Updated for 3.6.3-rc1
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@ -9,7 +9,7 @@ SET(OPENSCENEGRAPH_SOVERSION 158)
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# set to 0 when not a release candidate, non zero means that any generated
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# git tags will be treated as release candidates of given number
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SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 0)
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SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 1)
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set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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24
ChangeLog
24
ChangeLog
@ -1,3 +1,27 @@
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Thu, 6 Sep 2018 11:50:21 +0100
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Author : Robert Osfield
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Fixed memory leak with assignment of default value to ObjectSerializer
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Wed, 5 Sep 2018 18:01:33 +0100
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Author : Robert Osfield
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Fixed copy constructor
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Wed, 5 Sep 2018 14:04:57 +0100
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Author : OpenSceneGraph git repository
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Merge pull request #617 from aluaces/Image_scaleImage_typoFix typo in the initial check of Image::scaleImage().
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Wed, 5 Sep 2018 13:27:35 +0200
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Author : Alberto Luaces
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Fix typo in the initial check of Image::scaleImage().
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Tue, 4 Sep 2018 10:35:38 -0400
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Author : Jason Beverage
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Protect the _programSet in Shader with a mutex. This prevents thread safety issues when Shader objects are used in multiple programs.
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Wed, 5 Sep 2018 09:33:24 +0100
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Author : Robert Osfield
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Updated ChangeLog
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Tue, 4 Sep 2018 15:26:30 +0100
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Author : Robert Osfield
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Changed the ShapeDrawable::build() methpd so that it does run when the ShadpwDrawabe is a KdTree.
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@ -25,7 +25,7 @@ If details below are not sufficient then head over to the openscenegraph.org to
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Robert Osfield.
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Project Lead.
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29th June 2018.
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6th September 2018.
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---
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@ -116,4 +116,4 @@ Be sure to set the THIRDPARTY_PATH to the path containing your thirdparty depend
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Once this completes an XCode project will have been generated in the osg root folder. Open the generated Xcode project, select the example_osgViewerIPhone target. In 'General' tab set a development team. In the 'Build Settings' tab search for 'Other Linker Flags', then for each target type (debug, release etc) that you want to use open the list of arguments and delete the 'OpenGL' line and the '-framework' line above it. This is because cmake has tried to add the desktop OpenGL library which we don't want.
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Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device.
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Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device.
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