Removed unused ShapesToGeometriesVisitor.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14823 16af8721-9629-0410-8352-f15c8da7e697
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@ -1,14 +1,14 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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* Copyright (C) 2014 Pawel Ksiezopolski
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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*/
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@ -26,7 +26,7 @@ void FakeGLBeginEndAdapter::PushMatrix()
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{
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if (_matrixStack.empty())
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_matrixStack.push_back(osg::Matrixd());
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else
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else
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_matrixStack.push_back(_matrixStack.back());
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}
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void FakeGLBeginEndAdapter::MultMatrixd(const GLdouble* m)
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@ -91,7 +91,7 @@ void FakeGLBeginEndAdapter::End()
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_overallNormal.normalize();
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}
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}
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if (_colorAssigned)
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{
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@ -154,9 +154,9 @@ void FakeGLBeginEndAdapter::End()
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if (_primitiveMode==GL_QUAD_STRIP) // will the winding be wrong? Do we need to swap it?
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geometry->addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLE_STRIP, vOffset, vSize ) );
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else if (_primitiveMode==GL_POLYGON)
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else if (_primitiveMode==GL_POLYGON)
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geometry->addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLE_FAN, vOffset, vSize ) );
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else
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else
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geometry->addPrimitiveSet( new osg::DrawArrays( _primitiveMode, vOffset, vSize ) );
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}
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@ -1156,18 +1156,3 @@ osg::Geode* convertShapeToGeode(const osg::Shape& shape, const osg::Tessellation
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geode->addDrawable( convertShapeToGeometry(shape,hints,color) );
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return geode;
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}
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void ShapesToGeometriesVisitor::apply( osg::Geode& geode )
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{
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for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
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{
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osg::ShapeDrawable* drawable = dynamic_cast<osg::ShapeDrawable*>( geode.getDrawable(i) );
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if(drawable==NULL)
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continue;
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osg::Geometry* newGeom = convertShapeToGeometry(*(drawable->getShape()), _hints);
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newGeom->setStateSet( drawable->getStateSet() );
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geode.setDrawable( i, newGeom );
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}
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traverse(geode);
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}
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@ -1,19 +1,19 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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* Copyright (C) 2014 Pawel Ksiezopolski
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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*/
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#ifndef SHAPE_TO_GEOMETRY
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#define SHAPE_TO_GEOMETRY 1
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#define SHAPE_TO_GEOMETRY 1
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#include <osg/Geometry>
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#include <osg/Geode>
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#include <osg/ShapeDrawable>
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@ -23,19 +23,19 @@
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const unsigned int MIN_NUM_ROWS = 3;
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const unsigned int MIN_NUM_SEGMENTS = 5;
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// osg::GLBeginEndAdapter descendant that stores data for osg::Geometry creation
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// osg::GLBeginEndAdapter descendant that stores data for osg::Geometry creation
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class FakeGLBeginEndAdapter : public osg::GLBeginEndAdapter
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{
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public:
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public:
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FakeGLBeginEndAdapter();
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void PushMatrix();
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void MultMatrixd(const GLdouble* m);
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void Translated(GLdouble x, GLdouble y, GLdouble z);
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void Scaled(GLdouble x, GLdouble y, GLdouble z);
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void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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void End();
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osg::ref_ptr<osg::Geometry> geometry;
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};
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@ -60,7 +60,7 @@ public:
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virtual void apply(const osg::HeightField&);
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virtual void apply(const osg::CompositeShape&);
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osg::Geometry* getGeometry() { return gl.geometry.get(); }
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@ -93,17 +93,5 @@ osg::Geode* convertShapeToGeode(const osg::Shape& shape, const osg::Tessellation
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// osg::ref_ptr<osg::Geometry> capsuleGeometry = convertShapeToGeometry(*shape.get(), tessHints.get());
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// osg::ref_ptr<osg::Geometry> redCapsuleGeometry = convertShapeToGeometry(*shape.get(), tessHints.get(), osg::Vec4(1.0,0.0,0.0,1.0) );
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class ShapesToGeometriesVisitor : public osg::NodeVisitor
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{
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public:
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ShapesToGeometriesVisitor( osg::TessellationHints* hints )
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: osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ), _hints(hints)
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{
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}
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void apply( osg::Geode& geode);
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protected:
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osg::TessellationHints* _hints;
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};
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#endif
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