Updated for 3.6.3-rc1

This commit is contained in:
Robert Osfield 2018-09-06 12:29:44 +01:00
parent d07fe93f34
commit 2f056dcaa9
3 changed files with 27 additions and 3 deletions

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@ -9,7 +9,7 @@ SET(OPENSCENEGRAPH_SOVERSION 158)
# set to 0 when not a release candidate, non zero means that any generated # set to 0 when not a release candidate, non zero means that any generated
# git tags will be treated as release candidates of given number # git tags will be treated as release candidates of given number
SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 0) SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 1)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE) set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(GLOBAL PROPERTY USE_FOLDERS ON)

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@ -1,3 +1,27 @@
Thu, 6 Sep 2018 11:50:21 +0100
Author : Robert Osfield
Fixed memory leak with assignment of default value to ObjectSerializer
Wed, 5 Sep 2018 18:01:33 +0100
Author : Robert Osfield
Fixed copy constructor
Wed, 5 Sep 2018 14:04:57 +0100
Author : OpenSceneGraph git repository
Merge pull request #617 from aluaces/Image_scaleImage_typoFix typo in the initial check of Image::scaleImage().
Wed, 5 Sep 2018 13:27:35 +0200
Author : Alberto Luaces
Fix typo in the initial check of Image::scaleImage().
Tue, 4 Sep 2018 10:35:38 -0400
Author : Jason Beverage
Protect the _programSet in Shader with a mutex. This prevents thread safety issues when Shader objects are used in multiple programs.
Wed, 5 Sep 2018 09:33:24 +0100
Author : Robert Osfield
Updated ChangeLog
Tue, 4 Sep 2018 15:26:30 +0100 Tue, 4 Sep 2018 15:26:30 +0100
Author : Robert Osfield Author : Robert Osfield
Changed the ShapeDrawable::build() methpd so that it does run when the ShadpwDrawabe is a KdTree. Changed the ShapeDrawable::build() methpd so that it does run when the ShadpwDrawabe is a KdTree.

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@ -25,7 +25,7 @@ If details below are not sufficient then head over to the openscenegraph.org to
Robert Osfield. Robert Osfield.
Project Lead. Project Lead.
29th June 2018. 6th September 2018.
--- ---
@ -116,4 +116,4 @@ Be sure to set the THIRDPARTY_PATH to the path containing your thirdparty depend
Once this completes an XCode project will have been generated in the osg root folder. Open the generated Xcode project, select the example_osgViewerIPhone target. In 'General' tab set a development team. In the 'Build Settings' tab search for 'Other Linker Flags', then for each target type (debug, release etc) that you want to use open the list of arguments and delete the 'OpenGL' line and the '-framework' line above it. This is because cmake has tried to add the desktop OpenGL library which we don't want. Once this completes an XCode project will have been generated in the osg root folder. Open the generated Xcode project, select the example_osgViewerIPhone target. In 'General' tab set a development team. In the 'Build Settings' tab search for 'Other Linker Flags', then for each target type (debug, release etc) that you want to use open the list of arguments and delete the 'OpenGL' line and the '-framework' line above it. This is because cmake has tried to add the desktop OpenGL library which we don't want.
Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device. Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device.