// OSG_NOTICE<<"is a line loop"<<std::endl;
}
else
{
@ -351,10 +407,10 @@ osg::Vec3 computeNewVertexPosition(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3)
osg::DrawArrays* computeBevelEdge(osg::Vec3Array& orig_vertices, unsigned int start, unsigned int count, osg::Vec3Array& new_vertices)
{
OSG_NOTICE<<"computeBevelEdge("<<orig_vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl;
// OSG_NOTICE<<"computeBevelEdge("<<orig_vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl;
if (orig_vertices[start+count-1]==orig_vertices[start])
{
OSG_NOTICE<<"is a line loop"<<std::endl;
// OSG_NOTICE<<"is a line loop"<<std::endl;
}
else
{
@ -378,7 +434,7 @@ void removeLoops(osg::Vec3Array& orig_vertices, unsigned int start, unsigned int
osg::Geometry* computeBevelEdge(osg::Geometry* orig_geometry)
{
OSG_NOTICE<<"computeBoundaryAngles("<<orig_geometry<<")"<<std::endl;
// OSG_NOTICE<<"computeBoundaryAngles("<<orig_geometry<<")"<<std::endl;
osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray());
osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList();
@ -408,10 +464,17 @@ osg::Geometry* computeBevelEdge(osg::Geometry* orig_geometry)
osg::Geometry* computeThickness(osg::Geometry* orig_geometry, float thickness)
{
OSG_NOTICE<<"computeThickness("<<orig_geometry<<")"<<std::endl;
// OSG_NOTICE<<"computeThickness("<<orig_geometry<<")"<<std::endl;
osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray());
osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList();
osg::Geometry* new_geometry = new osg::Geometry;
osg::Vec4Array* new_colours = new osg::Vec4Array;
new_colours->push_back(osg::Vec4(1.0,1.0,0.0,1.0));
new_geometry->setColorArray(new_colours);
new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin();
itr != orig_primitives.end();
++itr)
@ -423,12 +486,12 @@ osg::Geometry* computeThickness(osg::Geometry* orig_geometry, float thickness)
boundary.computeAllThickness();
boundary.removeAllSegmentsBelowThickness(thickness);
boundary.addBoundaryToGeometry(new_geometry, thickness);
}
}
return 0;
return new_geometry;
}
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
@ -446,12 +509,24 @@ int main(int argc, char** argv)
while(arguments.read("-f",fontFile)) {}
std::string word("This is a simple test");
while(arguments.read("--ascii"))
{
word.clear();
for(unsigned int c=' '; c<=127;++c)
{
word.push_back(c);
}
}
while(arguments.read("-w",word)) {}
osg::ref_ptr<osgText::Font3D> font = osgText::readFont3DFile(fontFile);
if (!font) return 1;
OSG_NOTICE<<"Read font "<<fontFile<<" font="<<font.get()<<std::endl;
bool useOldBoundaryCalc = false;
while(arguments.read("--old")) useOldBoundaryCalc = true;
bool useTessellator = false;
while(arguments.read("-t") || arguments.read("--tessellate")) { useTessellator = true; }
@ -486,21 +561,35 @@ int main(int argc, char** argv)
geometry->setColorArray(colours);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
// computeBoundaryAngles(geometry);
osg::Geometry* bevel = 0;
if (useOldBoundaryCalc)
{
bevel = computeBevelEdge(geometry);
}
else
{
bevel = computeThickness(geometry, thickness);
}
osg::Geometry* bevel = computeBevelEdge(geometry);
geode->addDrawable(bevel);
computeThickness(geometry, thickness);
if (bevel) geode->addDrawable(bevel);
if (useTessellator)
{
if (geometry)
{
osgUtil::Tessellator ts;
ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE);
ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
ts.retessellatePolygons(*geometry);
}
if (bevel)
{
osgUtil::Tessellator ts;
ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE);
ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
ts.retessellatePolygons(*bevel);
}
}