Added new osg::Projection node, and osgUtil::NewCullVisitor which are work

in progress for the new support for controlling the projection matrix from
within the scene graph.

Also Added osg::State::getClippingVolume(), getProjectionMatrix() and
getModelViewMatrix() with allows drawables to access the current projection,
and model view matrices and the view frustum in local coords to the drawable.
This commit is contained in:
Robert Osfield 2002-03-31 16:40:44 +00:00
parent 2786e4c083
commit 3351306d80
24 changed files with 1990 additions and 144 deletions

View File

@ -10,16 +10,16 @@ C++ = g++
YFLAGS = -d
LCINCS += -I/usr/X11R6/include
LC++INCS += ${LCINCS}
#CFLAGS = -O2 -W -Wall $(LCINCS)
CFLAGS = -g -DOSG_USE_MEMORY_MANAGER -W -Wall $(LCINCS)
CFLAGS = -O2 -W -Wall $(LCINCS)
#CFLAGS = -g -DOSG_USE_MEMORY_MANAGER -W -Wall $(LCINCS)
C++FLAGS = ${CFLAGS}
CPPFLAGS = ${CFLAGS}
SO_EXT = so
DL_EXT = so
#LDFLAGS = -O2 -W -Wall -L/usr/X11R6/lib
LDFLAGS = -g -W -Wall -L/usr/X11R6/lib
LDFLAGS = -O2 -W -Wall -L/usr/X11R6/lib
#LDFLAGS = -g -W -Wall -L/usr/X11R6/lib
LINKERARGS = -Xlinker
DYNAMICLIBRARYLIB = -ldl

View File

@ -269,6 +269,10 @@ SOURCE=..\..\src\osg\PositionAttitudeTransform.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Projection.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Quat.cpp
# End Source File
# Begin Source File
@ -549,6 +553,10 @@ SOURCE=..\..\Include\Osg\PositionAttitudeTransform
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Projection
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Quat
# End Source File
# Begin Source File

View File

@ -109,6 +109,10 @@ SOURCE=..\..\src\osgUtil\CullVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\NewCullVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\DepthSortedBin.cpp
# End Source File
# Begin Source File
@ -225,6 +229,10 @@ SOURCE=..\..\Include\osgUtil\CullVisitor
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\NewCullVisitor
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\DepthSortedBin
# End Source File
# Begin Source File

View File

@ -243,20 +243,12 @@ class SG_EXPORT Camera: public osg::Referenced
const Matrix& getModelViewMatrix() const;
/** Switch on/off the use of the near clipping plane which creating the
* getClippingVolume(), uses the camera _znear value for the position of the
* near clipping plane. By default this value is off.*/
void setUseNearClippingPlane(const bool use);
/** get whether the ClippingVolume uses a near clipping plane.*/
const bool getUseNearClippingPlane() const { return _useNearClippingPlane; }
/** Switch on/off the use of the far clipping plane which creating the
/** Switch on/off the use of the near and far clipping plane which creating the
* getClippingVolume(), uses the camera _zfar value for the position
* of the far clipping plane. By default this value is off.*/
void setUseFarClippingPlane(const bool use);
/** Get whether the ClippingVolume uses a far clipping plane.*/
const bool getUseFarClippingPlane() const { return _useFarClippingPlane; }
void setUseNearAndFarClippingPlanes(const bool use);
/** Get whether the ClippingVolume uses a near and far clipping planes.*/
const bool getUseNearAndFarClippingPlanes() const { return _useNearAndFarClippingPlanes; }
/** get the view frustum clipping in model coordinates */
const ClippingVolume& getClippingVolume() const;
@ -348,9 +340,8 @@ class SG_EXPORT Camera: public osg::Referenced
ref_ptr<Matrix> _eyeToModelTransform;
ref_ptr<Matrix> _modelToEyeTransform;
// flags to determine if near and far clipping planes are required.
bool _useNearClippingPlane;
bool _useFarClippingPlane;
// flag to determine if near and far clipping planes are required.
bool _useNearAndFarClippingPlanes;
// cached matrix and clipping volume derived from above settings.
mutable bool _dirty;

View File

@ -36,6 +36,29 @@ class SG_EXPORT ClippingVolume
_planeList = cv._planeList;
return *this;
}
/** Create a ClippingVolume with is cube, centered at 0,0,0, with sides of 2 units.*/
void setToUnitFrustum()
{
_planeList.clear();
_planeList.push_back(Plane(1.0f,0.0f,0.0f,1.0f)); // left plane.
_planeList.push_back(Plane(-1.0f,0.0f,0.0f,1.0f)); // right plane.
_planeList.push_back(Plane(0.0f,1.0f,0.0f,1.0f)); // bottom plane.
_planeList.push_back(Plane(0.0f,-1.0f,0.0f,1.0f)); // top plane.
_planeList.push_back(Plane(0.0f,0.0f,-1.0f,1.0f)); // near plane
_planeList.push_back(Plane(0.0f,0.0f,1.0f,1.0f)); // far plane
setupMask();
}
void setToUnitFrustumWithoutNearFar()
{
_planeList.clear();
_planeList.push_back(Plane(1.0f,0.0f,0.0f,1.0f)); // left plane.
_planeList.push_back(Plane(-1.0f,0.0f,0.0f,1.0f)); // right plane.
_planeList.push_back(Plane(0.0f,1.0f,0.0f,1.0f)); // bottom plane.
_planeList.push_back(Plane(0.0f,-1.0f,0.0f,1.0f)); // top plane.
setupMask();
}
inline void set(const ClippingVolume& cs) { _planeList = cs._planeList; setupMask(); }

