Adjusted the #define's to help GLES2 build

This commit is contained in:
Robert Osfield 2012-09-03 09:08:16 +00:00
parent 0ce9407c69
commit 30c35cb407

View File

@ -129,7 +129,12 @@ typedef char GLchar;
#if !defined(GL_SAMPLER_1D)
#define GL_SAMPLER_1D 0x8B5D
#endif
#if !defined(GL_SAMPLER_3D)
#define GL_SAMPLER_3D 0x8B5F
#endif
#if !defined(GL_SAMPLER_1D_SHADOW)
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#endif