Tessellator name changes
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@ -169,7 +169,7 @@ Statistics
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Stencil
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String
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Switch
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Tesselator
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Tessellator
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TexEnv
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TexEnvCombine
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TexGen
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@ -244,7 +244,7 @@ Windows Registry Editor Version 5.00
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"TangentSpaceGenerator"=""
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"Technique"=""
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"TerrainManipulator"=""
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"Tesselator"=""
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"Tessellator"=""
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"TexEnv"=""
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"TexEnvCombine"=""
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"TexEnvFilter"=""
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@ -244,7 +244,7 @@ Windows Registry Editor Version 5.00
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"TangentSpaceGenerator"=""
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"Technique"=""
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"TerrainManipulator"=""
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"Tesselator"=""
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"Tessellator"=""
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"TexEnv"=""
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"TexEnvCombine"=""
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"TexEnvFilter"=""
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@ -244,7 +244,7 @@ Windows Registry Editor Version 5.00
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"TangentSpaceGenerator"=""
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"Technique"=""
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"TerrainManipulator"=""
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"Tesselator"=""
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"Tessellator"=""
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"TexEnv"=""
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"TexEnvCombine"=""
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"TexEnvFilter"=""
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@ -178,14 +178,18 @@ int main( int argc, char **argv )
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int main( int, char **)
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{
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osg::ref_ptr<osg::Node> model = osgDB::readNodeFile("town.ive");
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osg::ref_ptr<osg::Node> model = osgDB::readNodeFile("cow.osg");
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for(unsigned int i=0; i<5; ++i)
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{
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osg::notify(osg::NOTICE)<<"New frame *******************************"<<std::endl;
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osgViewer::Viewer viewer;
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viewer.setSceneData(model.get());
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viewer.run();
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osg::notify(osg::NOTICE)<<std::endl<<std::endl;
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}
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return 0;
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}
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#endif
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@ -10,8 +10,8 @@
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*/
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/* osgTessellator
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* - this Tessellator is an extension of the basic one - rather than tesselating
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* individual polygons, we tesselate the entire geode with multiple contours.
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* - this Tessellator is an extension of the basic one - rather than tessellating
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* individual polygons, we tessellate the entire geode with multiple contours.
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* allows for overlapping contours etc.
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* the Tessellator has new member fuinctions
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setTessellationType(osgUtil::Tessellator::TESS_TYPE_xxx);
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@ -28,26 +28,26 @@
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#include <osgText/Text>
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#include <osgUtil/Tessellator> // to tesselate multiple contours
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#include <osgUtil/Tessellator> // to tessellate multiple contours
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class tesselateDemoGeometry : public osg::Geometry, public osgUtil::Tessellator {
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class tessellateDemoGeometry : public osg::Geometry, public osgUtil::Tessellator {
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// We add the Tessellator to the geometry because we want to access the
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// tesselatable contours again; you can apply a Tessellator to a Geometry
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// to produce exactly a required tesselation once only, and then
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// the contours could be discarded since the geometry does not need to be retesselated.
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// tessellatable contours again; you can apply a Tessellator to a Geometry
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// to produce exactly a required tessellation once only, and then
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// the contours could be discarded since the geometry does not need to be retessellated.
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public:
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tesselateDemoGeometry() {};
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tessellateDemoGeometry() {};
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protected:
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virtual ~tesselateDemoGeometry() {};
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virtual ~tessellateDemoGeometry() {};
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};
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osg::Geometry *makePolsTwo (void)
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{
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// an example of using current geometry contours to create next tesselation
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// an example of using current geometry contours to create next tessellation
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// this polygon disappears once the contour rules make no polygons.
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tesselateDemoGeometry *gtess= new tesselateDemoGeometry;
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tessellateDemoGeometry *gtess= new tessellateDemoGeometry;
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int i;
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osg::Vec3Array *coords = new osg::Vec3Array;
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osg::Vec3Array *nrms = new osg::Vec3Array;
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@ -89,7 +89,7 @@ osg::Geometry *makePolsTwo (void)
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gtess->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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gtess->setTexCoordArray(0,tcs);
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// demonstrate that the Tessellator makes textured tesselations
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// demonstrate that the Tessellator makes textured tessellations
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osg::StateSet* stateset = new osg::StateSet();
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osg::Image* image = osgDB::readImageFile("Cubemap_snow/posy.jpg");
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@ -104,13 +104,13 @@ osg::Geometry *makePolsTwo (void)
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gtess->setStateSet( stateset );
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int nstart=0;
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// The derived class tesselateDemoGeometry retains the original contours for re-use.
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// The derived class tessellateDemoGeometry retains the original contours for re-use.
