Integrated changes for MacOSX, submitted by Phil Atkin, with small mods by
Robert Osfield to maintain compatability under Linux.
This commit is contained in:
parent
1ebddc2af7
commit
2c6e85442b
3
AUTHORS
3
AUTHORS
@ -53,6 +53,9 @@ Randall Hopper <aa8vb@yahoo.com>
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- port to FreeBSD.
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- warning fixes to IRIX compilation.
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Phil Akin <Phil Atkin <philatkin@philatkin.com>
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- port to OSX.
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Ulrich Hertlein <u.hertlein@bit-side.com>
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- support for IBM Mirror Repeat extension in osg::Texture
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- support for texture subloading in osg::Texture
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95
INSTALL
95
INSTALL
@ -29,7 +29,7 @@ If you haven't already checked it out, for a list of distribution contents,
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contacts and links to documentation check out index.html.
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Environmental settings under Unix:
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Environmental settings under Unix
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---------------------------------
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These enviromental settings are useful to help develop with an
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@ -57,8 +57,8 @@ Environmental settings under Unix:
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note: under IRIX you'll need to use LD_LIBRARYN32_PATH instead
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of LD_LIBRARY_PATH.
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Compiling under Linux :
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-----------------------
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Compiling under Linux
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---------------------
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To compile, from the OSG root directory, type:
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@ -83,8 +83,8 @@ Compiling under Linux :
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make help
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Compiling under FreeBSD :
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-------------------------
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Compiling under FreeBSD
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-----------------------
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To compile, from the OSG root directory, type :
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@ -104,8 +104,8 @@ Compiling under FreeBSD :
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make help
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Compiling under IRIX :
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----------------------
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Compiling under IRIX
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--------------------
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When setting up environmental variables, specified above,
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LD_LIBRARY_PATH should of course be replaced by LD_LIBRARYN32_PATH.
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@ -140,8 +140,8 @@ Compiling under IRIX :
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make help
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Compiling under Windows :
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-------------------------
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Compiling under Windows
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-----------------------
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The Microsoft Visual C++ 6.0 workspace file is VisualStudio.dsw located
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in the VisualStudio\ below the OSG this root directory. The OSG will
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@ -174,8 +174,9 @@ Compiling under Windows :
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have been zipped up for your convienice, your find these on the OSG
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release download directory.
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Compiling under Mac :
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---------------------
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Compiling under MacOS 9
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-----------------------
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The Microwerks Codewarrior workspace files can be found under the
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Microwerks directory. Further details to be fleshed out since
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@ -185,6 +186,78 @@ Compiling under Mac :
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have time to maintian the port please email robert@openscenegraph.org.
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Compiling under MacOS X (instructions written by Phil Atkin)
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------------------------------------------------------------
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For anyone who's ever used a Unix box for development it really is so simple
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it's insane.
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You need to have installed the Developer tools from the CD that comes for
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free with OS X. This gives you compilers, headers, frameworks - stuff like
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GLUT and Carbon for developers.
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Everything is done command-line, so you need to get to the underlying OS
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rather than the Aqua gloss. The Mac comes with an app in
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Applications/Utilities called Terminal - open up any Finder window (e.g
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double-click on your hard disk icon), click on the Applications icon at the
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top right of the window, then click on the Utilities folder to get access to
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all the grubby apps which give away the real OS roots underneath the shiny
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paintwork. Anyone developing will need Terminal so much they should put it
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in their Dock. You do that by grabbing the icon of the app in the Utilities
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folder and dragging it to the bottom of your screen, at which point the
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other app icons in the Dock slide away to leave a gap which when you release
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the mouse button leaves Terminal permanently available, just a mouse click
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away on your desktop. When you start Terminal it brings you up a csh
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running under Darwin (which is the BSD-with-knobs-on that underlies OS X),
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and does a cd to ~ (otherwise /Users/username of whoever you are logged in
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as, as far as the Finder in OS X is concerned you are in the Users/username
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folder of the harddisk the machine booted from).
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Then you are in Unix land, and it's all very familiar.
