From Aurelien Albert, Added support for texture swizzle.

This commit is contained in:
Robert Osfield 2013-06-03 15:10:53 +00:00
parent 9b67578c47
commit 2dc53ceabb
3 changed files with 127 additions and 1 deletions

View File

@ -21,6 +21,7 @@
#include <osg/ref_ptr>
#include <osg/Vec4>
#include <osg/Vec4d>
#include <osg/Vec4i>
#include <osg/buffered_value>
#include <osg/GL2Extensions>
@ -33,6 +34,12 @@
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
// If not defined, use the definition found in:
// http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt
#ifndef GL_TEXTURE_SWIZZLE_RGBA
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#endif
#ifndef GL_ARB_texture_compression
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
@ -481,7 +488,6 @@ class OSG_EXPORT Texture : public osg::StateAttribute
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
};
/** Sets the texture filter mode. */
void setFilter(FilterParameter which, FilterMode filter);
@ -498,6 +504,12 @@ class OSG_EXPORT Texture : public osg::StateAttribute
/** Gets the maximum anisotropy value. */
inline float getMaxAnisotropy() const { return _maxAnisotropy; }
/** Configure the source of texture swizzling for all channels */
inline void setSwizzle(const Vec4i& swizzle) { _swizzle = swizzle; dirtyTextureParameters(); };
/** Gets the source of texture swizzling for all channels */
inline const Vec4i& getSwizzle() const { return _swizzle; }
/** Sets the hardware mipmap generation hint. If enabled, it will
* only be used if supported in the graphics system. */
inline void setUseHardwareMipMapGeneration(bool useHardwareMipMapGeneration) { _useHardwareMipMapGeneration = useHardwareMipMapGeneration; }
@ -764,6 +776,9 @@ class OSG_EXPORT Texture : public osg::StateAttribute
void setTextureFilterAnisotropicSupported(bool flag) { _isTextureFilterAnisotropicSupported=flag; }
bool isTextureFilterAnisotropicSupported() const { return _isTextureFilterAnisotropicSupported; }
void setTextureSwizzleSupported(bool flag) { _isTextureSwizzleSupported=flag; }
bool isTextureSwizzleSupported() const { return _isTextureSwizzleSupported; }
void setTextureCompressionARBSupported(bool flag) { _isTextureCompressionARBSupported=flag; }
bool isTextureCompressionARBSupported() const { return _isTextureCompressionARBSupported; }
@ -895,6 +910,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
bool _isMultiTexturingSupported;
bool _isTextureFilterAnisotropicSupported;
bool _isTextureSwizzleSupported;
bool _isTextureCompressionARBSupported;
bool _isTextureCompressionS3TCSupported;
bool _isTextureCompressionPVRTC2BPPSupported;
@ -1017,6 +1033,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
FilterMode _min_filter;
FilterMode _mag_filter;
float _maxAnisotropy;
Vec4i _swizzle;
bool _useHardwareMipMapGeneration;
bool _unrefImageDataAfterApply;
bool _clientStorageHint;

