Fixed indentation
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@ -16,8 +16,8 @@
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using namespace osgShadow;
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ShadowSettings::ShadowSettings():
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_receivesShadowTraversalMask(0xffffffff),
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_castsShadowTraversalMask(0xffffffff),
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_receivesShadowTraversalMask(0xffffffff),
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_castsShadowTraversalMask(0xffffffff),
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_lightNum(-1),
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_baseShadowTextureUnit(1),
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_useShadowMapTextureOverride(true),
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@ -27,7 +27,7 @@ ShadowSettings::ShadowSettings():
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_perspectiveShadowMapCutOffAngle(2.0),
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_numShadowMapsPerLight(1),
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_multipleShadowMapHint(PARALLEL_SPLIT),
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_shaderHint(NO_SHADERS),
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_shaderHint(NO_SHADERS),
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// _shaderHint(PROVIDE_FRAGMENT_SHADER),
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_debugDraw(false)
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{
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