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gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP,nstart,8));nstart+=8;
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gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP,nstart,8));nstart+=8;
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gtess->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
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gtess->setBoundaryOnly(true);
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gtess->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tesselation - ODD.
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gtess->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tessellation - ODD.
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return gtess;
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}
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@ -161,7 +161,7 @@ osg::Geometry *makeSideWall (const float xpos)
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}
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gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,nstart,5));nstart+=5;
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// demonstrate that the Tessellator makes textured tesselations
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// demonstrate that the Tessellator makes textured tessellations
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osg::StateSet* stateset = new osg::StateSet();
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osg::Image* image = osgDB::readImageFile("Cubemap_snow/posx.jpg");
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@ -177,11 +177,11 @@ osg::Geometry *makeSideWall (const float xpos)
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osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator; // the v1.2 multi-contour Tessellator.
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// we use the geometry primitives to describe the contours which are tesselated.
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// we use the geometry primitives to describe the contours which are tessellated.
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// Winding odd means leave hole in surface where there are 2,4,6... contours circling the point.
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tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
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tscx->setBoundaryOnly(false);
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // so that first change in wind type makes the commonest tesselation - ODD.
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // so that first change in wind type makes the commonest tessellation - ODD.
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tscx->retessellatePolygons(*gtess);
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@ -189,9 +189,9 @@ osg::Geometry *makeSideWall (const float xpos)
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}
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osg::Geometry *makeFrontWall (const float zpos) {
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// an example of using one tesselation to make a 'house' wall
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// an example of using one tessellation to make a 'house' wall
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// describe the wall as a pentagon, then door & 4 windows are further contours
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// tesselate the set of contours to make a 'house wall' from the Boolean-like operations.
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// tessellate the set of contours to make a 'house wall' from the Boolean-like operations.
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int nstart=0; // counts vertices used for the geometry primitives
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osg::Geometry *gtess= new osg::Geometry;
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@ -258,7 +258,7 @@ osg::Geometry *makeFrontWall (const float zpos) {
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}
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gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,nstart,20));nstart+=20;
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// demonstrate that the Tessellator makes textured tesselations
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// demonstrate that the Tessellator makes textured tessellations
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osg::StateSet* stateset = new osg::StateSet();
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osg::Image* image = osgDB::readImageFile("Cubemap_snow/posy.jpg");
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@ -272,12 +272,12 @@ osg::Geometry *makeFrontWall (const float zpos) {
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}
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gtess->setStateSet( stateset );
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// We use a Tessellator to produce the tesselation required once only
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// We use a Tessellator to produce the tessellation required once only
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// and the contours are discarded.
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osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator; // the v1.2 multi-contour Tessellator.
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tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
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tscx->setBoundaryOnly(false);
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // so that first change in wind type makes the commonest tesselation - ODD.
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // so that first change in wind type makes the commonest tessellation - ODD.
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tscx->retessellatePolygons(*gtess);
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@ -292,7 +292,7 @@ osg::Geode *makeHouse (void) {
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return gd;
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}
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osg::Geometry *makePols (void) {
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tesselateDemoGeometry *gtess= new tesselateDemoGeometry;
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tessellateDemoGeometry *gtess= new tessellateDemoGeometry;
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int i;
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osg::Vec3Array *coords = new osg::Vec3Array;
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osg::Vec3Array *nrms = new osg::Vec3Array;
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@ -452,7 +452,7 @@ osg::Geometry *makePols (void) {
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gtess->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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gtess->setTexCoordArray(0,tcs);
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// demonstrate that the Tessellator makes textured tesselations
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// demonstrate that the Tessellator makes textured tessellations
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osg::StateSet* stateset = new osg::StateSet();
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osg::Image* image = osgDB::readImageFile("Cubemap_snow/posz.jpg");
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@ -482,18 +482,18 @@ osg::Geometry *makePols (void) {
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// test for quad strip
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gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP,nstart,8));nstart+=8;
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// We need to access the tesselatable contours again to demonstrate all types of tesselation.
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// We need to access the tessellatable contours again to demonstrate all types of tessellation.
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// I could add the Tessellator to the geometry as userdata, but here
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// I use the derived tesselateDemoGeometry to hold both the drawable geode and the original contours.
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// I use the derived tessellateDemoGeometry to hold both the drawable geode and the original contours.
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gtess->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
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gtess->setBoundaryOnly(true);
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gtess->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tesselation - ODD.
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gtess->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tessellation - ODD.
