Updated wrappers

This commit is contained in:
Robert Osfield 2007-12-09 16:01:29 +00:00
parent 78c1fd4844
commit 2be3992a2f

View File

@ -0,0 +1,148 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osgSim/ShapeAttribute>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgSim::ShapeAttribute::Type)
I_DeclaringFile("osgSim/ShapeAttribute");
I_EnumLabel(osgSim::ShapeAttribute::UNKNOW);
I_EnumLabel(osgSim::ShapeAttribute::INTEGER);
I_EnumLabel(osgSim::ShapeAttribute::DOUBLE);
I_EnumLabel(osgSim::ShapeAttribute::STRING);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgSim::ShapeAttribute)
I_DeclaringFile("osgSim/ShapeAttribute");
I_Constructor0(____ShapeAttribute,
"",
"");
I_Constructor1(IN, const char *, name,
Properties::NON_EXPLICIT,
____ShapeAttribute__C5_char_P1,
"",
"");
I_Constructor2(IN, const char *, name, IN, int, value,
____ShapeAttribute__C5_char_P1__int,
"",
"");
I_Constructor2(IN, const char *, name, IN, double, value,
____ShapeAttribute__C5_char_P1__double,
"",
"");
I_Constructor2(IN, const char *, name, IN, const char *, value,
____ShapeAttribute__C5_char_P1__C5_char_P1,
"",
"");
I_Constructor1(IN, const osgSim::ShapeAttribute &, sa,
Properties::NON_EXPLICIT,
____ShapeAttribute__C5_ShapeAttribute_R1,
"",
"");
I_Method0(const std::string &, getName,
Properties::NON_VIRTUAL,
__C5_std_string_R1__getName,
"",
"");
I_Method0(const osgSim::ShapeAttribute::Type, getType,
Properties::NON_VIRTUAL,
__C5_Type__getType,
"",
"");
I_Method0(int, getInt,
Properties::NON_VIRTUAL,
__int__getInt,
"",
"");
I_Method0(double, getDouble,
Properties::NON_VIRTUAL,
__double__getDouble,
"",
"");
I_Method0(const char *, getString,
Properties::NON_VIRTUAL,
__C5_char_P1__getString,
"",
"");
I_Method1(int, compare, IN, const osgSim::ShapeAttribute &, sa,
Properties::NON_VIRTUAL,
__int__compare__C5_osgSim_ShapeAttribute_R1,
"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_SimpleProperty(double, Double,
__double__getDouble,
0);
I_SimpleProperty(int, Int,
__int__getInt,
0);
I_SimpleProperty(const std::string &, Name,
__C5_std_string_R1__getName,
0);
I_SimpleProperty(const char *, String,
__C5_char_P1__getString,
0);
I_SimpleProperty(const osgSim::ShapeAttribute::Type, Type,
__C5_Type__getType,
0);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::ShapeAttributeList)
I_DeclaringFile("osgSim/ShapeAttribute");
I_BaseType(osg::Object);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Constructor0(____ShapeAttributeList,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::ShapeAttributeList &, sal, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ShapeAttributeList__C5_ShapeAttributeList_R1__C5_osg_CopyOp_R1,
"Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. ",
"");
I_Method1(int, compare, IN, const osgSim::ShapeAttributeList &, sal,
Properties::VIRTUAL,
__int__compare__C5_osgSim_ShapeAttributeList_R1,
"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
END_REFLECTOR