Added more flexible testing of Text3D

This commit is contained in:
Robert Osfield 2011-01-11 11:39:50 +00:00
parent 74cf034404
commit 32a4c0da2e
2 changed files with 43 additions and 6 deletions

View File

@ -112,7 +112,7 @@ void Layout::layout(TextNode& text) const
{
osg::Vec3 local_scale( size );
technique->addCharacter(pos, local_scale, glyph, style);
pos += osg::Vec3(size.x()*glyph->getHorizontalWidth(), 0.0f ,0.0f);
pos += osg::Vec3(size.x()*glyph->getWidth(), 0.0f ,0.0f);
}
}

View File

@ -125,17 +125,54 @@ int main(int argc, char** argv)
// set up outline.
while(arguments.read("--outline",r)) { style->setOutlineRatio(r); }
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
viewer.addEventHandler(new osgViewer::StatsHandler);
#if 1
osg::Geode* geode = new osg::Geode;
float characterSize = 1.0f;
while(arguments.read("--size",characterSize)) {}
if (arguments.read("--2d"))
{
osgText::Text* text2D = new osgText::Text;
text2D->setFont(font.get());
text2D->setCharacterSize(characterSize);
text2D->setFontResolution(256,256);
text2D->setDrawMode(osgText::Text::TEXT | osgText::Text::BOUNDINGBOX);
text2D->setAxisAlignment(osgText::Text::XZ_PLANE);
text2D->setText(word);
geode->addDrawable(text2D);
}
if (!arguments.read("--no-3d"))
{
osgText::Text3D* text3D = new osgText::Text3D;
text3D->setFont(font.get());
text3D->setStyle(style.get());
text3D->setCharacterSize(characterSize);
text3D->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX);
text3D->setAxisAlignment(osgText::Text3D::XZ_PLANE);
text3D->setText(word);
geode->addDrawable(text3D);
}
if (arguments.read("--size-quad"))
{
geode->addDrawable( osg::createTexturedQuadGeometry(osg::Vec3(0.0f,characterSize*thickness,0.0f),osg::Vec3(characterSize,0.0,0.0),osg::Vec3(0.0f,0.0,characterSize), 0.0, 0.0, 1.0, 1.0) );
}
viewer.setSceneData(geode);
#else
osgText::TextNode* text = new osgText::TextNode;
text->setText(word);
text->setFont(font.get());
text->setStyle(style.get());
text->setTextTechnique(new osgText::TextTechnique);
text->setText(word);
text->update();
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.setSceneData(text);
#endif
return viewer.run();
return viewer.run();
}