View File

@ -16,6 +16,7 @@ class Billboard;
class LightSource;
class Group;
class Transform;
class Projection;
class LOD;
class Switch;
class Impostor;
@ -170,6 +171,7 @@ class SG_EXPORT NodeVisitor : public Referenced
virtual void apply(LightSource& node){ apply((Node&)node); }
virtual void apply(Group& node) { apply((Node&)node); }
virtual void apply(Projection& node) { apply((Group&)node); }
virtual void apply(Transform& node) { apply((Group&)node); }
virtual void apply(Switch& node) { apply((Group&)node); }
virtual void apply(LOD& node) { apply((Group&)node); }

52
include/osg/Projection Normal file
View File

@ -0,0 +1,52 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_PROJECTION
#define OSG_PROJECTION 1
#include <osg/Group>
#include <osg/Matrix>
namespace osg {
/** Projection nodes set up the frustum/orthographic projection used when rendering the scene .
*/
class SG_EXPORT Projection : public Group
{
public :
Projection();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Projection(const Projection&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
Projection(const Matrix& matix);
META_Node(Projection);
/** Set the transform's matrix.*/
void setMatrix(const Matrix& mat) { (*_matrix) = mat; }
/** Get the transform's matrix. */
inline const Matrix& getMatrix() const { return *_matrix; }
/** preMult transform.*/
void preMult(const Matrix& mat) { _matrix->preMult(mat); }
/** postMult transform.*/
void postMult(const Matrix& mat) { _matrix->postMult(mat); }
protected :
virtual ~Projection();
ref_ptr<Matrix> _matrix;
};
}
#endif

View File

@ -66,12 +66,6 @@ class SG_EXPORT Transform : public Group
/** Get the transform mode.*/
inline const MatrixMode getMatrixMode() const { return _mode; }
/** Does the tranform set up the projection matrix.*/
inline const bool isProjectionTransform() const { return _mode==PROJECTION; }
/** Does the tranform set up the modelview matrix.*/
inline const bool isModelViewTransform() const { return _mode!=PROJECTION; }
/** Callback attached to an Transform to specifiy how to compute the modelview or projection transformation
* for the transform below the Transform node.*/
struct ComputeTransformCallback : public osg::Referenced

View File

@ -23,6 +23,7 @@ class OSGUTIL_EXPORT CullViewState : public osg::Referenced
CullViewState();
osg::ref_ptr<osg::Matrix> _projection;
osg::ref_ptr<osg::Matrix> _matrix;
osg::ref_ptr<osg::Matrix> _inverse;
osg::Vec3 _eyePoint;

View File

@ -54,6 +54,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
virtual void apply(osg::Group& node);
virtual void apply(osg::Transform& node);
virtual void apply(osg::Projection& node);
virtual void apply(osg::Switch& node);
virtual void apply(osg::LOD& node);
virtual void apply(osg::EarthSky& node);
@ -128,9 +129,11 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
/** Get the viewport. */
osg::Viewport* getViewport() { return _viewport.get(); }
inline void pushCullViewState() { pushCullViewState(NULL,NULL); }
void pushCullViewState(osg::Matrix* matrix);
void pushCullViewState(osg::Matrix* matrix,osg::Matrix* inverse);
inline void pushCullViewState() { pushCullViewState_ModelView(NULL,NULL); }
void pushCullViewState_Projection(osg::Matrix* matrix);
void pushCullViewState_ModelView(osg::Matrix* matrix);
void pushCullViewState_ModelView(osg::Matrix* matrix,osg::Matrix* inverse);
void popCullViewState();
@ -284,7 +287,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
_currentRenderBin->addRenderGraph(_currentRenderGraph);
}
//_currentRenderGraph->addLeaf(new RenderLeaf(drawable,matrix));
_currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,matrix));
_currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,_cvs->_projection.get(),matrix));
}
/** Add a drawable and depth to current render graph.*/
@ -298,7 +301,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
_currentRenderBin->addRenderGraph(_currentRenderGraph);
}
//_currentRenderGraph->addLeaf(new RenderLeaf(drawable,matrix,depth));
_currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,matrix,depth));
_currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,_cvs->_projection.get(),matrix,depth));
}
/** Add a light to current render graph.*/
@ -379,7 +382,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
RenderLeafList _reuseRenderLeafList;
unsigned int _currentReuseRenderLeafIndex;
inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable,osg::Matrix* matrix, float depth=0.0f)
inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable,osg::Matrix* projection,osg::Matrix* matrix, float depth=0.0f)
{
// skip of any already reused renderleaf.
while (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size() &&
@ -394,12 +397,12 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
if (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size())
{
RenderLeaf* renderleaf = _reuseRenderLeafList[_currentReuseRenderLeafIndex++].get();
renderleaf->set(drawable,matrix,depth);
renderleaf->set(drawable,projection,matrix,depth);
return renderleaf;
}
// otherwise need to create new renderleaf.
RenderLeaf* renderleaf = new RenderLeaf(drawable,matrix,depth);
RenderLeaf* renderleaf = new RenderLeaf(drawable,projection,matrix,depth);
_reuseRenderLeafList.push_back(renderleaf);
++_currentReuseRenderLeafIndex;
return renderleaf;