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return gtess;
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}
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osg::Node* createHUD()
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{ // add a string reporting the type of winding rule tesselation applied
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{ // add a string reporting the type of winding rule tessellation applied
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osg::Geode* geode = new osg::Geode();
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std::string timesFont("fonts/arial.ttf");
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@ -516,7 +516,7 @@ osg::Node* createHUD()
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text->setFont(timesFont);
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text->setPosition(position);
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text->setText("Tesselation example - no tesselation (use 'W' wireframe to visualise)");
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text->setText("Tessellation example - no tessellation (use 'W' wireframe to visualise)");
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text->setColor(osg::Vec4(1.0,1.0,0.8,1.0));
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position += delta;
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@ -527,7 +527,7 @@ osg::Node* createHUD()
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text->setFont(timesFont);
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text->setPosition(position);
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text->setText("Press 'n' to use an alternative tesselation.");
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text->setText("Press 'n' to use an alternative tessellation.");
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}
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@ -546,7 +546,7 @@ osg::Node* createHUD()
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}
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osg::Group *makeTesselateExample (void) {
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osg::Group *makeTessellateExample (void) {
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osg::Group *grp=new osg::Group;
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osg::Geode *gd=new osg::Geode;
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gd->addDrawable(makePols());
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@ -558,19 +558,19 @@ osg::Group *makeTesselateExample (void) {
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return grp;
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}
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class setTesselateVisitor : public osg::NodeVisitor
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{ // searches a loaded model tree for tesselatable geometries.
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// used with any database model which has a renderGroup (Geode) named 'tesselate'
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class setTessellateVisitor : public osg::NodeVisitor
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{ // searches a loaded model tree for tessellatable geometries.
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// used with any database model which has a renderGroup (Geode) named 'tessellate'
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// or you can force a type of tess with special names or a sub-class of Geode could have extra information
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// of course you can use any name to detect what is to be tesselated!
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// of course you can use any name to detect what is to be tessellated!
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// all the polygons within the specific node are deemed to be contours, so
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// any tesselation can be requested.
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// any tessellation can be requested.
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public:
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setTesselateVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {
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setTessellateVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {
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}
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virtual void apply(osg::Geode& geode) {
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if (geode.getName().compare(0,9,"tesselate")==0) {
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if (geode.getName().compare(0,9,"tessellate")==0) {
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for(unsigned int i=0;i<geode.getNumDrawables();++i)
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{
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osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
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@ -578,44 +578,44 @@ public:
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osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator();
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if (tscx.valid()) {
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tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
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if (geode.getName()== "tesselate") {
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// add a Tessellator so that this geom is retesselated when N is pressed
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if (geode.getName()== "tessellate") {
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// add a Tessellator so that this geom is retessellated when N is pressed
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tscx->setBoundaryOnly(true);
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tesselation - ODD.
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tessellation - ODD.
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geom->setUserData(tscx.get());
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} else if (geode.getName()== "tesselate odd") {
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} else if (geode.getName()== "tessellate odd") {
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// OR you can just apply the Tessellator once only, using these different types
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // commonest tesselation - ODD.
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // commonest tessellation - ODD.
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tscx->retessellatePolygons(*geom);
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} else if (geode.getName()== "tesselate odd bound") {
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} else if (geode.getName()== "tessellate odd bound") {
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tscx->setBoundaryOnly(true);
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // tesselation - ODD, only show boundary.
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // tessellation - ODD, only show boundary.
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tscx->retessellatePolygons(*geom);
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} else if (geode.getName()== "tesselate positive") {
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_POSITIVE); // tesselation - pos.
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} else if (geode.getName()== "tessellate positive") {
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_POSITIVE); // tessellation - pos.
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tscx->retessellatePolygons(*geom);
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} else if (geode.getName()== "tesselate positive bound") {
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} else if (geode.getName()== "tessellate positive bound") {
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tscx->setBoundaryOnly(true);
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_POSITIVE);
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tscx->retessellatePolygons(*geom);
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} else if (geode.getName()== "tesselate negative") {
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} else if (geode.getName()== "tessellate negative") {
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_NEGATIVE);
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tscx->retessellatePolygons(*geom);
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} else if (geode.getName()== "tesselate negative bound") {
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} else if (geode.getName()== "tessellate negative bound") {
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tscx->setBoundaryOnly(true);
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_NEGATIVE);
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tscx->retessellatePolygons(*geom);
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} else if (geode.getName()== "tesselate nonzero") {
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} else if (geode.getName()== "tessellate nonzero") {
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_NONZERO);
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tscx->retessellatePolygons(*geom);
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} else if (geode.getName()== "tesselate nonzero bound") {
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} else if (geode.getName()== "tessellate nonzero bound") {
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tscx->setBoundaryOnly(true);
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_NONZERO);
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tscx->retessellatePolygons(*geom);
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} else if (geode.getName()== "tesselate geq2") {
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} else if (geode.getName()== "tessellate geq2") {
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO);
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tscx->retessellatePolygons(*geom);
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} else if (geode.getName()== "tesselate geq2 bound") {
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} else if (geode.getName()== "tessellate geq2 bound") {
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tscx->setBoundaryOnly(true);
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tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO);
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tscx->retessellatePolygons(*geom);
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@ -627,27 +627,27 @@ public:
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}
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};
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class cxTesselateVisitor : public osg::NodeVisitor
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{ // special to this demo, traverses SG and finds nodes which have been tesselated
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// for test/demo purposes these nodes are of type tesselateDemoGeometry
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class cxTessellateVisitor : public osg::NodeVisitor
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{ // special to this demo, traverses SG and finds nodes which have been tessellated
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// for test/demo purposes these nodes are of type tessellateDemoGeometry
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// but you could store the Tessellator as UserData or however you like.
