Fixed primCount default value

This commit is contained in:
Robert Osfield 2009-11-18 12:50:03 +00:00
parent b7cabac990
commit 2f854d4978

View File

@ -480,7 +480,7 @@ class OSG_EXPORT State : public Referenced, public Observer
typedef std::vector<GLushort> Indices;
Indices _quadIndices[6];
void drawQuads(GLint first, GLsizei count, GLsizei primCount=1);
void drawQuads(GLint first, GLsizei count, GLsizei primCount=0);
inline void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{