Updated wrappers
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src/osgWrappers/osgSim/ShapeAttribute.cpp
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148
src/osgWrappers/osgSim/ShapeAttribute.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osgSim/ShapeAttribute>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgSim::ShapeAttribute::Type)
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I_DeclaringFile("osgSim/ShapeAttribute");
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I_EnumLabel(osgSim::ShapeAttribute::UNKNOW);
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I_EnumLabel(osgSim::ShapeAttribute::INTEGER);
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I_EnumLabel(osgSim::ShapeAttribute::DOUBLE);
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I_EnumLabel(osgSim::ShapeAttribute::STRING);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgSim::ShapeAttribute)
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I_DeclaringFile("osgSim/ShapeAttribute");
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I_Constructor0(____ShapeAttribute,
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"",
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"");
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I_Constructor1(IN, const char *, name,
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Properties::NON_EXPLICIT,
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____ShapeAttribute__C5_char_P1,
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"",
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"");
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I_Constructor2(IN, const char *, name, IN, int, value,
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____ShapeAttribute__C5_char_P1__int,
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"",
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"");
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I_Constructor2(IN, const char *, name, IN, double, value,
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____ShapeAttribute__C5_char_P1__double,
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"",
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"");
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I_Constructor2(IN, const char *, name, IN, const char *, value,
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____ShapeAttribute__C5_char_P1__C5_char_P1,
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"",
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"");
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I_Constructor1(IN, const osgSim::ShapeAttribute &, sa,
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Properties::NON_EXPLICIT,
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____ShapeAttribute__C5_ShapeAttribute_R1,
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"",
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"");
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I_Method0(const std::string &, getName,
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Properties::NON_VIRTUAL,
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__C5_std_string_R1__getName,
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"",
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"");
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I_Method0(const osgSim::ShapeAttribute::Type, getType,
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Properties::NON_VIRTUAL,
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__C5_Type__getType,
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"",
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"");
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I_Method0(int, getInt,
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Properties::NON_VIRTUAL,
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__int__getInt,
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"",
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"");
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I_Method0(double, getDouble,
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Properties::NON_VIRTUAL,
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__double__getDouble,
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"",
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"");
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I_Method0(const char *, getString,
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Properties::NON_VIRTUAL,
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__C5_char_P1__getString,
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"",
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"");
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I_Method1(int, compare, IN, const osgSim::ShapeAttribute &, sa,
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Properties::NON_VIRTUAL,
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__int__compare__C5_osgSim_ShapeAttribute_R1,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_SimpleProperty(double, Double,
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__double__getDouble,
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0);
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I_SimpleProperty(int, Int,
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__int__getInt,
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0);
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I_SimpleProperty(const std::string &, Name,
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__C5_std_string_R1__getName,
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0);
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I_SimpleProperty(const char *, String,
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__C5_char_P1__getString,
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0);
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I_SimpleProperty(const osgSim::ShapeAttribute::Type, Type,
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__C5_Type__getType,
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0);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::ShapeAttributeList)
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I_DeclaringFile("osgSim/ShapeAttribute");
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I_BaseType(osg::Object);
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Constructor0(____ShapeAttributeList,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::ShapeAttributeList &, sal, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ShapeAttributeList__C5_ShapeAttributeList_R1__C5_osg_CopyOp_R1,
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"Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. ",
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"");
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I_Method1(int, compare, IN, const osgSim::ShapeAttributeList &, sal,
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Properties::VIRTUAL,
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__int__compare__C5_osgSim_ShapeAttributeList_R1,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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END_REFLECTOR
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