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You will need a .cshrc file with $OSGHOME (as in your instructions), and
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this is a filename that the Mac won't let you see from the Finder or in fact
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generate from an app, so I used vi to create that. Then I just went
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cd $OSGHOME
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make clean
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make macosx
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And it sounds too good to be true but it is that simple. It's worth doing
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some editing on the Makefiles in the Plugins and Demos directories so that
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it only tries to build a subset, otherwise the developer will have to dig
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out the support projects like jpeg etc. I have only built up to now sgv,
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hangglide, osgcube, osgreflect, osgviews and in the Plugins have built osg
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rgb 3ds and a couple others - will check and get back to you.
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Tricky bit -
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Installing the libdl.a is more trouble, as you have to enable the root
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account on the machine, which by default is switched off as the machines
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ship for security reasons. Rather than typing in and risking error through
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paraphrase, here is a link to a site which tells you how to do this -
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http://www.macos.utah.edu/Documentation/macosx/security/enablerootuser.html
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Or alternately
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http://www.thinkmacintosh.com/osxfaq.html
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One you have a root account enabled, you have to su root you cd to the
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directory which the Fink installer generates, and it puts libdl.a and the
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associated .h files in sensible system places so the compiler just finds
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them.
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There is one oddball problem - if you rely on Path to find the resulting
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executables, a weird Core Graphics error occurs - so even though I set up my
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path to include $(OSGHOME)/bin, and when I cd to $OSGHOME and type for
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example hangglide, the application starts fine (so it is in the path), but
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at the point it tries to use GLUT to open a window it falls over with a CGS
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error (which is I think Core Graphics System). If you explicitly go
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bin/hangglide it works fine. Weird, it may be an OS X 10.04 issue which is
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gone in 10.1 or it may be a weirdy in the Mac GLUT implementation, but
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forewarned is forearmed.
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Running the demos
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-----------------
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62
Make/makedefs.macosx
Normal file
62
Make/makedefs.macosx
Normal file
@ -0,0 +1,62 @@
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MAKEDIR = $(OSGHOME)/Make
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INSTRULES = $(MAKEDIR)/instrules
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MAKEDEPEND = Makedepend
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OBJS = $(C++FILES:.cpp=.o) $(CFILES:.c=.o) $(YACCFILES:.y=.o) $(LEXFILES:.l=.o)
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DEPFILES = $(OBJS:.o=.d)
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C++ = cc
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YFLAGS = -d
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LCINCS += -I/usr/local/include
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LC++INCS += ${LCINCS}
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CFLAGS = -O2 -W -Wall $(LCINCS)
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C++FLAGS = ${CFLAGS}
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CPPFLAGS = ${CFLAGS}
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LIBTOOL = libtool
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LD = ld
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PLUGINLIBS = ../../../lib/osgPlugins/osgdb_rgb.so ../../../lib/osgPlugins/osgdb_3ds.so ../../../lib/osgPlugins/osgdb_osg.so
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MACOSXLIBS = ../../../lib/libosg.so ../../../lib/libosgUtil.so ../../../lib/libosgGLUT.so ../../../lib/libosgDB.so
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PLUGINS = $(PLUGINLIBS)
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LDFLAGS = -all_load -framework GLUT -framework Carbon -L/usr/local/lib -L/usr/lib -L../../../lib/osgPlugins -ldl -lstdc++ -lm
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DYNAMICLIBRARYLIB =
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PFLIBS =
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#
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# TARGET_DIRS are directories that would not exist on the system except
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# for the presence of OpenSceneGraph. 'make instclean' removes these
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# directories
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#
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TARGET_DIRS = \
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/usr/include/osg \
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/usr/include/osgDB \
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/usr/include/osgGLUT \
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/usr/include/osgUtil \
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/usr/share/OpenSceneGraph\
