Made the custom window set up a runtime option
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a42633a9ee
commit
348fc7bdb3
@ -114,105 +114,85 @@ int main( int argc, char **argv )
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// construct the viewer.
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osgViewer::Viewer viewer;
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viewer.setCameraManipulator(new GliderManipulator());
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// load the nodes from the commandline arguments.
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osg::Node* rootnode = osgDB::readNodeFiles(arguments);
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if (!rootnode) rootnode = createModel();
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bool customWindows = false;
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while(arguments.read("-1")) customWindows = true;
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while(arguments.read("-2")) customWindows = false;
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viewer.setSceneData( rootnode );
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#if 0
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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if (customWindows)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return 0;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return 0;
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}
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width -= 500;
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height -= 500;
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 500;
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traits->y = 500;
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traits->width = width;
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traits->height = height;
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#if 0
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traits->windowDecoration = false;
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#else
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traits->windowDecoration = true;
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#endif
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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width -= 500;
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height -= 500;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 500;
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traits->y = 500;
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traits->width = width;
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traits->height = height;
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#if 0
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traits->windowDecoration = false;
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#else
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traits->windowDecoration = true;
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#endif
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
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if (gw)
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height );
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}
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osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
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if (gw)
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
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gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height );
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}
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else
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
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}
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unsigned int numCameras = 2;
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double aspectRatioScale = 1.0/(double)numCameras;
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for(unsigned int i=0; i<numCameras;++i)
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport((i*width)/numCameras,(i*height)/numCameras, width/numCameras, height/numCameras));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::scale(aspectRatioScale,1.0,1.0));
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}
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}
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else
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
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}
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unsigned int numCameras = 2;
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double aspectRatioScale = 1.0/(double)numCameras;
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for(unsigned int i=0; i<numCameras;++i)
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport((i*width)/numCameras,(i*height)/numCameras, width/numCameras, height/numCameras));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::scale(aspectRatioScale,1.0,1.0));
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}
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viewer.setUpRenderingSupport();
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viewer.assignSceneDataToCameras();
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viewer.setUpViewAcrossAllScreens();
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#else
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viewer.setUpViewAcrossAllScreens();
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#endif
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viewer.realize();
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while( !viewer.done() )
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{
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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return 0;
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// set up the camera manipulation with out custom manipultor
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viewer.setCameraManipulator(new GliderManipulator());
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// pass the scene graph to the viewer
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viewer.setSceneData( createModel() );
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return viewer.run();
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}
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