Added GraphicsThread class

This commit is contained in:
Robert Osfield 2005-08-18 20:35:19 +00:00
parent edd75cfc63
commit 356f1ccfaf
2 changed files with 260 additions and 0 deletions

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GRAPHICSTHREAD
#define OSG_GRAPHICSTHREAD 1
#include <osg/State>
#include <OpenThreads/Thread>
#include <OpenThreads/Barrier>
#include <OpenThreads/Condition>
#include <list>
namespace osg {
// forward declare GraphicsContext
class GraphicsContext;
class Block: public osg::Referenced {
public:
Block():_released(false) {}
inline void block()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if( !_released )
_cond.wait(&_mut);
}
inline void release()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (!_released)
{
_released = true;
_cond.broadcast();
}
}
inline void reset()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
_released = false;
}
inline void set(bool doRelease)
{
if (doRelease!=_released)
{
if (doRelease) release();
else reset();
}
}
protected:
~Block()
{
release();
}
private:
OpenThreads::Mutex _mut;
OpenThreads::Condition _cond;
bool _released;
};
/** GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext.*/
class GraphicsThread : public Referenced, public OpenThreads::Thread
{
public:
GraphicsThread(): _graphicsContext(0) {}
/** Base class for implementing GraphicsThread operations.*/
struct OSG_EXPORT Operation : public Referenced
{
virtual void operator () (GraphicsContext*) {}
};
/** Add operation to end of OperationQueue, this will be
* executed by the graphics thread once this operation gets to the head of the queue.*/
void add(Operation* operation, bool waitForCompletion=false);
virtual void run();
protected:
virtual ~GraphicsThread();
friend class GraphicsContext;
GraphicsContext* _graphicsContext;
typedef std::list< ref_ptr<Operation> > OperationQueue;
OpenThreads::Mutex _operationsMutex;
OperationQueue _operations;
};
/** SwapBufferOperation calls swap buffers on the GraphicsContext.*/
struct OSG_EXPORT SwapBufferOperation : public GraphicsThread::Operation
{
virtual void operator () (GraphicsContext* context);
};
/** BarrierOperation allows one syncronize multiple GraphicsThreads with each other.*/
struct OSG_EXPORT BarrierOperation : public GraphicsThread::Operation, public OpenThreads::Barrier
{
BarrierOperation(int numThreads=0): OpenThreads::Barrier(numThreads) {}
virtual void operator () (GraphicsContext* context);
};
/** ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to aquire,
* then blocks waiting for context to be released, once the block is release the context is re-aqquired.*/
struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public GraphicsThread::Operation, public Block
{
ReleaseContext_Block_MakeCurrentOperation() {}
virtual void operator () (GraphicsContext* context);
};
}
#endif

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GraphicsThread>
#include <osg/GraphicsContext>
#include <osg/Notify>
using namespace osg;
GraphicsThread::~GraphicsThread()
{
}
void GraphicsThread::add(Operation* operation, bool waitForCompletion)
{
osg::BarrierOperation* barrier = 0;
{
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// add the operation to the end of the list
_operations.push_back(operation);
if (waitForCompletion)
{
barrier = new BarrierOperation(2);
_operations.push_back(barrier);
}
}
if (barrier)
{
// now we wait till the barrier is joined by the graphics thread.
barrier->block();
}
}
void GraphicsThread::run()
{
// make the graphics context current.
if (_graphicsContext) _graphicsContext->makeCurrent();
bool firstTime = false;
bool _done = false;
do
{
ref_ptr<Operation> operation;
// get the front of the file request list.
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
if (!_operations.empty())
{
// get the front the queue
operation = _operations.front();
// remove it from the opeations queue
_operations.erase(_operations.begin());
}
}
if (operation.valid())
{
// call the graphics operation.
(*operation)(_graphicsContext);
}
if (firstTime)
{
// do a yield to get round a peculiar thread hang when testCancel() is called
// in certain cirumstances - of which there is no particular pattern.
YieldCurrentThread();
firstTime = false;
}
} while (!testCancel() && !_done);
// release the graphics context so that others can aquire it.
if (_graphicsContext) _graphicsContext->releaseContext();
}
void SwapBufferOperation::operator () (GraphicsContext* context)
{
if (context) context->swapBuffers();
}
void BarrierOperation::operator () (GraphicsContext*)
{
block();
}
void ReleaseContext_Block_MakeCurrentOperation::operator () (GraphicsContext* context)
{
if (!context) return;
// release the graphics context.
context->releaseContext();
// reset the block so that it the next call to block()
reset();
// block this thread, untill the block is released externally.
block();
// re aquire the graphcis context.
context->makeCurrent();
}