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/usr/share/OpenSceneGraph/data\
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/usr/share/OpenSceneGraph/data/Images\
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/usr/share/OpenSceneGraph/data/Test\
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/usr/lib/osgPlugins\
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TARGET_BIN = /usr/bin
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TARGET_LIB = /usr/lib
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TARGET_INCLUDE = /usr/include
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TARGET_DATA = /usr/share/OpenSceneGraph/data
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#
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# This definitions are necessary for IRIX. The following statement
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# does not work for smake using a sh:
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#
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# for variable in $(LIST); do ...; done
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#
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# .. if $(LIST) is a NULL variable. So we have to define 0 length
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# strings and check for them inside the for loop
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#
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TARGET_LIB_FILES = ""
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TARGET_BIN_FILES = ""
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TARGET_INCLUDE_FILES = ""
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TARGET_DATA_FILES = ""
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TARGET_LOADER_FILES = ""
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59
Make/makerules.macosx
Normal file
59
Make/makerules.macosx
Normal file
@ -0,0 +1,59 @@
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all : $(MAKEDEPEND) $(TARGET) $(LIB) $(DYLIB)
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$(TARGET) : $(OBJS) $(PLUGINLIBS) $(MACOSXLIBS)
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$(C++) $(LDFLAGS) $(MACOSXLIBS) $(OBJS) $(PLUGINS) -o $@
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$(LIB) : $(OBJS)
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$(LIBTOOL) -static -o $@ $(OBJS)
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$(DYLIB) : $(OBJS)
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$(LIBTOOL) -static -o $@ $(OBJS)
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clean :
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rm -f $(OBJS) core $(TARGET) $(MAKEDEPEND)
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touch $(MAKEDEPEND)
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clobber : clean
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rm -f $(TARGET) a.out $(LIB)
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to_unix :
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for f in *.cpp ; do to_unix $$f $$f; done
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for f in *.h ; do to_unix $$f $$f; done
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# force it
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depend :
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$(C++) $(C++FLAGS) -M $(C++FILES) $(CFILES) > $(MAKEDEPEND)
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$(MAKEDEPEND) : $(C++FILES) $(CFILES)
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$(C++) $(C++FLAGS) -M $(C++FILES) $(CFILES) > $(MAKEDEPEND)
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%.o : %.cpp
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$(C++) $(C++FLAGS) -c $*.cpp -o $*.o
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%.o : %.c
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$(C++) $(C++FLAGS) -c $*.c -o $*.o
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docs:
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[ "$(TARGET_BASENAME)" != "" ] && \
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mkdir -p ../../doc/doc++/$(TARGET_BASENAME) && \
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doc++ -d ../../doc/doc++/$(TARGET_BASENAME) -H -A ../../include/$(TARGET_BASENAME)/* && \
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echo $(TARGET_BASENAME) HTML documentation created in ../../doc/doc++/$(TARGET_BASENAME)
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install : home
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@ $(MAKE) __install
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instlinks : home
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@ $(MAKE) __instlinks
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instclean : home
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@ $(MAKE) __instclean
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home :
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@ [ -n "$(OSGHOME)" ] || (echo ; echo "-------------> Please define OSGHOME"; echo)
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@ [ -n "$(OSGHOME)" ] && echo > /dev/null;
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sinclude $(INSTRULES)
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include $(MAKEDEPEND)
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7
Makefile
7
Makefile
@ -56,6 +56,13 @@ irix.old:
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ln -sf makerules.irix makerules
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$(MAKE)
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macosx:
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cd Make;\
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ln -sf makedefs.macosx makedefs;\
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ln -sf makerules.macosx makerules
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$(MAKE)
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help :
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@echo Usage :
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@echo \ $(MAKE)
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@ -5,8 +5,12 @@
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// non windows, doesn't require nonsense as seen below :-)
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#ifndef __gl_h_
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#ifdef __APPLE_CC__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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// required for compatibility with glext.h sytle function definitions of
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// OpenGL extensions, such as in src/osg/Point.cpp.