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@ -1075,6 +1075,7 @@ Texture::Texture():
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
_maxAnisotropy(1.0f),
_swizzle(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
_useHardwareMipMapGeneration(true),
_unrefImageDataAfterApply(false),
_clientStorageHint(false),
@ -1101,6 +1102,7 @@ Texture::Texture(const Texture& text,const CopyOp& copyop):
_min_filter(text._min_filter),
_mag_filter(text._mag_filter),
_maxAnisotropy(text._maxAnisotropy),
_swizzle(text._swizzle),
_useHardwareMipMapGeneration(text._useHardwareMipMapGeneration),
_unrefImageDataAfterApply(text._unrefImageDataAfterApply),
_clientStorageHint(text._clientStorageHint),
@ -1133,6 +1135,7 @@ int Texture::compareTexture(const Texture& rhs) const
COMPARE_StateAttribute_Parameter(_min_filter)
COMPARE_StateAttribute_Parameter(_mag_filter)
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
COMPARE_StateAttribute_Parameter(_swizzle)
COMPARE_StateAttribute_Parameter(_useHardwareMipMapGeneration)
COMPARE_StateAttribute_Parameter(_internalFormatMode)
@ -1704,6 +1707,13 @@ void Texture::applyTexParameters(GLenum target, State& state) const
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
}
if (extensions->isTextureSwizzleSupported())
{
// note, GL_TEXTURE_SWIZZLE_RGBA will either be defined
// by gl.h (or via glext.h) or by include/osg/Texture.
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, _swizzle.ptr());
}
if (extensions->isTextureBorderClampSupported())
{
@ -2506,6 +2516,8 @@ Texture::Extensions::Extensions(unsigned int contextID)
_isTextureFilterAnisotropicSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_filter_anisotropic");
_isTextureSwizzleSupported = isGLExtensionSupported(contextID,"GL_ARB_texture_swizzle");
_isTextureCompressionARBSupported = builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_compression", 1.3f);
_isTextureCompressionS3TCSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_compression_s3tc");

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@ -94,6 +94,98 @@ static bool writeImageAttachment( osgDB::OutputStream& os, const osg::Texture& a
return true;
}
// _swizzle
static bool checkSwizzle( const osg::Texture& attr )
{
return true;
}
static unsigned char swizzleToCharacter(GLint swizzle, unsigned char defaultCharacter)
{
switch (swizzle)
{
case GL_RED:
return 'R';
case GL_GREEN:
return 'G';
case GL_BLUE:
return 'B';
case GL_ALPHA:
return 'A';
case GL_ZERO:
return '0';
case GL_ONE:
return '1';
default:
break;
}
return defaultCharacter;
}
static GLint characterToSwizzle(unsigned char character, GLint defaultSwizzle)
{
switch (character)
{
case 'R':
return GL_RED;
case 'G':
return GL_GREEN;
case 'B':
return GL_BLUE;
case 'A':
return GL_ALPHA;
case '0':
return GL_ZERO;
case '1':
return GL_ONE;
default:
break;
}
return defaultSwizzle;
}
static std::string swizzleToString(const osg::Vec4i& swizzle)
{
std::string result;
result.push_back(swizzleToCharacter(swizzle.r(), 'R'));
result.push_back(swizzleToCharacter(swizzle.g(), 'G'));
result.push_back(swizzleToCharacter(swizzle.b(), 'B'));
result.push_back(swizzleToCharacter(swizzle.a(), 'A'));
return result;
}
static osg::Vec4i stringToSwizzle(const std::string& swizzleString)
{
osg::Vec4i swizzle;
swizzle.r() = characterToSwizzle(swizzleString[0], GL_RED);
swizzle.g() = characterToSwizzle(swizzleString[1], GL_GREEN);
swizzle.b() = characterToSwizzle(swizzleString[2], GL_BLUE);
swizzle.a() = characterToSwizzle(swizzleString[3], GL_ALPHA);
return swizzle;
}
static bool readSwizzle( osgDB::InputStream& is, osg::Texture& attr )
{
std::string swizzleString;
is >> swizzleString;
attr.setSwizzle(stringToSwizzle(swizzleString));
return true;
}
static bool writeSwizzle( osgDB::OutputStream& os, const osg::Texture& attr )
{
os << swizzleToString(attr.getSwizzle()) << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( Texture,
/*new osg::Texture*/NULL,
osg::Texture,
@ -156,4 +248,9 @@ REGISTER_OBJECT_WRAPPER( Texture,
UPDATE_TO_VERSION_SCOPED( 95 )
ADD_USER_SERIALIZER( ImageAttachment ); // _imageAttachment
}
{
UPDATE_TO_VERSION_SCOPED( 98 )
ADD_USER_SERIALIZER( Swizzle ); // _swizzle
}
}