From Aurelien Albert, Added support for texture swizzle.
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@ -21,6 +21,7 @@
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#include <osg/ref_ptr>
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#include <osg/Vec4>
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#include <osg/Vec4d>
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#include <osg/Vec4i>
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#include <osg/buffered_value>
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#include <osg/GL2Extensions>
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@ -33,6 +34,12 @@
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#endif
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// If not defined, use the definition found in:
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// http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt
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#ifndef GL_TEXTURE_SWIZZLE_RGBA
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#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
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#endif
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#ifndef GL_ARB_texture_compression
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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@ -481,7 +488,6 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
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};
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/** Sets the texture filter mode. */
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void setFilter(FilterParameter which, FilterMode filter);
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@ -498,6 +504,12 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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/** Gets the maximum anisotropy value. */
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inline float getMaxAnisotropy() const { return _maxAnisotropy; }
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/** Configure the source of texture swizzling for all channels */
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inline void setSwizzle(const Vec4i& swizzle) { _swizzle = swizzle; dirtyTextureParameters(); };
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/** Gets the source of texture swizzling for all channels */
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inline const Vec4i& getSwizzle() const { return _swizzle; }
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/** Sets the hardware mipmap generation hint. If enabled, it will
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* only be used if supported in the graphics system. */
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inline void setUseHardwareMipMapGeneration(bool useHardwareMipMapGeneration) { _useHardwareMipMapGeneration = useHardwareMipMapGeneration; }
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@ -764,6 +776,9 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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void setTextureFilterAnisotropicSupported(bool flag) { _isTextureFilterAnisotropicSupported=flag; }
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bool isTextureFilterAnisotropicSupported() const { return _isTextureFilterAnisotropicSupported; }
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void setTextureSwizzleSupported(bool flag) { _isTextureSwizzleSupported=flag; }
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bool isTextureSwizzleSupported() const { return _isTextureSwizzleSupported; }
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void setTextureCompressionARBSupported(bool flag) { _isTextureCompressionARBSupported=flag; }
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bool isTextureCompressionARBSupported() const { return _isTextureCompressionARBSupported; }
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@ -895,6 +910,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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bool _isMultiTexturingSupported;
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bool _isTextureFilterAnisotropicSupported;
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bool _isTextureSwizzleSupported;
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bool _isTextureCompressionARBSupported;
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bool _isTextureCompressionS3TCSupported;
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bool _isTextureCompressionPVRTC2BPPSupported;
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@ -1017,6 +1033,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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FilterMode _min_filter;
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FilterMode _mag_filter;
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float _maxAnisotropy;
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Vec4i _swizzle;
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bool _useHardwareMipMapGeneration;
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bool _unrefImageDataAfterApply;
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bool _clientStorageHint;
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@ -1075,6 +1075,7 @@ Texture::Texture():
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_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
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_mag_filter(LINEAR),
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_maxAnisotropy(1.0f),
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_swizzle(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
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_useHardwareMipMapGeneration(true),
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_unrefImageDataAfterApply(false),
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_clientStorageHint(false),
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@ -1101,6 +1102,7 @@ Texture::Texture(const Texture& text,const CopyOp& copyop):
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_min_filter(text._min_filter),
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_mag_filter(text._mag_filter),
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_maxAnisotropy(text._maxAnisotropy),
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_swizzle(text._swizzle),
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_useHardwareMipMapGeneration(text._useHardwareMipMapGeneration),
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_unrefImageDataAfterApply(text._unrefImageDataAfterApply),
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_clientStorageHint(text._clientStorageHint),
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@ -1133,6 +1135,7 @@ int Texture::compareTexture(const Texture& rhs) const
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COMPARE_StateAttribute_Parameter(_min_filter)
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COMPARE_StateAttribute_Parameter(_mag_filter)
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COMPARE_StateAttribute_Parameter(_maxAnisotropy)
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COMPARE_StateAttribute_Parameter(_swizzle)
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COMPARE_StateAttribute_Parameter(_useHardwareMipMapGeneration)
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COMPARE_StateAttribute_Parameter(_internalFormatMode)
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@ -1704,6 +1707,13 @@ void Texture::applyTexParameters(GLenum target, State& state) const
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glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
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}
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if (extensions->isTextureSwizzleSupported())
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{
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// note, GL_TEXTURE_SWIZZLE_RGBA will either be defined
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// by gl.h (or via glext.h) or by include/osg/Texture.