View File

@ -0,0 +1,391 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGUTIL_NEWCULLVISITOR
#define OSGUTIL_NEWCULLVISITOR 1
#include <osg/NodeVisitor>
#include <osg/BoundingSphere>
#include <osg/BoundingBox>
#include <osg/Matrix>
#include <osg/Drawable>
#include <osg/StateSet>
#include <osg/State>
#include <osg/Camera>
#include <osg/Impostor>
#include <osg/EarthSky>
#include <osg/Notify>
#include <osgUtil/RenderGraph>
#include <osgUtil/RenderStage>
#include <osgUtil/CullViewState>
#include <map>
#include <vector>
#include <osg/Vec3>
namespace osgUtil {
/**
* Basic NodeVisitor implementation for rendering a scene.
* This visitor traverses the scene graph, collecting transparent and
* opaque osg::Drawables into a depth sorted transparent bin and a state
* sorted opaque bin. The opaque bin is rendered first, and then the
* transparent bin in rendered in order from the furthest osg::Drawable
* from the eye to the one nearest the eye.
*/
class OSGUTIL_EXPORT NewCullVisitor : public osg::NodeVisitor
{
public:
NewCullVisitor();
virtual ~NewCullVisitor();
virtual NewCullVisitor* cloneType() const { return new NewCullVisitor(); }
virtual void reset();
virtual void apply(osg::Node&);
virtual void apply(osg::Geode& node);
virtual void apply(osg::Billboard& node);
virtual void apply(osg::LightSource& node);
virtual void apply(osg::Group& node);
virtual void apply(osg::Transform& node);
virtual void apply(osg::Projection& node);
virtual void apply(osg::Switch& node);
virtual void apply(osg::LOD& node);
virtual void apply(osg::EarthSky& node);
virtual void apply(osg::Impostor& node);
void setCamera(const osg::Camera& camera);
const osg::Camera* getCamera() const { return _camera.get(); }
void setEarthSky(const osg::EarthSky* earthSky) { _earthSky = earthSky; }
const osg::EarthSky* getEarthSky() const { return _earthSky.get(); }
void setLODBias(const float bias) { _LODBias = bias; }
const float getLODBias() const { return _LODBias; }
/** Switch the creation of Impostors on or off.
* Setting active to false forces the NewCullVisitor to use the Impostor
* LOD children for rendering. Setting active to true forces the
* NewCullVisitor to create the appropriate pre-rendering stages which
* render to the ImpostorSprite's texture.*/
void setImpostorsActive(const bool active) { _impostorActive = active; }
/** Get whether impostors are active or not. */
const bool getImpostorsActive() const { return _impostorActive; }
/** Set the impostor error threshold.
* Used in calculation of whether impostors remain valid.*/
void setImpostorPixelErrorThreshold(const float numPixels) { _impostorPixelErrorThreshold=numPixels; }
/** Get the impostor error threshold.*/
const float getImpostorPixelErrorThreshold() const { return _impostorPixelErrorThreshold; }
/** Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering.*/
void setDepthSortImpostorSprites(const bool doDepthSort) { _depthSortImpostorSprites = doDepthSort; }
/** Get whether ImpsotorSprite's are depth sorted bin for rendering.*/
const bool setDepthSortImpostorSprites() const { return _depthSortImpostorSprites; }
/** Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
* before being recycled.*/
void setNumberOfFrameToKeepImpostorSprites(const int numFrames) { _numFramesToKeepImpostorSprites = numFrames; }
/** Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
* before being recycled.*/
const int getNumberOfFrameToKeepImpostorSprites() const { return _numFramesToKeepImpostorSprites; }
enum TransparencySortMode {
LOOK_VECTOR_DISTANCE,
OBJECT_EYE_POINT_DISTANCE
};
void setTransparencySortMode(TransparencySortMode tsm) { _tsm = tsm; }
/** Sets the current CullingMode.*/
void setCullingMode(CullViewState::CullingMode mode);
/** Returns the current CullingMode.*/
CullViewState::CullingMode getCullingMode() const;
/** Set the viewport.
* Used to enable the NewCullVisitor can make decision
* such as based on viewport dimensions.*/
void setViewport(osg::Viewport* viewport) { _viewport = viewport; }
/** Get the const viewport. */
const osg::Viewport* getViewport() const { return _viewport.get(); }
/** Get the viewport. */
osg::Viewport* getViewport() { return _viewport.get(); }
inline void pushCullViewState() { pushCullViewState_ModelView(NULL,NULL); }
void pushCullViewState_Projection(osg::Matrix* matrix);
void pushCullViewState_ModelView(osg::Matrix* matrix);
void pushCullViewState_ModelView(osg::Matrix* matrix,osg::Matrix* inverse);
void popCullViewState();
/** Push state set on the current state group.
* If the state exists in a child state group of the current
* state group then move the current state group to that child.
* Otherwise, create a new state group for the state set, add
* it to the current state group then move the current state
* group pointer to the new state group.
*/
inline void pushStateSet(const osg::StateSet* ss)
{
_currentRenderGraph = _currentRenderGraph->find_or_insert(ss);
if (ss->useRenderBinDetails())
{
_currentRenderBin = _currentRenderBin->find_or_insert(ss->getBinNumber(),ss->getBinName());
}
}
/** Pop the top state set and hence associated state group.
* Move the current state group to the parent of the popped
* state group.
*/
inline void popStateSet()
{
if (_currentRenderGraph->_stateset->useRenderBinDetails())
{
_currentRenderBin = _currentRenderBin->_parent;
}
_currentRenderGraph = _currentRenderGraph->_parent;
}
void setRenderGraph(RenderGraph* rg)
{
_rootRenderGraph = rg;
_currentRenderGraph = rg;
}
RenderGraph* getRenderGraph()
{
return _rootRenderGraph.get();
}
void setRenderStage(RenderStage* rg)
{
_rootRenderStage = rg;
_currentRenderBin = rg;
}
RenderStage* getRenderStage()
