Added State::getMaxTextureCoords() and State::getMaxTextureUnits() inline methods.
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@ -1206,6 +1206,13 @@ class OSG_EXPORT State : public Referenced, public Observer
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}
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/// For GL>=2.0 uses GL_MAX_TEXTURE_COORDS, for GL<2 uses GL_MAX_TEXTURE_UNITS
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inline GLint getMaxTextureCoords() const { return _glMaxTextureCoords; }
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/// For GL>=2.0 uses GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, for GL<2 uses GL_MAX_TEXTURE_UNITS
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inline GLint getMaxTextureUnits() const { return _glMaxTextureUnits; }
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/** Set the current texture unit, return true if selected,
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* false if selection failed such as when multi texturing is not supported.
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* note, only updates values that change.*/
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