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10
include/osg/GLU
Normal file
10
include/osg/GLU
Normal file
@ -0,0 +1,10 @@
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#ifndef OSG_GLU
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#define OSG_GL 1
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#ifdef __APPLE_CC__
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#endif
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#endif // __osgGL_h
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72
include/osg/Math
Normal file
72
include/osg/Math
Normal file
@ -0,0 +1,72 @@
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#ifndef __OSG_MATH
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#define __OSG_MATH
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#include <math.h>
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// #define USE_DEGREES_INTERNALLY
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#if defined(WIN32) || defined (macintosh)
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#define M_E 2.7182818284590452354
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#define M_LOG2E 1.4426950408889634074
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#define M_LOG10E 0.43429448190325182765
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#define M_LN2 0.69314718055994530942
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#define M_LN10 2.30258509299404568402
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#define M_PI 3.14159265358979323846
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#define M_PI_2 1.57079632679489661923
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#define M_PI_4 0.78539816339744830962
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#define M_1_PI 0.31830988618379067154
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#define M_2_PI 0.63661977236758134308
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#define M_2_SQRTPI 1.12837916709551257390
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#define M_SQRT2 1.41421356237309504880
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#define M_SQRT1_2 0.70710678118654752440
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#endif
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// PJA MAC OSX
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// This appears to be the simplest way to get these defined under MACOSX
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// where they arent in math.h
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#ifndef acosf
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#define acosf acos
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#endif
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#ifndef asinf
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#define asinf asin
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#endif
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#ifndef cosf
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#define cosf cos
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#endif
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#ifndef sinf
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#define sinf sin
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#endif
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#ifndef logf
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#define logf log
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#endif
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#ifndef floorf
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#define floorf floor
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#endif
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#ifndef powf
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#define powf pow
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#endif
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#ifndef sqrtf
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#define sqrtf sqrt
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#endif
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namespace osg {
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#ifdef USE_DEGREES_INTERNALLY
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inline double inDegrees(float angle) { return angle; }
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inline double inRadians(float angle) { return angle*180.0/M_PI; }
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#else
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inline double inDegrees(float angle) { return angle*M_PI/180.0; }
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inline double inRadians(float angle) { return angle; }
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#endif
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};
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#endif // __OSG_MATH
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@ -34,6 +34,12 @@ enum NotifySeverity {
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/** global notify level. */
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SG_EXPORT extern NotifySeverity g_NotifyLevel;
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/** global notify nul stream. added for Mac OSX */
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SG_EXPORT extern ofstream *g_NotifyNulStream;
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/** global notify nul stream. added for Mac OSX */
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SG_EXPORT extern bool g_NotifyInit;
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/** set the notify level, overriding the default or value set by
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* the environmental variable OSGNOTIFYLEVEL.
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*/
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@ -59,31 +65,25 @@ SG_EXPORT extern bool initNotifyLevel();
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* with your code simply use the notify function as a normal file
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* stream (like cout) i.e osg::notify(osg::DEBUG) << "Hello Bugs!"<<endl;
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*/
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inline ostream& notify(const NotifySeverity severity=INFO)
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//
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// PJA MAC OSX 30-09-01
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// previous implementation was causing Mac OSX to misbehave. This version
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// places less stress on compiler and runs on Mac
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inline ostream& notify(const NotifySeverity severity)
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{
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static bool s_initialized = initNotifyLevel();
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#ifdef __GNUC__
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/* a little hack to prevent gcc's warning message (will be optimized away) */
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if ( 0 && s_initialized )
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;
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#endif
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#ifdef WIN32
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static ofstream s_abosorbStr("nul");
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#else
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static ofstream s_abosorbStr("/dev/null");
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#endif
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if (!g_NotifyInit) initNotifyLevel();
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if (severity<=g_NotifyLevel)
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{
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if (severity<=osg::WARN) return cerr;
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else return cout;
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}
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return s_abosorbStr;
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return *osg::g_NotifyNulStream;
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}
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inline ostream& notify(void) { return notify(osg::INFO); }
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};
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#endif
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|
@ -14,6 +14,8 @@ namespace osg {
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typedef unsigned long long Timer_t;
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#elif defined(unix)
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typedef unsigned long long Timer_t;
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#elif defined __APPLE__ // MACOSX PJA
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typedef double Timer_t;
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#else
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#include <ctime>
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typedef std::clock_t Timer_t;
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@ -27,7 +29,13 @@ class SG_EXPORT Timer {
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Timer();
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~Timer() {}
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#ifdef __APPLE__
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// PJA MAC OSX - inline Tick() pollutes namespace so badly
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// we cant compile, due to Carbon.h ...
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Timer_t tick();
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#else
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inline Timer_t tick();
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#endif
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inline double delta_s( Timer_t t1, Timer_t t2 ) const { return (double)(t2 - t1)*_secsPerClick; }
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inline double delta_m( Timer_t t1, Timer_t t2 ) const { return delta_s(t1,t2)*1e3; }
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@ -138,7 +146,7 @@ namespace osg{
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}
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};
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#else
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#elif !defined (__APPLE_CC__)
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// no choice, always use std::clock()
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|
||||
@ -149,4 +157,6 @@ namespace osg{
|
||||
|
||||
#endif
|
||||
|
||||
// note, MacOSX compiled in the Timer.cpp.