{
return _rootRenderStage.get();
}
const float getCalculatedNearPlane() const { return _calculated_znear; }
const float getCalculatedFarPlane() const { return _calculated_zfar; }
protected:
/** prevent unwanted copy construction.*/
NewCullVisitor(const NewCullVisitor&):osg::NodeVisitor() {}
/** prevent unwanted copy operator.*/
NewCullVisitor& operator = (const NewCullVisitor&) { return *this; }
inline osg::Matrix* getCurrentMatrix()
{
return _cvs->_matrix.get();
}
inline osg::Matrix* getInverseCurrentMatrix()
{
return _cvs->_inverse.get();
}
inline const osg::Vec3& getEyeLocal() const
{
return _cvs->_eyePoint;
}
inline const osg::Vec3& getUpLocal() const
{
return _cvs->_upVector;
}
inline const osg::Vec3& getCenterLocal() const
{
return _cvs->_centerPoint;
}
inline const osg::Vec3& getLookVectorLocal() const
{
return _cvs->_lookVector;
}
inline bool isCulled(const osg::BoundingSphere& sp,CullViewState::CullingMode& mode) const
{
return _cvs->isCulled(sp,mode);
}
inline const bool isCulled(const osg::BoundingBox& bb,const CullViewState::CullingMode mode) const
{
return _cvs->isCulled(bb,mode);
}
void updateCalculatedNearFar(const osg::BoundingBox& bb);
void updateCalculatedNearFar(const osg::Vec3& pos);
/**calculates near for "global" vertex in scene*/
double calculateZNear(const osg::Vec3& position, const osg::Vec3& eye, const osg::Vec3& look);
/** Add a drawable to current render graph.*/
inline void addDrawable(osg::Drawable* drawable,osg::Matrix* matrix)
{
if (_currentRenderGraph->leaves_empty())
{
// this is first leaf to be added to RenderGraph
// and therefore should not already know to current render bin,
// so need to add it.
_currentRenderBin->addRenderGraph(_currentRenderGraph);
}
//_currentRenderGraph->addLeaf(new RenderLeaf(drawable,matrix));
_currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,_cvs->_projection.get(),matrix));
}
/** Add a drawable and depth to current render graph.*/
inline void addDrawableAndDepth(osg::Drawable* drawable,osg::Matrix* matrix,const float depth)
{
if (_currentRenderGraph->leaves_empty())
{
// this is first leaf to be added to RenderGraph
// and therefore should not already know to current render bin,
// so need to add it.
_currentRenderBin->addRenderGraph(_currentRenderGraph);
}
//_currentRenderGraph->addLeaf(new RenderLeaf(drawable,matrix,depth));
_currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,_cvs->_projection.get(),matrix,depth));
}
/** Add a light to current render graph.*/
inline void addLight(osg::Light* light,osg::Matrix* matrix)
{
_currentRenderBin->_stage->addLight(light,matrix);
}
/** create an impostor sprite by setting up a pre-rendering stage
* to generate the impostor texture. */
osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node);
typedef std::vector< osg::ref_ptr<CullViewState> > CullViewStateStack;
CullViewStateStack _viewStateStack;
osg::ref_ptr<CullViewState> _tvs;
osg::ref_ptr<CullViewState> _cvs;
osg::ref_ptr<RenderGraph> _rootRenderGraph;
RenderGraph* _currentRenderGraph;
osg::ref_ptr<RenderStage> _rootRenderStage;
RenderBin* _currentRenderBin;
std::vector<CullViewState::CullingMode> _cullingModeStack;
float _LODBias;
float _calculated_znear;
float _calculated_zfar;
osg::ref_ptr<const osg::Camera> _camera;
osg::ref_ptr<const osg::EarthSky> _earthSky;
TransparencySortMode _tsm;
// viewport x,y,width,height respectively.
osg::ref_ptr<osg::Viewport> _viewport;
bool _impostorActive;
bool _depthSortImpostorSprites;
float _impostorPixelErrorThreshold;
int _numFramesToKeepImpostorSprites;
typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList;
MatrixList _reuseMatrixList;
unsigned int _currentReuseMatrixIndex;
inline osg::Matrix* createOrReuseMatrix()
{
// skip of any already reused matrix.
while (_currentReuseMatrixIndex<_reuseMatrixList.size() &&
_reuseMatrixList[_currentReuseMatrixIndex]->referenceCount()>1)
{
osg::notify(osg::NOTICE)<<"Warning:createOrReuseMatrix() skipping multiply refrenced entry."<< std::endl;
++_currentReuseMatrixIndex;
}
// if still within list, element must be singularly referenced
// there return it to be reused.
if (_currentReuseMatrixIndex<_reuseMatrixList.size())
{
osg::Matrix* matrix = _reuseMatrixList[_currentReuseMatrixIndex++].get();
matrix->makeIdentity();
return matrix;
}
// otherwise need to create new matrix.
osg::Matrix* matrix = new osg::Matrix();
_reuseMatrixList.push_back(matrix);
++_currentReuseMatrixIndex;
return matrix;
}
typedef std::vector< osg::ref_ptr<RenderLeaf> > RenderLeafList;
RenderLeafList _reuseRenderLeafList;
unsigned int _currentReuseRenderLeafIndex;
inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable,osg::Matrix* projection,osg::Matrix* matrix, float depth=0.0f)
{
// skip of any already reused renderleaf.
while (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size() &&
_reuseRenderLeafList[_currentReuseRenderLeafIndex]->referenceCount()>1)
{
osg::notify(osg::NOTICE)<<"Warning:createOrReuseRenderLeaf() skipping multiply refrenced entry."<< std::endl;
++_currentReuseRenderLeafIndex;
}
// if still within list, element must be singularly referenced
// there return it to be reused.
if (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size())
{
RenderLeaf* renderleaf = _reuseRenderLeafList[_currentReuseRenderLeafIndex++].get();
renderleaf->set(drawable,projection,matrix,depth);
return renderleaf;
}
// otherwise need to create new renderleaf.
RenderLeaf* renderleaf = new RenderLeaf(drawable,projection,matrix,depth);
_reuseRenderLeafList.push_back(renderleaf);
++_currentReuseRenderLeafIndex;
return renderleaf;
}
osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager;
};
}
#endif