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// the Tessellator holds copies of the original contours used in the tesselation
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// In this visitor, I reuse the contours to make a different type of tesselation.
|
||||
// the Tessellator holds copies of the original contours used in the tessellation
|
||||
// In this visitor, I reuse the contours to make a different type of tessellation.
|
||||
public:
|
||||
|
||||
cxTesselateVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {
|
||||
cxTessellateVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {
|
||||
}
|
||||
virtual void apply(osg::Geode& geode) {
|
||||
|
||||
for(unsigned int i=0;i<geode.getNumDrawables();++i)
|
||||
{
|
||||
tesselateDemoGeometry *geom=dynamic_cast<tesselateDemoGeometry*>(geode.getDrawable(i));
|
||||
tessellateDemoGeometry *geom=dynamic_cast<tessellateDemoGeometry*>(geode.getDrawable(i));
|
||||
if (geom) {
|
||||
if (!geom->getBoundaryOnly()) { // turn on bounds only
|
||||
// NB this shows only the true boundary of the curves, no internal edges
|
||||
geom->setBoundaryOnly(true);
|
||||
|
||||
} else { // change to next type of tesselation...
|
||||
} else { // change to next type of tessellation...
|
||||
geom->setBoundaryOnly(false);
|
||||
switch (geom->getWindingType()) {
|
||||
case osgUtil::Tessellator::TESS_WINDING_ODD:
|
||||
@ -704,7 +704,7 @@ public:
|
||||
};
|
||||
|
||||
class KeyboardEventHandler : public osgGA::GUIEventHandler
|
||||
{ // extra event handler traps 'n' key to re-tesselate any tesselated geodes.
|
||||
{ // extra event handler traps 'n' key to re-tessellate any tessellated geodes.
|
||||
public:
|
||||
|
||||
KeyboardEventHandler(osg::Node *nd):
|
||||
@ -718,10 +718,10 @@ public:
|
||||
{
|
||||
if (_scene && ea.getKey()=='n')
|
||||
{
|
||||
// re-tesselate the scene graph.
|
||||
// the same contours are re-tesselated using a new method. Old contours
|
||||
// & tesselation type are held internally in the derived Geode class tesselateDemoGeometry.
|
||||
cxTesselateVisitor tsv;
|
||||
// re-tessellate the scene graph.
|
||||
// the same contours are re-tessellated using a new method. Old contours
|
||||
// & tessellation type are held internally in the derived Geode class tessellateDemoGeometry.
|
||||
cxTessellateVisitor tsv;
|
||||
_scene->accept(tsv);
|
||||
return true;
|
||||
}
|
||||
@ -783,10 +783,10 @@ int main( int argc, char **argv )
|
||||
// if no model has been successfully loaded report failure.
|
||||
if (!loadedModel)
|
||||
{
|
||||
loadedModel=makeTesselateExample();
|
||||
loadedModel=makeTessellateExample();
|
||||
} else { // if there is a loaded model:
|
||||
// tesselate by searching for geode called tesselate & tesselate it
|
||||
setTesselateVisitor tsv;
|
||||
// tessellate by searching for geode called tessellate & tessellate it
|
||||
setTessellateVisitor tsv;
|
||||
loadedModel->accept(tsv);
|
||||
}
|
||||
|
||||
@ -815,7 +815,7 @@ int main( int argc, char **argv )
|
||||
// set the scene to render
|
||||
viewer.setSceneData(loadedModel.get());
|
||||
|
||||
// add event handler for keyboard 'n' to retesselate
|
||||
// add event handler for keyboard 'n' to retessellate
|
||||
viewer.getEventHandlerList().push_front(new KeyboardEventHandler(loadedModel.get()));
|
||||
|
||||
// create the windows and run the threads.
|
||||
|
Loading…
Reference in New Issue
Block a user