Added set methods to assist with serialization support
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@ -420,15 +420,27 @@ public:
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/** set window rectangle. */
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/** set window rectangle. */
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void setWindowRectangle(int x, int y, int width, int height, bool updateMouseRange = true);
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void setWindowRectangle(int x, int y, int width, int height, bool updateMouseRange = true);
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/** set window x origin.*/
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void setWindowX(int v) { _windowX = v; }
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/** get window x origin.*/
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/** get window x origin.*/
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int getWindowX() const { return _windowX; }
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int getWindowX() const { return _windowX; }
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/** set window x origin.*/
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void setWindowY(int v) { _windowY = v; }
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/** get window y origin.*/
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/** get window y origin.*/
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int getWindowY() const { return _windowY; }
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int getWindowY() const { return _windowY; }
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/** set window width.*/
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void setWindowWidth(int v) { _windowWidth = v; }
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/** get window width.*/
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/** get window width.*/
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int getWindowWidth() const { return _windowWidth; }
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int getWindowWidth() const { return _windowWidth; }
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/** set window height.*/
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void setWindowHeight(int v) { _windowHeight = v; }
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/** get window height.*/
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/** get window height.*/
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int getWindowHeight() const { return _windowHeight; }
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int getWindowHeight() const { return _windowHeight; }
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@ -455,15 +467,27 @@ public:
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/** set mouse input range. */
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/** set mouse input range. */
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void setInputRange(float Xmin, float Ymin, float Xmax, float Ymax);
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void setInputRange(float Xmin, float Ymin, float Xmax, float Ymax);
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/** set mouse minimum x. */
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void setXmin(float v) { _Xmin = v; }
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/** get mouse minimum x. */
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/** get mouse minimum x. */
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float getXmin() const { return _Xmin; }
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float getXmin() const { return _Xmin; }
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/** set mouse maximum x. */
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void setXmax(float v) { _Xmax = v; }
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/** get mouse maximum x. */
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/** get mouse maximum x. */
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float getXmax() const { return _Xmax; }
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float getXmax() const { return _Xmax; }
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/** set mouse minimum x. */
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void setYmin(float v) { _Ymin = v; }
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/** get mouse minimum y. */
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/** get mouse minimum y. */
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float getYmin() const { return _Ymin; }
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float getYmin() const { return _Ymin; }
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/** set mouse maximum y. */
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void setYmax(float v) { _Ymax = v; }
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/** get mouse maximum y. */
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/** get mouse maximum y. */
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float getYmax() const { return _Ymax; }
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float getYmax() const { return _Ymax; }
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@ -530,9 +554,15 @@ public:
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_scrolling.deltaY = y;
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_scrolling.deltaY = y;
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}
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}
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/// set the scrolling x-delta.
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void setScrollingDeltaX(float v) { _scrolling.deltaX = v; }
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/// get the scrolling x-delta.
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/// get the scrolling x-delta.
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float getScrollingDeltaX() const { return _scrolling.deltaX; }
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float getScrollingDeltaX() const { return _scrolling.deltaX; }
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/// set the scrolling y-delta.
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void setScrollingDeltaY(float v) { _scrolling.deltaY = v; }
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/// get the scrolling y-delta.
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/// get the scrolling y-delta.
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float getScrollingDeltaY() const { return _scrolling.deltaY; }
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float getScrollingDeltaY() const { return _scrolling.deltaY; }
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