View File

@ -24,18 +24,20 @@ class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced
public:
inline RenderLeaf(osg::Drawable* drawable,osg::Matrix* matrix, float depth=0.0f):
inline RenderLeaf(osg::Drawable* drawable,osg::Matrix* projection,osg::Matrix* modelview, float depth=0.0f):
_parent(NULL),
_drawable(drawable),
_matrix(matrix),
_projection(projection),
_modelview(modelview),
_depth(depth) {}
inline void set(osg::Drawable* drawable,osg::Matrix* matrix, float depth=0.0f)
inline void set(osg::Drawable* drawable,osg::Matrix* projection,osg::Matrix* modelview, float depth=0.0f)
{
_parent = NULL;
_drawable = drawable;
_matrix = matrix;
_projection = projection,
_modelview = modelview,
_depth = depth;
}
@ -43,7 +45,8 @@ class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced
{
_parent = NULL;
_drawable = NULL;
_matrix = NULL;
_projection = NULL;
_modelview = NULL;
_depth = 0.0f;
}
@ -57,7 +60,8 @@ class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced
RenderGraph* _parent;
osg::Drawable* _drawable;
osg::ref_ptr<osg::Matrix> _matrix;
osg::ref_ptr<osg::Matrix> _projection;
osg::ref_ptr<osg::Matrix> _modelview;
float _depth;
private:
@ -66,7 +70,8 @@ class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced
RenderLeaf():
_parent(NULL),
_drawable(NULL),
_matrix(NULL),
_projection(NULL),
_modelview(NULL),
_depth(0.0f) {}
/// disallow copy construction.

