Added AnimationCompletedCallback, s/getTimeScale and s/getTimeOffset() method to enable finer control of AnimationPathManipulator.
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@ -41,6 +41,21 @@ class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
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virtual const char* className() const { return "AnimationPath"; }
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void setTimeScale(double s) { _timeScale = s; }
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double getTimeScale() const { return _timeScale; }
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void setTimeOffset(double o) { _timeOffset = o; }
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double getTimeOffset() const { return _timeOffset; }
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struct AnimationCompletedCallback : public virtual osg::Referenced
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{
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virtual void completed(const AnimationPathManipulator* apm) = 0;
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};
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void setAnimationCompletedCallback(AnimationCompletedCallback* acc) { _animationCompletedCallback = acc; }
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AnimationCompletedCallback* getAnimationCompletedCallback() { return _animationCompletedCallback.get(); }
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const AnimationCompletedCallback* getAnimationCompletedCallback() const { return _animationCompletedCallback.get(); }
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void setPrintOutTimingInfo(bool printOutTimingInfo) { _printOutTimingInfo=printOutTimingInfo; }
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bool getPrintOutTimingInfo() const { return _printOutTimingInfo; }
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@ -87,6 +102,9 @@ class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
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double _timeOffset;
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double _timeScale;
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osg::ref_ptr<AnimationCompletedCallback> _animationCompletedCallback;
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double _pauseTime;
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bool _isPaused;
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@ -24,8 +24,8 @@ AnimationPathManipulator::AnimationPathManipulator( const std::string& filename
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_animationPath = new osg::AnimationPath;
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_animationPath->setLoopMode(osg::AnimationPath::LOOP);
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_timeOffset = 0.0f;
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_timeScale = 1.0f;
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_timeOffset = 0.0;
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_timeScale = 1.0;
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_isPaused = false;
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@ -85,7 +85,6 @@ bool AnimationPathManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GU
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if (ea.getKey()==' ')
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{
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_isPaused = false;
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_timeScale = 1.0;
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home(ea,us);
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us.requestRedraw();
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@ -149,8 +148,8 @@ void AnimationPathManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("AnimationPath: Space","Reset the viewing position to start of animation");
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usage.addKeyboardMouseBinding("AnimationPath: p","Pause/resume animation.");
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usage.addKeyboardMouseBinding("AnimationPath: <","Slow down animation speed.");
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usage.addKeyboardMouseBinding("AnimationPath: <","Speed up animation speed.");
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usage.addKeyboardMouseBinding("AnimationPath: (","Slow down animation speed.");
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usage.addKeyboardMouseBinding("AnimationPath: )","Speed up animation speed.");
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}
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void AnimationPathManipulator::handleFrame( double time )
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@ -169,25 +168,27 @@ void AnimationPathManipulator::handleFrame( double time )
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++_numOfFramesSinceStartOfTimedPeriod;
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if (_printOutTimingInfo)
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{
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double animDelta = (animTime-_animStartOfTimedPeriod);
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if (animDelta>=_animationPath->getPeriod())
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{
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if (_animationCompletedCallback.valid())
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{
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_animationCompletedCallback->completed(this);
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}
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if (_printOutTimingInfo)
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{
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double delta = time-_realStartOfTimedPeriod;
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double frameRate = (double)_numOfFramesSinceStartOfTimedPeriod/delta;
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OSG_NOTICE <<"AnimatonPath completed in "<<delta<<" seconds, completing "<<_numOfFramesSinceStartOfTimedPeriod<<" frames,"<<std::endl;
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OSG_NOTICE <<" average frame rate = "<<frameRate<<std::endl;
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}
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// reset counters for next loop.
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_realStartOfTimedPeriod = time;
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_animStartOfTimedPeriod = animTime;
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_numOfFramesSinceStartOfTimedPeriod = 0;
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}
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}
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cp.getMatrix( _matrix );
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}
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