Changed GL enum to fix Windows build issue
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@ -281,7 +281,7 @@ void Texture2DArray::apply(State& state) const
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// if subload is specified, then use it to subload the images to GPU memory
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if (_subloadCallback.valid())
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{
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applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state);
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applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
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_subloadCallback->subload(*this,state);
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}
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@ -302,7 +302,7 @@ void Texture2DArray::apply(State& state) const
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if (applyParameters)
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{
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applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state);
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applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
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applyParameters = false;
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}
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@ -315,7 +315,7 @@ void Texture2DArray::apply(State& state) const
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// if texture parameters changed, then reset them
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if (getTextureParameterDirty(state.getContextID()))
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applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state);
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applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
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}
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// there is no texture object, but exists a subload callback, so use it to upload images
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