View File

@ -12,10 +12,14 @@
#include <osg/FrameStamp>
#include <osg/DisplaySettings>
#include <osgUtil/CullVisitor>
//#include <osgUtil/CullVisitor>
#include <osgUtil/NewCullVisitor>
namespace osgUtil {
typedef NewCullVisitor CullVisitor;
/**
* SceneView is literally a view of a scene, encapsulating the
* camera, global state, lights and the scene itself. Provides

View File

@ -28,8 +28,7 @@ Camera::Camera(DisplaySettings* ds)
_center.set(0.0f,0.0f,-1.0f);
_up.set(0.0f,1.0f,0.0f);
_useNearClippingPlane = false;
_useFarClippingPlane = false;
_useNearAndFarClippingPlanes = false;
_useEyeOffset = false;
_eyeOffset.set(0.0f,0.0f,0.0f);
@ -88,14 +87,13 @@ void Camera::copy(const Camera& camera)
_modelToEyeTransform = camera._modelToEyeTransform;
// flags to determine if near and far clipping planes are required.
_useNearClippingPlane = camera._useNearClippingPlane;
_useFarClippingPlane = camera._useFarClippingPlane;
_useNearAndFarClippingPlanes = camera._useNearAndFarClippingPlanes;
// cached matrix and clipping volume derived from above settings.
_dirty = false;// camera._dirty;
_projectionMatrix = NULL; //camera._projectionMatrix;
_modelViewMatrix = NULL; //camera._modelViewMatrix;
// _clippingVolume = camera._clippingVolume;
_clippingVolume = camera._clippingVolume;
_mp = NULL;
_inversemp = NULL;
@ -588,20 +586,11 @@ const Matrix& Camera::getModelViewMatrix() const
return *_modelViewMatrix;
}
void Camera::setUseNearClippingPlane(const bool use)
void Camera::setUseNearAndFarClippingPlanes(const bool use)
{
if (_useNearClippingPlane != use)
if (_useNearAndFarClippingPlanes != use)
{
_useNearClippingPlane = use;
_dirty = true;
}
}
void Camera::setUseFarClippingPlane(const bool use)
{
if (_useFarClippingPlane != use)
{
_useFarClippingPlane = use;
_useNearAndFarClippingPlanes = use;
_dirty = true;
}
}
@ -739,57 +728,56 @@ void Camera::calculateMatricesAndClippingVolume() const
}
_clippingVolume.clear();
// _clippingVolume.clear();
//
// // set the clipping volume.
// switch(_projectionType)
// {
// case(ORTHO):
// case(ORTHO2D):
// {
// }
// break;
// case(FRUSTUM):
// case(PERSPECTIVE):
// {
// // calculate the frustum normals, postive pointing inwards.
// // left clipping plane
// // note, _left,_right,_top and _bottom are already devided
// // by _zNear so no need to take into account for normal
// // calculations.
// Vec3 leftNormal (1.0f,0.0f,left);
// leftNormal.normalize();
// _clippingVolume.add(Plane(leftNormal,0.0f));
//
//
// Vec3 rightNormal (-1.0f,0.0f,-right);
// rightNormal.normalize();
// _clippingVolume.add(Plane(rightNormal,0.0f));
//
// Vec3 bottomNormal(0.0f,1.0f,bottom);
// bottomNormal.normalize();
// _clippingVolume.add(Plane(bottomNormal,0.0f));
//
// Vec3 topNormal(0.0f,-1.0f,-top);
// topNormal.normalize();
// _clippingVolume.add(Plane(topNormal,0.0f));
//
// if (_useNearClippingPlane)
// {
// _clippingVolume.add(Plane(0.0f,0.0f,-1.0f,-_zNear));
// }
//
// if (_useFarClippingPlane)
// {
// _clippingVolume.add(Plane(0.0f,0.0f,1.0f,_zFar));
// }
//
// }
// break;
//
// }
// set the clipping volume.
switch(_projectionType)
{
case(ORTHO):
case(ORTHO2D):
{
}
break;
case(FRUSTUM):
case(PERSPECTIVE):
{
// calculate the frustum normals, postive pointing inwards.
// left clipping plane
// note, _left,_right,_top and _bottom are already devided
// by _zNear so no need to take into account for normal
// calculations.
Vec3 leftNormal (1.0f,0.0f,left);
leftNormal.normalize();
_clippingVolume.add(Plane(leftNormal,0.0f));
Vec3 rightNormal (-1.0f,0.0f,-right);
rightNormal.normalize();
_clippingVolume.add(Plane(rightNormal,0.0f));
Vec3 bottomNormal(0.0f,1.0f,bottom);
bottomNormal.normalize();
_clippingVolume.add(Plane(bottomNormal,0.0f));
Vec3 topNormal(0.0f,-1.0f,-top);
topNormal.normalize();
_clippingVolume.add(Plane(topNormal,0.0f));
if (_useNearClippingPlane)
{
_clippingVolume.add(Plane(0.0f,0.0f,-1.0f,-_zNear));
}
if (_useFarClippingPlane)
{
_clippingVolume.add(Plane(0.0f,0.0f,1.0f,_zFar));
}
}
break;
}
_clippingVolume.transformProvidingInverse(*_modelViewMatrix);
if (!_mp.valid()) _mp = osgNew Matrix;
_mp->mult(*_modelViewMatrix,*_projectionMatrix);
@ -800,6 +788,18 @@ void Camera::calculateMatricesAndClippingVolume() const
notify(WARN)<<"Warning: Camera::calculateMatricesAndClippingVolume() failed to invert _mp"<<std::endl;
}
// set up clipping volume.
if (_useNearAndFarClippingPlanes)
{
_clippingVolume.setToUnitFrustum();
}
else
{
_clippingVolume.setToUnitFrustumWithoutNearFar();
}
_clippingVolume.transformProvidingInverse(*_mp);
_dirty = false;
}

