Adjusted the #define's to help GLES2 build
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@ -129,7 +129,12 @@ typedef char GLchar;
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#if !defined(GL_SAMPLER_1D)
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#define GL_SAMPLER_1D 0x8B5D
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#endif
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#if !defined(GL_SAMPLER_3D)
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#define GL_SAMPLER_3D 0x8B5F
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#endif
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#if !defined(GL_SAMPLER_1D_SHADOW)
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#define GL_SAMPLER_1D_SHADOW 0x8B61
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#define GL_SAMPLER_2D_SHADOW 0x8B62
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#endif
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