|
||||
|
||||
#endif
|
||||
|
@ -8,34 +8,6 @@ typedef unsigned short ushort;
|
||||
typedef unsigned char uchar;
|
||||
typedef uchar ubyte;
|
||||
|
||||
#if defined(WIN32) || defined (macintosh)
|
||||
#define M_E 2.7182818284590452354
|
||||
#define M_LOG2E 1.4426950408889634074
|
||||
#define M_LOG10E 0.43429448190325182765
|
||||
#define M_LN2 0.69314718055994530942
|
||||
#define M_LN10 2.30258509299404568402
|
||||
#define M_PI 3.14159265358979323846
|
||||
#define M_PI_2 1.57079632679489661923
|
||||
#define M_PI_4 0.78539816339744830962
|
||||
#define M_1_PI 0.31830988618379067154
|
||||
#define M_2_PI 0.63661977236758134308
|
||||
#define M_2_SQRTPI 1.12837916709551257390
|
||||
#define M_SQRT2 1.41421356237309504880
|
||||
#define M_SQRT1_2 0.70710678118654752440
|
||||
#else
|
||||
#include <math.h>
|
||||
#endif
|
||||
|
||||
#define USE_DEGREES_INTERNALLY
|
||||
|
||||
#ifdef USE_DEGREES_INTERNALLY
|
||||
inline double inDegrees(float angle) { return angle; }
|
||||
inline double inRadians(float angle) { return angle*180.0/M_PI; }
|
||||
#else
|
||||
inline double inDegrees(float angle) { return angle*M_PI/180.0; }
|
||||
inline double inRadians(float angle) { return angle; }
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef OSG_VEC2
|
||||
#define OSG_VEC2 1
|
||||
|
||||
#include <math.h>
|
||||
#include <osg/Math>
|
||||
|
||||
#ifdef OSG_USE_IO_DOT_H
|
||||
#include <iostream.h>
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef OSG_VEC3
|
||||
#define OSG_VEC3 1
|
||||
|
||||
#include <math.h>
|
||||
#include <osg/Math>
|
||||
|
||||
#ifdef OSG_USE_IO_DOT_H
|
||||
#include <iostream.h>
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef OSG_VEC4
|
||||
#define OSG_VEC4 1
|
||||
|
||||
#include <math.h>
|
||||
#include <osg/Math>
|
||||
|
||||
#ifdef OSG_USE_IO_DOT_H
|
||||
#include <iostream.h>
|
||||
|
10
include/osgGLUT/glut
Normal file
10
include/osgGLUT/glut
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef OSG_GLU
|
||||
#define OSG_GL 1
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include </System/Library/Frameworks/GLUT.Framework/Versions/A/Headers/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
|
||||
#endif // __osgGL_h
|
@ -7,7 +7,7 @@
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <osgGLUT/glut>
|
||||
#include <osgGLUT/Viewer>
|
||||
|
||||
#include "GliderManipulator.h"
|
||||
|
@ -3,8 +3,8 @@
|
||||
#pragma warning( disable : 4244 )
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <math.h>
|
||||
#include <osg/GL>
|
||||
#include <osg/Math>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "terrain_data.h"
|
||||
|
@ -10,10 +10,9 @@
|
||||
#include <osgUtil/TrackballManipulator>
|
||||
|
||||
#include <osgGLUT/Viewer>
|
||||
#include <osgGLUT/glut>
|
||||
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <osg/Math>
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// Global variables - this is basically the stuff which will be animated
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <osgGLUT/glut>
|
||||
#include <osgGLUT/Viewer>
|
||||
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include <osgUtil/FlightManipulator>
|
||||
#include <osgUtil/DriveManipulator>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <osgGLUT/glut>
|
||||
#include <osgGLUT/Viewer>
|
||||
|
||||
#include <osgUtil/OptimizeStateVisitor>
|
||||
|
@ -1,13 +1,14 @@
|
||||
#include "osg/Image"
|
||||
#include "osg/GL"
|
||||
#include "osg/Notify"
|
||||
#include <osg/GL>
|
||||
#include <osg/GLU>
|
||||
|
||||
#include <osg/Image>
|
||||
#include <osg/Notify>
|
||||
|
||||
#include <osg/Geode>
|
||||
#include <osg/GeoSet>
|
||||
#include <osg/StateSet>
|
||||
#include <osg/Texture>
|
||||
|
||||
#include <GL/glu.h>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include <string>
