From Valeriy Dubov, fix for Android build under OSX

This commit is contained in:
Robert Osfield 2013-05-21 10:22:54 +00:00
parent 255432f76b
commit 2daff56860
3 changed files with 4 additions and 4 deletions

View File

@ -820,7 +820,7 @@ IF (BUILD_OSG_EXAMPLES)
ENDIF()
IF(APPLE)
IF(APPLE AND NOT ANDROID)
#Here we check if the user specified IPhone SDK
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)

View File

@ -32,7 +32,7 @@ ELSE ()
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF()
IF (APPLE)
IF(APPLE AND NOT ANDROID)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
# compile FileUtils.cpp as objective-c++
SET_SOURCE_FILES_PROPERTIES(FileUtils.cpp
@ -121,7 +121,7 @@ SET(TARGET_SRC
${OPENSCENEGRAPH_VERSIONINFO_RC}
)
IF(APPLE)
IF(APPLE AND NOT ANDROID)
IF(NOT OSG_BUILD_PLATFORM_IPHONE AND NOT OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
# Needs CoreFoundation calls and a Carbon function
SET(OSGDB_PLATFORM_SPECIFIC_LIBRARIES ${CARBON_LIBRARY})

View File

@ -69,7 +69,7 @@ IF(WIN32 AND NOT ANDROID)
PixelBufferWin32.cpp
)
ELSE()
IF(APPLE)
IF(APPLE AND NOT ANDROID)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type for graphics window creation, options only IOS.")