Added support for osg::AutoTransform::setAutoRotateMode(AutoRotateMode) deprecating

the previous setAutoRotateToScreen().  Added support for ROTATE_TO_CAMERA mode.

Cleaned up the autotransform demo to use a sensible number of labels
This commit is contained in:
Robert Osfield 2004-08-06 08:22:58 +00:00
parent ed10594139
commit 3579506fa8
4 changed files with 280 additions and 221 deletions

View File

@ -71,7 +71,7 @@ osg::Node* createLabel3(const osg::Vec3& pos, float size, const std::string& lab
return geode;
}
osg::Node* createAxis(const osg::Vec3& s, const osg::Vec3& e, int numReps)
osg::Node* createAxis(const osg::Vec3& s, const osg::Vec3& e, int numReps, osg::AutoTransform::AutoRotateMode autoRotateMode, const std::string& str)
{
osg::Group* group = new osg::Group;
@ -80,7 +80,7 @@ osg::Node* createAxis(const osg::Vec3& s, const osg::Vec3& e, int numReps)
osg::Vec3 pos = s;
bool useAuto = false;
bool useAuto = true;
if (useAuto)
{
osg::Vec3Array* vertices = new osg::Vec3Array;
@ -89,9 +89,8 @@ osg::Node* createAxis(const osg::Vec3& s, const osg::Vec3& e, int numReps)
{
osg::AutoTransform* at = new osg::AutoTransform;
at->setPosition(pos);
at->setAutoRotateToScreen(true);
at->setAutoScaleToScreen(true);
at->addChild(createLabel(osg::Vec3(0.0f,0.0f,0.0f),40.0f,"Test 2"));
at->setAutoRotateMode(autoRotateMode);
at->addChild(createLabel(osg::Vec3(0.0f,0.0f,0.0f),dv.length()*0.2f,str));
vertices->push_back(pos);
pos += dv;
@ -118,7 +117,7 @@ osg::Node* createAxis(const osg::Vec3& s, const osg::Vec3& e, int numReps)
for(int i=0;i<numReps;++i)
{
group->addChild(createLabel3(osg::Vec3(pos),dv.length()*0.5f,"Test 2"));
group->addChild(createLabel3(osg::Vec3(pos),dv.length()*0.5f,str));
vertices->push_back(pos);
pos += dv;
@ -146,11 +145,11 @@ osg::Node* createScene()
{
osg::Group* root = new osg::Group;
int numReps = 3333;
// int numReps = 10;
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(1000.0,0.0,0.0),numReps));
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,1000.0,0.0),numReps));
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,0.0,1000.0),numReps));
// int numReps = 3333;
int numReps = 10;
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(1000.0,0.0,0.0),numReps,osg::AutoTransform::ROTATE_TO_CAMERA,"ROTATE_TO_CAMERA"));
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,1000.0,0.0),numReps,osg::AutoTransform::ROTATE_TO_SCREEN,"ROTATE_TO_SCREEN"));
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,0.0,1000.0),numReps,osg::AutoTransform::NO_ROTATION,"NO_ROTATION"));
return root;
}

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@ -2,19 +2,18 @@
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_AUTOTRANSFORM
#define OSG_AUTOTRANSFORM 1
#include <osg/AnimationPath>
#include <osg/Group>
#include <osg/Transform>
#include <osg/Quat>
@ -60,10 +59,40 @@ class SG_EXPORT AutoTransform : public Transform
void setAutoUpdateEyeMovementTolerance(float tolerance) { _autoUpdateEyeMovementTolerance = tolerance; }
float getAutoUpdateEyeMovementTolerance() const { return _autoUpdateEyeMovementTolerance; }
void setAutoRotateToScreen(bool autoRotateToScreen) { _autoRotateToScreen = autoRotateToScreen; _matrixDirty=true; }
bool getAutoRotateToScreen() const { return _autoRotateToScreen; }
enum AutoRotateMode
{
NO_ROTATION,
ROTATE_TO_SCREEN,
ROTATE_TO_CAMERA
};
void setAutoRotateMode(AutoRotateMode mode) { _autoRotateMode = mode; }
AutoRotateMode getAutoRotateMode() const { return _autoRotateMode; }
#ifdef USE_DEPRECATED_API
void setAutoRotateToScreen(bool autoRotateToScreen)
{
setAutoRotateMode(autoRotateToScreen?ROTATE_TO_SCREEN:NO_ROTATION);
}
bool getAutoRotateToCamera() const { return _autoRotateMode==ROTATE_TO_SCREEN; }
void setAutoRotateToCamera(bool autoRotateToCamera)
{
setAutoRotateMode(autoRotateToScreen?ROTATE_TO_CAMERA:NO_ROTATION);
}
bool getAutoRotateToCamera() const { return _autoRotateMode==ROTATE_TO_SCREEN; }
#endif
void setAutoScaleToScreen(bool autoScaleToScreen) { _autoScaleToScreen = autoScaleToScreen; _matrixDirty=true; }
bool getAutoScaleToScreen() const { return _autoScaleToScreen; }
@ -78,25 +107,27 @@ class SG_EXPORT AutoTransform : public Transform
virtual ~AutoTransform() {}
Vec3 _position;
Vec3 _pivotPoint;
float _autoUpdateEyeMovementTolerance;
bool _autoRotateToScreen;
bool _autoScaleToScreen;
Vec3 _position;
Vec3 _pivotPoint;
float _autoUpdateEyeMovementTolerance;
mutable Quat _rotation;
mutable Vec3 _scale;
mutable bool _firstTimeToInitEyePoint;
mutable osg::Vec3 _previousEyePoint;
mutable int _previousWidth;
mutable int _previousHeight;
AutoRotateMode _autoRotateMode;
bool _autoScaleToScreen;
mutable Quat _rotation;
mutable Vec3 _scale;
mutable bool _firstTimeToInitEyePoint;
mutable osg::Vec3 _previousEyePoint;
mutable int _previousWidth;
mutable int _previousHeight;
mutable osg::Matrix _previousProjection;
mutable osg::Vec3 _previousPosition;
void computeMatrix() const;
mutable bool _matrixDirty;
mutable bool _matrixDirty;
mutable osg::Matrix _cachedMatrix;