View File

@ -47,6 +47,7 @@ C++FILES = \
PolygonMode.cpp\
PolygonOffset.cpp\
PositionAttitudeTransform.cpp\
Projection.cpp\
Quat.cpp\
ShadeModel.cpp\
State.cpp\
@ -121,6 +122,7 @@ TARGET_INCLUDE_FILES = \
osg/PolygonOffset\
osg/PositionAttitudeTransform\
osg/Plane\
osg/Projection\
osg/Quat\
osg/Referenced\
osg/ShadeModel\

24
src/osg/Projection.cpp Normal file
View File

@ -0,0 +1,24 @@
#include <osg/Projection>
using namespace osg;
Projection::Projection()
{
_matrix = osgNew Matrix;
}
Projection::Projection(const Projection& projection,const CopyOp& copyop):
Group(projection,copyop),
_matrix(osgNew Matrix(*projection._matrix))
{
}
Projection::Projection(const Matrix& mat )
{
_matrix = osgNew Matrix(mat);
}
Projection::~Projection()
{
}

View File

@ -569,3 +569,11 @@ void State::haveAppliedAttribute(const StateAttribute::Type type)
as.changed = true;
}
}
ClippingVolume State::getClippingVolume() const
{
ClippingVolume cv;
cv.setToUnitFrustum();
cv.transformProvidingInverse((*_modelView)*(*_projection));
return cv;
}

View File

@ -18,6 +18,7 @@ using namespace osgUtil;
CullViewState::CullViewState()
{
_projection = NULL;
_matrix = NULL;
_inverse = NULL;
_ratio2 = 0.002f*0.002f;

View File

@ -1,4 +1,5 @@
#include <osg/Transform>
#include <osg/Projection>
#include <osg/Geode>
#include <osg/LOD>
#include <osg/Billboard>
@ -60,6 +61,7 @@ class PrintVisitor : public NodeVisitor
virtual void apply(Group& node) { apply((Node&)node); }
virtual void apply(Transform& node) { apply((Group&)node); }
virtual void apply(Projection& node) { apply((Group&)node); }
virtual void apply(Switch& node) { apply((Group&)node); }
virtual void apply(LOD& node) { apply((Group&)node); }
virtual void apply(Impostor& node) { apply((LOD&)node); }
@ -487,19 +489,26 @@ void CullVisitor::setCamera(const Camera& camera)
}
void CullVisitor::pushCullViewState(Matrix* matrix)
void CullVisitor::pushCullViewState_Projection(Matrix* matrix)
{
std::cout<<"CullVisitor::pushCullViewState_Projection(Matrix* matrix) not properly implemented yet..."<<std::endl;
pushCullViewState_ModelView(NULL,NULL);
}
void CullVisitor::pushCullViewState_ModelView(Matrix* matrix)
{
if (matrix)
{
osg::Matrix* inverse = osgNew osg::Matrix;
inverse->invert(*matrix);
pushCullViewState(matrix,inverse);
pushCullViewState_ModelView(matrix,inverse);
}
else
pushCullViewState(NULL,NULL);
pushCullViewState_ModelView(NULL,NULL);
}
void CullVisitor::pushCullViewState(Matrix* matrix,osg::Matrix* inverse)
void CullVisitor::pushCullViewState_ModelView(Matrix* matrix,osg::Matrix* inverse)
{
osg::ref_ptr<CullViewState> nvs = osgNew CullViewState;
@ -1117,27 +1126,46 @@ void CullVisitor::apply(Transform& node)
StateSet* node_state = node.getStateSet();
if (node_state) pushStateSet(node_state);
bool isModelView = node.isModelViewTransform();
if (isModelView)
{
ref_ptr<osg::Matrix> matrix = createOrReuseMatrix();
ref_ptr<osg::Matrix> inverse = createOrReuseMatrix();
node.getLocalToWorldMatrix(*matrix,this);
node.getWorldToLocalMatrix(*inverse,this);
pushCullViewState(matrix.get(),inverse.get());
}
else
{
osg::notify(osg::WARN)<<"Warning: Projection Transform in scene graph has been ignored, not fully implemented yet."<<std::endl;
}
ref_ptr<osg::Matrix> matrix = createOrReuseMatrix();
ref_ptr<osg::Matrix> inverse = createOrReuseMatrix();
node.getLocalToWorldMatrix(*matrix,this);
node.getWorldToLocalMatrix(*inverse,this);
pushCullViewState_ModelView(matrix.get(),inverse.get());
traverse(node);
if (isModelView)
{
popCullViewState();
}
popCullViewState();
// pop the node's state off the render graph stack.
if (node_state) popStateSet();
// pop the culling mode.
_cullingModeStack.pop_back();
}
void CullVisitor::apply(Projection& node)
{
// return if object's bounding sphere is culled.
CullViewState::CullingMode mode = _cullingModeStack.back();
if (!node.getCullingActive()) mode = 0;
else if (node.getNumChildrenWithCullingDisabled()==0 &&
isCulled(node.getBound(),mode)) return;
// push the culling mode.
_cullingModeStack.push_back(mode);
// push the node's state.
StateSet* node_state = node.getStateSet();
if (node_state) pushStateSet(node_state);
ref_ptr<osg::Matrix> matrix = createOrReuseMatrix();
*matrix = node.getMatrix();
pushCullViewState_Projection(matrix.get());
traverse(node);
popCullViewState();
// pop the node's state off the render graph stack.
if (node_state) popStateSet();
@ -1398,7 +1426,7 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
// pushing the cull view state will update it so it takes
// into account the new camera orientation.
pushCullViewState(rotate_matrix);
pushCullViewState_ModelView(rotate_matrix);
// what shall we do about the near far?
// we could need to save the near and far, or switch it off.