|
||||
|
||||
osg::NotifySeverity osg::g_NotifyLevel = osg::NOTICE;
|
||||
ofstream *osg::g_NotifyNulStream;
|
||||
bool osg::g_NotifyInit = false;
|
||||
|
||||
void osg::setNotifyLevel(osg::NotifySeverity severity)
|
||||
{
|
||||
@ -19,11 +21,16 @@ osg::NotifySeverity osg::getNotifyLevel()
|
||||
|
||||
bool osg::initNotifyLevel()
|
||||
{
|
||||
static bool s_local_intialized = false;
|
||||
if (g_NotifyInit) return true;
|
||||
|
||||
if (s_local_intialized) return true;
|
||||
g_NotifyInit = true;
|
||||
|
||||
s_local_intialized = true;
|
||||
// set up global notify null stream for inline notify
|
||||
#ifdef WIN32
|
||||
g_NotifyNulStream = new ofstream ("nul");
|
||||
#else
|
||||
g_NotifyNulStream = new ofstream ("/dev/null");
|
||||
#endif
|
||||
|
||||
// g_NotifyLevel
|
||||
// =============
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <osg/State>
|
||||
#include <osg/Notify>
|
||||
|
||||
#include <GL/glu.h>
|
||||
#include <osg/GLU>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include <osg/Notify>
|
||||
#include <osg/GLExtensions>
|
||||
|
||||
#include <GL/glu.h>
|
||||
#include <osg/GLU>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
@ -176,7 +176,7 @@ void Texture::apply(State& state) const
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
uint& handle = getHandle(contextID);
|
||||
GLuint& handle = getHandle(contextID);
|
||||
|
||||
// For multi-texturing will need something like...
|
||||
// glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
|
||||
@ -548,7 +548,7 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
uint& handle = getHandle(contextID);
|
||||
GLuint& handle = getHandle(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
|
@ -180,7 +180,23 @@ using namespace osg;
|
||||
_secsPerClick = (double)(cycleval)* 1e-12;
|
||||
}
|
||||
}
|
||||
#elif defined (__APPLE_CC__) // MACOSX PJA
|
||||
#include <Carbon/Carbon.h> // do I really have to link against the Carbon framework just for this?
|
||||
|
||||
Timer_t Timer::tick(void)
|
||||
{
|
||||
UnsignedWide usecs;
|
||||
Microseconds(&usecs);
|
||||
|
||||
return (usecs.hi * 4294967296.0) + usecs.lo;
|
||||
}
|
||||
|
||||
Timer::Timer( void )
|
||||
{
|
||||
_useStandardClock = false;
|
||||
_secsPerClick = 1e-6; // Carbon timer's precision.
|
||||
|
||||
}
|
||||
|
||||
#elif defined(unix)
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "osgGLUT/GLUTEventAdapter"
|
||||
#include "GL/glut.h"
|
||||
#include <osgGLUT/glut>
|
||||
|
||||
using namespace osgGLUT;
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <osg/Math>
|
||||
|
||||
#include <string>
|
||||
|
||||
@ -48,7 +48,7 @@
|
||||
#define USE_GLUT
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <osgGLUT/glut>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <sys/timeb.h>
|
||||
@ -1049,7 +1049,7 @@ void Viewer::keyboard(unsigned char key, int x, int y)
|
||||
if (_printStats>4) _printStats=0;
|
||||
if (_printStats==4) { // count depth complexity by incrementing the stencil buffer every
|
||||
// time a pixel is hit
|
||||
int nsten=0; // Number of stencil planes available
|
||||
GLint nsten=0; // Number of stencil planes available
|
||||
glGetIntegerv(GL_STENCIL_BITS , &nsten);
|
||||
if (nsten>0) {
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/TexEnv>
|
||||
|
||||
#include <GL/glu.h>
|
||||
#include <osg/GLU>
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgUtil;
|
||||
|
@ -1,10 +1,9 @@
|
||||
#include <osg/GL>
|
||||
#include <osg/GLU>
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osgUtil/Tesselator>
|
||||
|
||||
#include <GL/glu.h>
|
||||
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgUtil;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user