View File

@ -2,12 +2,12 @@
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/AutoTransform>
@ -17,28 +17,28 @@ using namespace osg;
AutoTransform::AutoTransform():
_autoUpdateEyeMovementTolerance(0.0f),
_autoRotateToScreen(false),
_autoRotateMode(NO_ROTATION),
_autoScaleToScreen(false),
_scale(1.0f,1.0f,1.0f),
_firstTimeToInitEyePoint(true),
_matrixDirty(true)
{
// setNumChildrenRequiringUpdateTraversal(1);
// setNumChildrenRequiringUpdateTraversal(1);
}
AutoTransform::AutoTransform(const AutoTransform& pat,const CopyOp& copyop):
Transform(pat,copyop),
Transform(pat,copyop),
_position(pat._position),
_pivotPoint(pat._pivotPoint),
_autoUpdateEyeMovementTolerance(pat._autoUpdateEyeMovementTolerance),
_autoRotateToScreen(pat._autoRotateToScreen),
_autoRotateMode(pat._autoRotateMode),
_autoScaleToScreen(pat._autoScaleToScreen),
_rotation(pat._rotation),
_scale(pat._scale),
_firstTimeToInitEyePoint(true),
_matrixDirty(true)
{
// setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
// setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
bool AutoTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
@ -113,7 +113,7 @@ void AutoTransform::accept(NodeVisitor& nv)
}
osg::Vec3 eyePoint = cs->getEyeLocal();
osg::Vec3 position = getPosition();
osg::Vec3 position = getPosition();
const osg::Matrix& projection = cs->getProjectionMatrix();
@ -149,18 +149,27 @@ void AutoTransform::accept(NodeVisitor& nv)
setScale(size);
}
if (getAutoRotateToScreen())
if (_autoRotateMode==ROTATE_TO_SCREEN)
{
osg::Quat rotation;
cs->getModelViewMatrix().get(rotation);
setRotation(rotation.inverse());
}
else if (_autoRotateMode==ROTATE_TO_CAMERA)
{
osg::Vec3 PosToEye = _position - eyePoint;
osg::Matrix lookto = osg::Matrix::lookAt(
osg::Vec3(0,0,0), PosToEye, cs->getUpLocal());
Quat q;
q.set(osg::Matrix::inverse(lookto));
setRotation(q);
}
_previousEyePoint = eyePoint;
_previousWidth = width;
_previousHeight = height;
_previousProjection = projection;
_previousPosition = position;
_previousPosition = position;
_matrixDirty = true;
}

View File

@ -93,7 +93,18 @@ bool AutoTransform_readLocalData(Object& obj, Input& fr)
if (fr.matchSequence("autoRotateToScreen %w"))
{
std::string w(fr[1].getStr());
transform.setAutoRotateToScreen(w == "TRUE");
transform.setAutoRotateMode((w == "TRUE") ? osg::AutoTransform::ROTATE_TO_SCREEN : osg::AutoTransform::NO_ROTATION);
fr += 2;
iteratorAdvanced = true;
}
if (fr.matchSequence("autoRotateMode %w"))
{
std::string w(fr[1].getStr());
if (w=="ROTATE_TO_SCREEN") transform.setAutoRotateMode(osg::AutoTransform::ROTATE_TO_SCREEN);
else if (w=="ROTATE_TO_CAMERA") transform.setAutoRotateMode(osg::AutoTransform::ROTATE_TO_CAMERA);
else if (w=="NO_ROTATION") transform.setAutoRotateMode(osg::AutoTransform::NO_ROTATION);
fr += 2;
iteratorAdvanced = true;
}
@ -118,9 +129,18 @@ bool AutoTransform_writeLocalData(const Object& obj, Output& fw)
fw.indent()<<"rotation "<<transform.getRotation()<<std::endl;
fw.indent()<<"scale "<<transform.getScale()<<std::endl;
fw.indent()<<"pivotPoint "<<transform.getPivotPoint()<<std::endl;
fw.indent()<<"autoUpdateEyeMovementTolerance "<<transform.getAutoUpdateEyeMovementTolerance()<<std::endl;
fw.indent()<<"autoRotateToScreen "<<(transform.getAutoRotateToScreen()?"TRUE":"FALSE")<<std::endl;
fw.indent()<<"autoScaleToScreen "<<(transform.getAutoScaleToScreen()?"TRUE":"FALSE")<<std::endl;
fw.indent()<<"autoUpdateEyeMovementTolerance "<<transform.getAutoUpdateEyeMovementTolerance()<<std::endl;
fw.indent()<<"autoRotateMode ";
switch(transform.getAutoRotateMode())
{
case(osg::AutoTransform::ROTATE_TO_SCREEN): fw<<"ROTATE_TO_SCREEN"<<std::endl; break;
case(osg::AutoTransform::ROTATE_TO_CAMERA): fw<<"ROTATE_TO_CAMERA"<<std::endl; break;
case(osg::AutoTransform::NO_ROTATION):
default: fw<<"NO_ROTATION"<<std::endl; break;
}
fw.indent()<<"autoScaleToScreen "<<(transform.getAutoScaleToScreen()?"TRUE":"FALSE")<<std::endl;
return true;
}