View File

@ -5,6 +5,7 @@ C++FILES = \
AppVisitor.cpp\
CameraManipulator.cpp\
CullVisitor.cpp\
NewCullVisitor.cpp\
CullViewState.cpp\
DisplayListVisitor.cpp\
DisplayRequirementsVisitor.cpp\
@ -46,6 +47,7 @@ TARGET_INCLUDE_FILES = \
osgUtil/AppVisitor\
osgUtil/CameraManipulator\
osgUtil/CullVisitor\
osgUtil/NewCullVisitor\
osgUtil/CullViewState\
osgUtil/DepthSortedBin\
osgUtil/DisplayListVisitor\

File diff suppressed because it is too large Load Diff

View File

@ -185,7 +185,7 @@ bool RenderBin::getStats(osg::Statistics* primStats)
RenderLeaf* rl = dw_itr->get();
Drawable* dw= rl->_drawable;
primStats->addOpaque(); // number of geosets
if (rl->_matrix.get()) primStats->addMatrix(); // number of matrices
if (rl->_modelview.get()) primStats->addMatrix(); // number of matrices
if (dw) { // then tot up the types 1-14
// commenting out as having intrusive stats in base classes is
// undersirable.

View File

@ -30,7 +30,8 @@ void RenderLeaf::render(State& state,RenderLeaf* previous)
}
state.applyModelViewMatrix(_matrix.get());
//state.applyProjectionMatrix(_projection.get());
state.applyModelViewMatrix(_modelview.get());
_drawable->draw(state);
}
@ -41,7 +42,8 @@ void RenderLeaf::render(State& state,RenderLeaf* previous)
// send state changes and matrix changes to OpenGL.
state.apply(_parent->_stateset.get());
state.applyModelViewMatrix(_matrix.get());
//state.applyProjectionMatrix(_projection.get());
state.applyModelViewMatrix(_modelview.get());
_drawable->draw(state);
}

View File

@ -250,10 +250,10 @@ void SceneView::cullStage(osg::Camera* camera, osgUtil::CullVisitor* cullVisitor
cullVisitor->setRenderGraph(rendergraph);
cullVisitor->setRenderStage(renderStage);
// SandB
//now make it compute "clipping directions" needed for detailed culling
if(cullVisitor->getDetailedCulling())
cullVisitor->calcClippingDirections();//only once pre frame
// // SandB
// //now make it compute "clipping directions" needed for detailed culling
// if(cullVisitor->getDetailedCulling())
// cullVisitor->calcClippingDirections();//only once pre frame
renderStage->reset();
@ -285,7 +285,7 @@ void SceneView::cullStage(osg::Camera* camera, osgUtil::CullVisitor* cullVisitor
if (_globalState.valid()) cullVisitor->pushStateSet(_globalState.get());
cullVisitor->pushCullViewState(modelview);
cullVisitor->pushCullViewState_ModelView(modelview);
// traverse the scene graph to generate the rendergraph.
@ -331,13 +331,13 @@ void SceneView::cullStage(osg::Camera* camera, osgUtil::CullVisitor* cullVisitor
_far_plane *= 1.05;
_near_plane *= 0.95;
// if required clamp the near plane to prevent negative or near zero
// near planes.
if(!cullVisitor->getDetailedCulling())
{
// // if required clamp the near plane to prevent negative or near zero
// // near planes.
// if(!cullVisitor->getDetailedCulling())
// {
float min_near_plane = _far_plane*0.0005f;
if (_near_plane<min_near_plane) _near_plane=min_near_plane;
}
// }
}
else
{