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glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, _swizzle.ptr());
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}
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if (extensions->isTextureBorderClampSupported())
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{
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@ -2506,6 +2516,8 @@ Texture::Extensions::Extensions(unsigned int contextID)
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_isTextureFilterAnisotropicSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_filter_anisotropic");
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_isTextureSwizzleSupported = isGLExtensionSupported(contextID,"GL_ARB_texture_swizzle");
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_isTextureCompressionARBSupported = builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_compression", 1.3f);
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_isTextureCompressionS3TCSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_compression_s3tc");
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@ -94,6 +94,98 @@ static bool writeImageAttachment( osgDB::OutputStream& os, const osg::Texture& a
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return true;
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}
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// _swizzle
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static bool checkSwizzle( const osg::Texture& attr )
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{
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return true;
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}
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static unsigned char swizzleToCharacter(GLint swizzle, unsigned char defaultCharacter)
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{
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switch (swizzle)
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{
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case GL_RED:
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return 'R';
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case GL_GREEN:
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return 'G';
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case GL_BLUE:
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return 'B';
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case GL_ALPHA:
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return 'A';
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case GL_ZERO:
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return '0';
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case GL_ONE:
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return '1';
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default:
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break;
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}
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return defaultCharacter;
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}
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static GLint characterToSwizzle(unsigned char character, GLint defaultSwizzle)
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{
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switch (character)
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{
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case 'R':
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return GL_RED;
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case 'G':
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return GL_GREEN;
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case 'B':
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return GL_BLUE;
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case 'A':
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return GL_ALPHA;
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case '0':
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return GL_ZERO;
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case '1':
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return GL_ONE;
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default:
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break;
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}
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return defaultSwizzle;
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}
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static std::string swizzleToString(const osg::Vec4i& swizzle)
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{
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std::string result;
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result.push_back(swizzleToCharacter(swizzle.r(), 'R'));
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result.push_back(swizzleToCharacter(swizzle.g(), 'G'));
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result.push_back(swizzleToCharacter(swizzle.b(), 'B'));
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result.push_back(swizzleToCharacter(swizzle.a(), 'A'));
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return result;
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}
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static osg::Vec4i stringToSwizzle(const std::string& swizzleString)
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{
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osg::Vec4i swizzle;
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swizzle.r() = characterToSwizzle(swizzleString[0], GL_RED);
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swizzle.g() = characterToSwizzle(swizzleString[1], GL_GREEN);
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swizzle.b() = characterToSwizzle(swizzleString[2], GL_BLUE);
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swizzle.a() = characterToSwizzle(swizzleString[3], GL_ALPHA);
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return swizzle;
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}
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static bool readSwizzle( osgDB::InputStream& is, osg::Texture& attr )
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{
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std::string swizzleString;
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is >> swizzleString;
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attr.setSwizzle(stringToSwizzle(swizzleString));
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return true;
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}
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static bool writeSwizzle( osgDB::OutputStream& os, const osg::Texture& attr )
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{
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os << swizzleToString(attr.getSwizzle()) << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( Texture,
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/*new osg::Texture*/NULL,
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osg::Texture,
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@ -156,4 +248,9 @@ REGISTER_OBJECT_WRAPPER( Texture,
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UPDATE_TO_VERSION_SCOPED( 95 )
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ADD_USER_SERIALIZER( ImageAttachment ); // _imageAttachment
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}
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{
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UPDATE_TO_VERSION_SCOPED( 98 )
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ADD_USER_SERIALIZER( Swizzle ); // _swizzle
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}
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}
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